{"author_link":"\/users\/austinspafford","author_name":"austinspafford","author_uid":"1007290","comments":[{"author_name":"Tad","author_uid":"1033728","time":"2017-08-01T02:13:54Z","epoch":1501553634,"modified":1501553634,"text":"This is incredible! Absolutely stunning work!","likes":1,"format":"md"},{"author_name":"Angela He","author_uid":"1033090","time":"2017-08-01T02:49:29Z","epoch":1501555769,"modified":1501555769,"text":"This is REALLY cool. I'm so impressed. I just spent who-knows-how-many minutes clicking on parts of my room and face.. BRB, looking at source code.","likes":1,"format":"md"},{"author_name":"vipbasil","author_uid":"1014501","time":"2017-08-01T07:34:50Z","epoch":1501572890,"modified":1501572890,"text":"It's a quite interesting and sticking interactive experience, maybe you can change the photos one in the time , or after the power completely go down... it may be very interesting.","likes":0,"format":"md"},{"author_name":"GuillaumeM","author_uid":"1021117","time":"2017-08-01T07:42:10Z","epoch":1501573330,"modified":1501573330,"text":"Like it, i spend lot of times clicking on screen, this is quite soothing.","likes":0,"format":"md"},{"author_name":"Hazza","author_uid":"1019191","time":"2017-08-01T08:29:16Z","epoch":1501576156,"modified":1501576156,"text":"Love the idea! Looks awesome!","likes":0,"format":"md"},{"author_name":"Thinkofname","author_uid":"1010322","time":"2017-08-01T10:37:20Z","epoch":1501583840,"modified":1501583840,"text":"Pretty shader, its nice to see the pictures form","likes":0,"format":"md"},{"author_name":"Vlad Chechyotkin","author_uid":1039025,"time":"2017-08-01T10:42:41Z","epoch":1501584161,"modified":1501584161,"text":"Looks like you just stole all the happiness from my soul ![Clip2net_170801134141.png](\/\/\/raw\/178\/9\/z\/810e.png)","likes":1,"format":"md"},{"author_name":"Badosz","author_uid":"1032063","time":"2017-08-01T10:47:13Z","epoch":1501584433,"modified":1501584433,"text":"Great idea man <3 \n","likes":0,"format":"md"},{"author_name":"LiquidBrain","author_uid":"1008969","time":"2017-08-01T11:35:42Z","epoch":1501587342,"modified":1501589441,"text":"This is amazing and super cool!\n\nI can't believe how skilled you must be at shaders. I don't dare to look at the source code as I'll probably get a headache..\n\n### Edit:\n\nI'd love to see a post jam version of this!\n\n#### Ways to expand:\n- More colors (kinda obvious)\n- Sound integration: Change speed, size and direction of the \"living pixels\" according to different sound\/ volume changes.\n\n\n\/\/ Rasmus (one half of [LiquidBrain](https:\/\/ldjam.com\/users\/liquidbrain\/))\n","likes":0,"format":"md"},{"author_name":"Sempra","author_uid":"1038599","time":"2017-08-01T21:06:41Z","epoch":1501621601,"modified":1501621601,"text":"This is visualy awesome. Not sure it's really a game tho but the entry is cool ! I'm happy i've saw this one and tried your shader skillz ! Good job on that !","likes":0,"format":"md"},{"author_name":"RockhopperGames","author_uid":"1006517","time":"2017-08-02T09:53:29Z","epoch":1501667609,"modified":1501667609,"text":"A very clever effect, that I could well see being used in larger projects! I hope you get some good use out of what you made here!","likes":0,"format":"md"},{"author_name":"flukeshot","author_uid":"1005714","time":"2017-08-03T02:31:28Z","epoch":1501727488,"modified":1501727488,"text":"Looks sweet! Checking out the source now.","likes":0,"format":"md"},{"author_name":"Descrout","author_uid":"1038400","time":"2017-08-03T09:10:23Z","epoch":1501751423,"modified":1501751423,"text":"Stunning visuals ! After a short time my game crashes and i need to refresh the page other than that fun mechanic to stick around :)","likes":0,"format":"md"},{"author_name":"bombjack","author_uid":"1034791","time":"2017-08-04T18:27:06Z","epoch":1501871226,"modified":1501871226,"text":"really nice :smile:","likes":0,"format":"md"},{"author_name":"ProdigalSon","author_uid":"1034666","time":"2017-08-04T19:42:21Z","epoch":1501875741,"modified":1501875741,"text":"Very interesting effect, beautiful too, wish there was some sound to increase the immersion or ambiance music. :)","likes":0,"format":"md"},{"author_name":"ToonTeamJ","author_uid":"1013606","time":"2017-08-05T15:07:25Z","epoch":1501945645,"modified":1501945645,"text":"This may not be a game, but it's the next best thing. Excellent work.","likes":0,"format":"md"},{"author_name":"Franklins Ghost","author_uid":"1000625","time":"2017-08-20T08:29:49Z","epoch":1503217789,"modified":1503217789,"text":"Beautiful looking interactive artwork. Absolutely loved the visuals of this and how everything moved. Spent quite a lot of time playing with this and seeing what things I could see. Impressive work.","likes":0,"format":"md"}],"format":"md","images":["ld39\/33919-6c9ab8e7ae00780ecf2dbd0aac27235c.png"],"links":[{"url":"https:\/\/verdantnode.com\/builds\/2017_08_01_0057_ghosts_end_portraits\/","text":"HTML5 (web)"},{"url":"https:\/\/github.com\/AustinSpafford\/rosham\/tree\/ghosts_end\/","text":"Source code"}],"metadata":{"g_key":"42015","g_author":"1007290","g_event":"LD39","g_eventkey":"74","g_subevent":"JAM","g_urlkey":"239832","g_title":"Ghost's