Sanity Wars by JoshAnthony1990
The Dread Overlord has taken over and crippled the world with terror. Will you sacrifice your sanity to find the tomes of knowledge needed to save the world, or succumb to the terrors inflicted on your mind?
Controls: - Arrow keys to move
Spacebar to Cast
"E" to use portals
Hold "1" To Gain Access to Fiery Rage (Fireball)
Hold "2" To Gain Access to Desperate Flight (Levitate)
"Gain Access" means you can't use the spells until you hold down the described keys for about half a second. This results in your sanity recharge amount decreasing. Aka, a sacrifice.
Changelog:
- 0.1.1: updated 12/3/18 9:30pm CST to add missing instructions to title screen
- 0.1.2: updated 12/4/18 2:45pm CST to fix music restart bug and enemy respawn rate bug
- 0.1.3: updated 12/4/18 4:20pm CST to fix missing UI component for spell slots
| Source code | https://github.com/Jantho1990/sanity-wars |
| HTML5 (web) | http://ld43-sanity-wars.s3-website.us-east-2.amazonaws.com/ |
| Original URL | https://ldjam.com/events/ludum-dare/43/sanity-wars |
Ratings
| Overall | 842th | 3⭐ | 30🧑⚖️ |
| Fun | 755th | 2.946⭐ | 30🧑⚖️ |
| Innovation | 948th | 2.556⭐ | 29🧑⚖️ |
| Theme | 977th | 2.463⭐ | 29🧑⚖️ |
| Mood | 743th | 3⭐ | 30🧑⚖️ |
| Given | 24🗳️ | 37🗨️ |
The color scheme and the floating eyeballs add some nice atmosphere.
The controls are responsive, but the relative vertical and horizontal speeds feel a bit off.
There are lots of ways to improve the plain old parabolic jump to make the character feel more weight(variable gravity, variable jump height or fall speed if you're holding the button, and so forth).
Good concept, plenty to improve on.
Those of you with control issues, could you elaborate a little more on what specifically made it tough? I'm looking for feedback so I can implement improvements to the engine.