Shifting Shapes by g12345
This is a very simple html5 puzzle game I've made for my second LD.
Movement of the cursor is done by the cursor keys, pressing Control + direction will shift a row/column of symbols.
You score points when you make rows or columns of 8 of the same symbols, and those symbols will change.
There is a limit in number of shifts. You get extra shifts whenever you complete a line, but you get less extra shifts as you progress. The game ends when you run out of shifts.
The Timer has no influence on the gameplay.
R will restart the game.
There was supposed to be autotracker music for the game, but I've decided against it after testing it myself.
Comments are always appreciated.
EDIT: Postjam version released, with a longer keyboard delay, and a level difficulty display.
Also added the Source link.
EDIT 2: Fixed a "game-breaking bug" that some people experienced when using ctrl + cursor keys in the embedded version.
Movement of the cursor is done by the cursor keys, pressing Control + direction will shift a row/column of symbols.
You score points when you make rows or columns of 8 of the same symbols, and those symbols will change.
There is a limit in number of shifts. You get extra shifts whenever you complete a line, but you get less extra shifts as you progress. The game ends when you run out of shifts.
The Timer has no influence on the gameplay.
R will restart the game.
There was supposed to be autotracker music for the game, but I've decided against it after testing it myself.
Comments are always appreciated.
EDIT: Postjam version released, with a longer keyboard delay, and a level difficulty display.
Also added the Source link.
EDIT 2: Fixed a "game-breaking bug" that some people experienced when using ctrl + cursor keys in the embedded version.
Ratings
| Coolness | 48% | 1201 |
| Overall(Jam) | 2.96 | 801 |
| Fun(Jam) | 2.83 | 768 |
| Graphics(Jam) | 2.74 | 865 |
| Innovation(Jam) | 2.59 | 898 |
| Mood(Jam) | 2.58 | 892 |
| Theme(Jam) | 3.18 | 666 |
It wasn't obvious how you gain fewer shifts for every match over time, but that *does* happen so that's a factor in the game I wasn't aware of my first time through. For a second there, I thought it was just ridiculously easy and starting playing recklessly. That probably cost me some points. A "difficulty level" editor would've been good.
Anyway, I'm not a huge fan of the whole "you get less to work with as you play but nothing else really happens" thing. I'm not sure what else you would do for progression in a game like this, though. Maybe add new shape types when the player's score goes past a certain point? Or put useless blocks that can't make matches in there?
Some basic sounds would've been nice, and I prefer mouse controls to keyboard controls for this sorta thing so that would've been an improvement too.
Besides all that? It's a puzzle game! Who doesn't like those? Stupid people, that's who. Do we have stupid people here, reading this right now, offended by my dismissal of their stupidity? Probably, but they're stupid! So, who cares? It's a competent enough entry, really.
One point of criticism: I often shifted too far. I think it should not shift so fast when you hold a key.
Please make a post-compo version with some sound effect when completing a row and better controls!
This concept could also make for a fun phone/tablet game.
I did have colourblindness issues. If there was a real timer I would have been boned. The stars and squares look very similar, the moons and triangles almost identical. It kinda messed up my eyes as well. Obviously this problem only affects about 5% of th epopulation, but there you are.
A game like this relies almost entirely on visual and auditory feedback. If you were to expand on it, those would be the first areas that I would look at.
Good Work!
Regarding the game itself, my main complaint is just the lack of feedback. The mechanics are fine and reasonably challenging, but there's no satisfaction in making a complete row. As a simple imptovement, lerp the position of the rows over 0.3s or so to make them slide.
Ultimately though, you really should've put some more effort into making the finished rows pop more. Anything would work, like adding a white rectangle over the line for a split second or giving the finished blocks some rudimentary physics and applying random forces, but with the complete lack of feedback there's not a lot keeping me going.
The controls were way too sensitive, which is nice to see fixed in the post-LD version. It was very easy to figure out the controls and what you are supposed to do.
Sometimes I intuitively felt like the cursor had moved along with the shift, even thought it does not. I'm not sure if such a modification would improve the game though.
I think some sound effects would have greatly enhanced the experience!
Nice graphics, sweet and simple again, and a neat difficult curve.
I was missing an undo button, as it was very easy to do an extra move.
Also, the theme was not so well interpreted imo.
At least on Firefox, the ctrl+direction occasionally jumped a couple steps instead of just one. This was sometimes critical when I was running out of shifts. The cursor could also wrap around the edges like the shapes.
And my scores were 2600, 3400, 4500, so maybe I learned something after each round.
I had a bit of difficulty controlling the cursor because of the functionality of the Ctrl key in a browser (for Mac). I finally got a column to shift but couldn't stop it from shifting.
I'll have another go at the game.
A lively music would surely have been cool!
But dispite this good work!
Otherwise, neat and simple
The only really annoying issue is the autorepeat on the keys. It should be 1 tap == 1 shift. I got to 400 score before I kind of got bored.
There are generally to few pozzle games on LD. Good job!
Nice to see an original puzzler!
Great job! Was fun.