Oil Pirate by Walik

[raw]
made by Walik for LD 44 (JAM)

Become the best Oil Pirate in all of the Carribbean Seas! Explore, fight and survive in this thrilling escapade. Choose one of the 3 distinct game modes, or let luck decide in Random Endless mode! But be careful! Each hit makes you lose your precious barrels - without them, you're an easy target! Your adventure starts now, Oil Pirate!

Controls: W - forward

A/D - turn ship

Space - boost

Mouse - control crosshair

LMB - shoot (consumes 1 barrel)


Quick fix: The original didn't have the ability to choose a resolution, the fixed version does.

Credits:

coding, sfx, vfx: Patryk "Walik" Walicki

music: "Galway" "Midnight Tale" "Hiding your reality" "Twisting" by Kevin Macleod

Island models/shaders: John O'Reilly

Screenshots: Logo720p.png goal.png Survive.png kill.png 3way.png

Ratings

Given 7🗳️ 9🗨️

Feedback

blednaya
30. Apr 2019 · 08:36 UTC
Can't find a game for windows on your itchio page. You missed the link?
![Capture.PNG](///raw/ced/d/z/23a42.png)
🎤 Walik
30. Apr 2019 · 09:06 UTC
@blednaya Sorry, was in the middle of uploading a fixed build (one with resolution options). It should work correctly now.
almost
30. Apr 2019 · 10:09 UTC
On the 'Goal' level, I had a large stretch of empty water. I wonder if this was because I steered too far to one side or the other and went around the enemies. For a long time I thought I had to dodge the cannonballs, but I eventually figured out that I need to dodge the explosions that the cannonballs create, not just the ball. I couldn't find any downside to holding the boost button, and it usually let me outrun explosions.

I like the art, I like the nearby enemy indicators, and I like the arced projectile that my ship fires. It would be cool if the enemy ships also fired arced projectiles with indicators for where I need to dodge instead of the straight-line + explosion that they fire.
🎤 Walik
30. Apr 2019 · 10:14 UTC
@almost thank you! There is not downside to holding the boost button, but you can't turn when you are stationary, so not boosting can be used for turning without moving as much. The map is randomized everytime (along with the size, positions of islands and enemies) so empty stretches of water do happen sometimes.
TomasMunro
30. Apr 2019 · 11:59 UTC
really like what you have done with the time restrictions man , you should be happy with it , great gameplay an mechanics