SlimeShift by darksshades

[raw]
made by darksshades for LD35 (COMPO)
A slime that can shift its form to eat and repel balls of energy.

A very rushed simple game.
You need to spawn slimes.
Wrong shape hitting the wrong energy ball generates an Evil Slime.
Game ends when the slime count reaches a max(30, 50 or 70).

Tools Used:
-Unity(game)
-Graphics Gale(pixelart)
-LMMS(music)

--------- Edit -----------
Controls and help:
-Up and Down change the height of the slime.
-Left and right change the shape
.
*Blue ball hitting slime will spawn a mini-slime.
*Black ball hitting slime will spawn an evil slime.
*Change shape to the slime with a hole to reflect black balls.
*Blue ball hitting a slime with a hole will also produce an evil slime.
*Red balls are bad overall... Just do your best to avoid them.

*The game ends when the total slime count gets hit.

Ratings

Coolness 48% 1201
Overall 3.00 636
Audio 3.09 290
Fun 2.61 783
Graphics 3.52 251
Humor 2.88 229
Innovation 3.22 389
Mood 3.21 278
Theme 3.52 358

Feedback

Aaranos
18. Apr 2016 路 03:05 UTC
Found my slimes kept getting hit by arrows. Was there a way to control them?

You should add controls to the description as well.
Broxxar
18. Apr 2016 路 03:11 UTC
Very confusing! But after my second try I was able to get a score of "OK, I Guess".
HawkSandwich
18. Apr 2016 路 03:20 UTC
Sort of boring, but everything was put together nicely so I couldn't give it a bad overall rating.
馃帳 darksshades
18. Apr 2016 路 03:39 UTC
Thanks for the feedback!
You can't actually control the mini-slimes. Will add the controls to the description(only the arrow keys, really).
dylanwolf
18. Apr 2016 路 04:18 UTC
Interesting concept. I like that as you generate more slimes, there's a management aspect of catching arrows. The pixel art is great.
Hyden
18. Apr 2016 路 04:30 UTC
A little bit confused as to what was happening at first, but I started getting the hang of it.

- Hyden
Reis Mahnic
18. Apr 2016 路 07:59 UTC
Like some others here, I was a bit confused, but did get the hang of it eventually. Once I understood, I had a really fun time.
I also really liked the art.
Berserker_Chris
18. Apr 2016 路 09:09 UTC
Many rules but after the first round of "What the ... i'am doing" its a cool game.
Cerno_b
18. Apr 2016 路 09:12 UTC
Very cute. Took me a while to figure it out. Without reading the manual I would have been lost. A little less repetitive music and more visceral audio feedback are my only points of criticism. Very well done.
egos
18. Apr 2016 路 10:48 UTC
Nice idea and well realized.
bytegrove
23. Apr 2016 路 11:24 UTC
It was a little too complex for me I think, maybe having the slime change colour as well, to match the arrows, would help? Anyways, nice music and graphics! :)