SeaDogs by NotSpaghettiGames

You're a pirate aboard an ever dirtying ship. Clean the ship before the Captain gets mad. You have a little secret, use magic to get you takes done quicker, But don't let the Captain see you use magic or you'll be forced to walk the plank for witchcraft.
[Control / Gameplay]
"WASD" to move
"E" to manually interact -- you must hold down E till the bar is full
"SPACE" to use magic -- only use magic when next to a cannon and out of captains sight
"ESC" to quit game
[Future Goals]
As of now the only chore is reloading and firing the cannons we plan on adding:
- -Spots on the deck to clean up
- -Picking up barrels
- -Getting the captain rum from the other end of the ship
- -And re-working the chores bar
| Windows | https://notspaghettigames.itch.io/seadogs |
| Original URL | https://ldjam.com/events/ludum-dare/41/seadogs-working-title |
Ratings
| Overall | 934th | 3.068⭐ | 24🧑⚖️ |
| Fun | 947th | 2.864⭐ | 24🧑⚖️ |
| Innovation | 1030th | 2.773⭐ | 24🧑⚖️ |
| Theme | 1092th | 2.682⭐ | 24🧑⚖️ |
| Graphics | 364th | 3.826⭐ | 25🧑⚖️ |
| Audio | 516th | 3.091⭐ | 24🧑⚖️ |
| Humor | 434th | 3.125⭐ | 22🧑⚖️ |
| Mood | 585th | 3.286⭐ | 23🧑⚖️ |
| Given | 16🗳️ | 13🗨️ |
Also, the captain gets mad reaaal quick. I'd suggest you get him a little rhum, he'll cut us some slack.
And maybe add something to visualise easily his madness degree.
Nice game.
GG !
Gotta walk the plank (a few times), see you down there with the sharks.
The visuals are really nice and I like the idea of a micro-managment stealth-ish game, I just wihed there were more to do/manage.
I think that the rules are not explained very well: you must clean the ship but when you play it seems that you must fire the cannons!
And I don't understand the chores bar: if it's full, you lose? Despite that, it's a very polished and funny game, good work!
Gameplay wise, I think it needs a bit of tweaking. It's way too hard right now. I'll devellop :
- Each task takes too much of your Chores bar, meaning you'll loose real quick, and as such it is very frustrating.
- I'd advise to make the captain's behavior programmed, and not random, to give a breather every once in a while, shorter and shorter as difficulty increase.
- You should add, after the ludum dare, some variance in tasks. Why not seagull's poop on the desk ? Like a race game, you should clean a serie of poop stains as they appear as fast as possible, or a Rhum/Powder barrel tipped off by the sway, and you must carry them back to their place. Or the Anchor to lower/lift at the captain's order. stuff like that. Of course, with an easier, magic version of each ;)
Overall, I feel it's a really nice game, well thought and orchestrated, with a few flaws that are nearly obligatory, working in the small period of a Game Jam, Good luck matey !
Now, I'm gonna walk the plank for being a useless sailor. Sharkfodder is an easier job anyway !
Once you add more chores it will get a lot better. Also is really hard to do something beyond the captains sight.
It looks great and I', sure it can become a fun and challenging full game!
Congratulations!
It would be appreciated if you played the post-jam version of my game here: https://ldjam.com/events/ludum-dare/41/platscii
Please, take a look at my current game too: https://ldjam.com/events/ludum-dare/41/confessional
Maybe if you could do shores while the ship is engaged in combat with another ship and that way he messes up your chores and makes you use magic to deflect his cannon balls while the captain is not looking...
But I love it, so much charm :)
Let me know what you think of mine :)
https://ldjam.com/events/ludum-dare/41/sam
Also the walking was sometimes problematic. It was slow and slow in turning (no problem - part of the game), but sometimes the hitbox with the cannons and the plank stairs were a bit weird.
I liked the "Yee be shark bait" easter egg :D
You could maybe make it a bit easier, by e.g. allowing more than 3 concurrently open tasks