Shifting Shapes by g12345

[raw]
made by g12345 for LD35 (JAM)
This is a very simple html5 puzzle game I've made for my second LD.

Movement of the cursor is done by the cursor keys, pressing Control + direction will shift a row/column of symbols.

You score points when you make rows or columns of 8 of the same symbols, and those symbols will change.

There is a limit in number of shifts. You get extra shifts whenever you complete a line, but you get less extra shifts as you progress. The game ends when you run out of shifts.

The Timer has no influence on the gameplay.

R will restart the game.

There was supposed to be autotracker music for the game, but I've decided against it after testing it myself.

Comments are always appreciated.


EDIT: Postjam version released, with a longer keyboard delay, and a level difficulty display.

Also added the Source link.

EDIT 2: Fixed a "game-breaking bug" that some people experienced when using ctrl + cursor keys in the embedded version.

Ratings

Coolness 48% 1201
Overall(Jam) 2.96 801
Fun(Jam) 2.83 768
Graphics(Jam) 2.74 865
Innovation(Jam) 2.59 898
Mood(Jam) 2.58 892
Theme(Jam) 3.18 666

Feedback

thegoofromspace
19. Apr 2016 · 09:49 UTC
There were shapes and I shifted them. My score: 4000.

It wasn't obvious how you gain fewer shifts for every match over time, but that *does* happen so that's a factor in the game I wasn't aware of my first time through. For a second there, I thought it was just ridiculously easy and starting playing recklessly. That probably cost me some points. A "difficulty level" editor would've been good.

Anyway, I'm not a huge fan of the whole "you get less to work with as you play but nothing else really happens" thing. I'm not sure what else you would do for progression in a game like this, though. Maybe add new shape types when the player's score goes past a certain point? Or put useless blocks that can't make matches in there?

Some basic sounds would've been nice, and I prefer mouse controls to keyboard controls for this sorta thing so that would've been an improvement too.

Besides all that? It's a puzzle game! Who doesn't like those? Stupid people, that's who. Do we have stupid people here, reading this right now, offended by my dismissal of their stupidity? Probably, but they're stupid! So, who cares? It's a competent enough entry, really.
blubberquark
19. Apr 2016 · 12:53 UTC
The game is very well put together: I like the clean simple graphic style. I like the balance and the difficulty curve.

One point of criticism: I often shifted too far. I think it should not shift so fast when you hold a key.

Please make a post-compo version with some sound effect when completing a row and better controls!

This concept could also make for a fun phone/tablet game.
nintendoeats
19. Apr 2016 · 16:03 UTC
My main complaint has already been addressed, namely the keyboard issue. Other than that, it works well and the principles are sound.

I did have colourblindness issues. If there was a real timer I would have been boned. The stars and squares look very similar, the moons and triangles almost identical. It kinda messed up my eyes as well. Obviously this problem only affects about 5% of th epopulation, but there you are.

A game like this relies almost entirely on visual and auditory feedback. If you were to expand on it, those would be the first areas that I would look at.

Good Work!
amras0000
19. Apr 2016 · 16:22 UTC
Regarding the control scheme, since this is a html game, you generally want to avoid using arrow keys for controls (same goes for right-click). Hitting up/down made my browser scroll and gave me horrible motion sickness after only a couple of turns.

Regarding the game itself, my main complaint is just the lack of feedback. The mechanics are fine and reasonably challenging, but there's no satisfaction in making a complete row. As a simple imptovement, lerp the position of the rows over 0.3s or so to make them slide.
Ultimately though, you really should've put some more effort into making the finished rows pop more. Anything would work, like adding a white rectangle over the line for a split second or giving the finished blocks some rudimentary physics and applying random forces, but with the complete lack of feedback there's not a lot keeping me going.
tsjost
20. Apr 2016 · 11:13 UTC
Match-3 gone hardcore! Interesting take on the genre by limiting the amount of shifts -- and the shapes are indeed shifted.

The controls were way too sensitive, which is nice to see fixed in the post-LD version. It was very easy to figure out the controls and what you are supposed to do.

Sometimes I intuitively felt like the cursor had moved along with the shift, even thought it does not. I'm not sure if such a modification would improve the game though.

I think some sound effects would have greatly enhanced the experience!
erikkire
20. Apr 2016 · 19:43 UTC
Mouse input would be nice
kleinzach
20. Apr 2016 · 21:47 UTC
Thats a well put together game there. not much pizazz, but I enjoyed it for what it is.
Pickens Inc.
20. Apr 2016 · 21:48 UTC
Sweet and simple! I think the vertical shift is a little too sensitive, personally, so I think there should be a short cool down to a shift, to prevent the occasional "scrolling" that I did, costing me several shifts both in the mistake, and in fixing.

