Mo Money Mo Problems by Oivin F

Mo Money, Mo Problems
A game about going insane by sorting money. There's no way to win, just get up on the (locally stored) scoreboard! When stress reaches 100% it's game over!
Don't mail unsigned contracts, it will anger the investors! When you unlock the magnifier, use it to read the tiny script at the bottom of some contracts.
Made with Unity free. All assets made during the compo hours by me.
There are only SFX and no music.
Enjoy!
Ratings
| Overall | 304th | 3.443⭐ | 37🧑⚖️ |
| Fun | 368th | 3.208⭐ | 38🧑⚖️ |
| Innovation | 299th | 3.264⭐ | 38🧑⚖️ |
| Theme | 100th | 4⭐ | 38🧑⚖️ |
| Graphics | 251th | 3.514⭐ | 38🧑⚖️ |
| Humor | 228th | 3.071⭐ | 37🧑⚖️ |
| Mood | 369th | 3.014⭐ | 37🧑⚖️ |
| Given | 32🗳️ | 35🗨️ |
I think not having music was a big detriment to the game. Even just some open source idle soundtracks would have gone a long way in my opinion.
I enjoyed the art. Not too much to say there.
A tutorial would have been nice, or even just a little bit of text stating what you were supposed to do. To me at least that wasn't evident till I accidentally put a coin in the sack then the rest clicked. Not ssure what the little contracts did but I signed them all (probably a bad idea), and I clicked the recycle bin a few times. The recycle bin still confuses me. How is throwing away money a stress reliever.
Funfact:
I tried playing it with my graphic tablet and it worked so much better than a mouse. The game would probably be much better on mobile than on PC
Now, I built for Linux and OSX, but I have no way to test them. Gonna check out your game!
I kept forgetting to sign my contracts at first.
(+)
- I like the graphics, they were nice, fit perfectly
- I like the variety coin/contract and how the contract appears after some coins collected
(-)
- Sometimes it was difficult to put the coin/contract exactly on the sack/mailbox. Maybe some kind of feedback or bigger hitbox would be nice
- Clicking instead of dragging was somehow strange, maybe dragging would feel better
In overall, I enjoy it. You have made a good job here! :)
EDIT: I came back with my mouse and had a lot more fun with it. AFAIK there isn't a way to exit the leaderboard or game over screens so you just have to force quit, lol. Anyway I loved the difficulty scaling and now I'm interested to see the math behind it. I wanted to take a hammer to the phone after playing for a while but I got a ridiculously high score:

Who picks up pennies anyway?
I usually had difficultly dropping coins into bags, having a rollover effect when the mouse was in the right place, or making the hotspot much bigger would have made the game a lot less frustrating. Same with sometimes picking up the wrong thing when things were nearby each other.
Progression was nice, I liked that the amount of stuff on my table increased both my, and my character's, stress!
@Jimbly hit detection is a bit... let's say... janky. I'm aware of it and it annoys me as well. It can probably be fixed but I'm not entirely sure what the actual problem is as its using Unity's collision(trigger) system because I thought it would save time. I porobably should have just coded it in with regards to distance between dropped object and bag to be fair. Lession learned!
the downside is sometimes the coin is just not going into bag, idk if that's the game or my disabilities to "you shall not put that 10 coin into the 10 coin bag", and not only 10 coin, but all of them......
but still it's a great game to play and nice concept
I think didn't figure out what the magnifier was for. Sometimes the coin wouldn't be counted when I dropped it on the purse.
However, this was a surprisingly enjoyable game. Good job with the theme, the stress was real, the coins were not :P
- I agree with the other comments that it'd be better if click + drag was supported, and that the bags are a bit too finnicky about what counts as a deposit
- The magnifying glass was a really cool idea, but I found that the hidden costs were usually small enough that it was simpler to just sign everything to keep things moving
- There were a couple minor sorting issues: if you had multiple contracts overlapping, the text from both would show up on top of the background of both; if you had a contract overlapping a coin, clicking the coin (which is visually underneath it) would pick up the coin rather than the contract
Well done.
I dunno, if you believe rich people then being rich can be a stress factor! But I more envisioned you playing as an accoutnant or something, like its not your money per se. Like light inspiration from Papers, Please. And yeah, there are graphical glitches, and the graphics aren't nearly as juiced up as I wanted them to be...
Thanks for the feedback!
Too bad there are some glitches and the drag 'n drop is weird. But all in all a fun game.
The only slight problem was dropping the money into their collection bins could be a little funky, it would be nice if just mousing over the collection area while holding the currency deposited it.
Overall great game for this compo.
...I want to break that damn phone!!!
Also, just curious, why no web version? It doesn't seem like a resource-intensive game ;)
IMO you get way more plays if you offer a web version. Something to keep in mind for next time. I myself have only downloaded a tiny fraction of the ones I've rated in LD40. TBH the main reason I downloaded yours is reciprocity. I appreciated your comment on my game :)
It took me a while to figure out what you are supposed to do with contract, magnifier and phone.
The control is a little bit uncomfortable. Hitboxes are too small and when objects overlap sometimes the object underneath is picked up.
I think it could be a really fun game with more polishment.
But again, I did really enjoy the game. Well done! :clap:
Dropping coins onto the bag sometimes doesn't work, maybe the collider is too small or doesnt scale with full screen. Picking up the paper below coins that is clicked. Still great game, I like the graphics.