Pixel Hell by NoodleMaster
A small game in which you are a demon hunter stranded in hell and you have to escape with the "help" of the devil. It's a 2D sidescrolling platformer/shooter that gets progressively harder every time you die.
The controls are a bit finicky, but it's the best I could do.
This is my second entry for Ludum Dare and it has been a lot of fun.
Tools I used: - Unity 2019.1 https://unity.com/ - Visual Studio Community 2017 https://visualstudio.microsoft.com/ - GIMP 2.10.6 https://www.gimp.org/ - sfxr http://www.drpetter.se/project_sfxr.html - audacity 2.3.0 https://www.audacityteam.org/ - helm 0.9.0 https://tytel.org/helm/
| Source Code | https://gitlab.com/NoodleMaster/ld44 |
| HTML5 (web) | https://noodlemaster.itch.io/pixel-hell |
| Original URL | https://ldjam.com/events/ludum-dare/44/pixel-hell |
Ratings
| Given | 14🗳️ | 4🗨️ |
Really liked the theme and art style. You pulled it off well :). I know you did mention it, but the controls were quite frustrating. It was quite annoying having to wait for the jump to come off cooldown because I got stuck on a wall (Maybe remove friction on the character controller).
All in all it was a cool atmosphere though, good job.
The game is not really related to the theme, but still quite fun and good looking visually.
most infuriating was jump timer, when you accidentialy fall of and cannot go back because of it.
Thanks for the feedback. I understand that the jump timer is frustrating.
I really appreciate the positive comments about the art, it was my first attempt at pixelart.
I got stuck, help!
@skoggy Yeah, I will definetely won't use a jump timer again.