Nice graphics, sweet and simple again, and a neat difficult curve.
dj_pale
20. Apr 2016 · 21:50 UTC
Very nice and simple puzzle games. As others have noted - too little delay for keypresses when shifting.
BoltKey
20. Apr 2016 · 22:17 UTC
I liked it. I almost immediately knew what to do, so points for that.

I was missing an undo button, as it was very easy to do an extra move.

Also, the theme was not so well interpreted imo.
neontropics
20. Apr 2016 · 23:03 UTC
Pretty cool! I probably would've liked a 6 lines instead of 8 and more emphasis on doing stuff fast, but that might be personal preference. Going for 8 is just a bit of a big commitment and makes you go AAARG when not making a line for whatever reason. It is very satisfying when you do it though.
adrian09_01
22. Apr 2016 · 18:50 UTC
Oh, I see you stole the idea from Yoshi's Cookie. But your theft is pretty playable and fun! Maybe not so beautiful, but playable!
Tegu
22. Apr 2016 · 19:08 UTC
A simple yet fun game! It was challenging to try to find the line that requires the fewest moves to get filled. Or more like, finding a line that can be filled with the least moves but that is even more difficult as it's not as clearly visual. I kinda just ignored the timer, but it would probably add more tension if one tries to be as quick as possible. The shapes and colors were distinct, which was good.

At least on Firefox, the ctrl+direction occasionally jumped a couple steps instead of just one. This was sometimes critical when I was running out of shifts. The cursor could also wrap around the edges like the shapes.

And my scores were 2600, 3400, 4500, so maybe I learned something after each round.
gnerkus
23. Apr 2016 · 05:23 UTC
These shapes shift for me.

I had a bit of difficulty controlling the cursor because of the functionality of the Ctrl key in a browser (for Mac). I finally got a column to shift but couldn't stop it from shifting.

I'll have another go at the game.
ragnta
23. Apr 2016 · 08:11 UTC
It's a nice game, but I think the game will be tiring with time. :( But good job!
Togimaro
23. Apr 2016 · 09:40 UTC
Good game but quickly repetitive :/
A lively music would surely have been cool!
But dispite this good work!
bytegrove
23. Apr 2016 · 12:04 UTC
Neat idea and clean execution of it. The movement was a little annoying as it felt like the cursor accelerated way to fast.
APantaloni
23. Apr 2016 · 15:55 UTC
Solid base for a game that would have greatly benefited from some kind of audio. Would be nice to see this expanded further.
fin_nolimit
23. Apr 2016 · 21:05 UTC
super cute game!!! I would like to try that one the phone!!
SHLFStudios
25. Apr 2016 · 01:32 UTC
I think it was a fun game. I thought it was really easy though
wboqm
25. Apr 2016 · 03:16 UTC
It took a bit to work out the instructions and game play - might be helpful to be a bit clearer on that. The controls are also frustrating as you waste time when it skips from moving too fast.
Odyssey
25. Apr 2016 · 16:15 UTC
Very similar to the one I made, still enjoyed it anyhow
themadknights
25. Apr 2016 · 17:13 UTC
Pretty nice entry! I think it's better to control the game using your mouse. Try to add some kind of sound effects next time :)
mountainstorm
25. Apr 2016 · 19:10 UTC
Can't get it to work on my Mac, tried Safari and Chrome :(
Steve | tacospice
25. Apr 2016 · 19:17 UTC
That keyboard repeat rate :(
Otherwise, neat and simple
GodsBoss
01. May 2016 · 04:35 UTC
Nice take on the theme and the game is addicting. As others already pointed out, there could be more feedback, like little effects when a row vanishes and is replaced by random shapes.
euske
01. May 2016 · 14:15 UTC
Allowing a diagonal line would make it more interesting.
MintArcade
01. May 2016 · 21:45 UTC
Very simple, but cool mechanic. Just add mouse/touch support and game will be even more cool.
ReactorScram
04. May 2016 · 23:23 UTC
Could be fun with some "juice" like animations, sound effects when you shift or when a row disappears.

The only really annoying issue is the autorepeat on the keys. It should be 1 tap == 1 shift. I got to 400 score before I kind of got bored.
jordgubben
05. May 2016 · 06:55 UTC
I had to disable some standrard OS X shortkeys (trl + Left/Right) to play this. But then I found this very enjoyable.

There are generally to few pozzle games on LD. Good job!
knason
05. May 2016 · 18:22 UTC
Nice game, and it felt polished. nice and clean graphic! well done!
dollarone
06. May 2016 · 01:45 UTC
Cool take on the theme! Once I got the hang of it I started seeing patterns everywhere! I didn't feel the # shifts or time was too pressing - perhaps even too lenient as I think you can play for a looong time.

Nice to see an original puzzler!
broknecho
10. May 2016 · 00:14 UTC
Nice start of a matching game. Never seen one with such long line requirements before!

Great job! Was fun.