End","g_status":"USEAR3","g_place":"316","g_commentcount":"17","g_site2_node_id":"33919","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"33919","n_urlkey":"239832","n_parent":"32802","n_path":"\/events\/ludum-dare\/39\/ghostss-end","n_slug":"ghostss-end","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"7290","n_created":"1500314501","n_modified":"1501796425","n_version":"135575","n_status":"COMMIT"},"node":{"id":33919,"parent":32802,"superparent":9,"author":7290,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-08-01T01:37:02Z","created":"2017-07-17T18:01:41Z","modified":"2017-08-03T21:40:25Z","version":135575,"slug":"ghostss-end","name":"Ghost's End","body":"Portrayal of the last AI on Earth, during the moment when its source of power is on the edge of flickering out of existence. While not a game, this piece is just an ambient and semi-interactive bit of visual artwork.\n\nThere are two versions available, both of which respond to the left\/right mouse buttons:\n- [Stand-alone](https:\/\/verdantnode.com\/builds\/2017_08_01_0057_ghosts_end_portraits\/), which provides its own images.\n- [Webcam-based](https:\/\/verdantnode.com\/builds\/2017_07_31_2252_ghosts_end_fickle_sparks\/), which acts like a carnival-mirror (all data stays local to the client).\n\nNote: It can sometimes take a few seconds for the shaders to compile (depending on CPU speed). There's unfortunately no UI to indicate progress, so it'll just show a black screen after the initial download progress bar completes.\n\nWhile I definitely recommend trying out the webcam-based version, quite understandably most people either don't have a webcam or would feel uncomfortable, hence the creation of the stand-alone version. While my intent was to unify the two builds with a set of player-controls, I didn't have time to learn the UI suite and handle any webcam-toggling errors.\n\nIn any case, thank you for your time, and I hope you enjoy the visual toy! :relieved:\n\n![ghosts_end_example_3.png](\/\/\/raw\/a7c\/1\/z\/7b68.png)\n\nAbout the source: The bulk of the project is implemented in shaders, notably [GheSimulationMoveShader.shader](https:\/\/github.com\/AustinSpafford\/rosham\/blob\/ghosts_end\/Assets\/GhostsEnd\/GheSimulationMoveShader.shader). Other than that, [FragmentShaderSimulation.cs](https:\/\/github.com\/AustinSpafford\/rosham\/blob\/ghosts_end\/Assets\/FragmentShaderSimulation\/FragmentShaderSimulation.cs) is the generalized tool that coordinates execution of the initialization, cursor-input, simulation, and display shaders. :grin:","meta":{"grade-07-out":"1","link-01":"https:\/\/verdantnode.com\/builds\/2017_08_01_0057_ghosts_end_portraits\/","link-01-tag":"42336","link-02":"https:\/\/github.com\/AustinSpafford\/rosham\/tree\/ghosts_end\/","link-03-tag":"42341","link-02-tag":"42332","cover":"\/\/\/content\/a7c\/1\/z\/7bd5.png","grade-06-out":"1","author":[7290]},"path":"\/events\/ludum-dare\/39\/ghostss-end","parents":[1,5,9,32802],"love":0,"notes":17,"notes-timestamp":"2017-08-20T08:29:49Z","grade":{"grade-01":25,"grade-02":24,"grade-03":24,"grade-04":23,"grade-05":26,"grade-08":24},"magic":{"cool":83.839045242932,"feedback":22,"given":12.125,"grade":24.333333333333,"grade-01-average":3.522,"grade-01-result":316,"grade-02-average":3,"grade-02-result":503,"grade-03-average":4.273,"grade-03-result":18,"grade-04-average":2.429,"grade-04-result":810,"grade-05-average":4.375,"grade-05-result":80,"grade-08-average":3.591,"grade-08-result":221,"smart":-3.5008780510789}},"text":"Portrayal of the last AI on Earth, during the moment when its source of power is on the edge of flickering out of existence. While not a game, this piece is just an ambient and semi-interactive bit of visual artwork.\n\nThere are two versions available, both of which respond to the left\/right mouse buttons:\n- [Stand-alone](https:\/\/verdantnode.com\/builds\/2017_08_01_0057_ghosts_end_portraits\/), which provides its own images.\n- [Webcam-based](https:\/\/verdantnode.com\/builds\/2017_07_31_2252_ghosts_end_fickle_sparks\/), which acts like a carnival-mirror (all data stays local to the client).\n\nNote: It can sometimes take a few seconds for the shaders to compile (depending on CPU speed). There's unfortunately no UI to indicate progress, so it'll just show a black screen after the initial download progress bar completes.\n\nWhile I definitely recommend trying out the webcam-based version, quite understandably most people either don't have a webcam or would feel uncomfortable, hence the creation of the stand-alone version. While my intent was to unify the two builds with a set of player-controls, I didn't have time to learn the UI suite and handle any webcam-toggling errors.\n\nIn any case, thank you for your time, and I hope you enjoy the visual toy! :relieved:\n\n![ghosts_end_example_3.png](\/\/\/raw\/a7c\/1\/z\/7b68.png)\n\nAbout the source: The bulk of the project is implemented in shaders, notably [GheSimulationMoveShader.shader](https:\/\/github.com\/AustinSpafford\/rosham\/blob\/ghosts_end\/Assets\/GhostsEnd\/GheSimulationMoveShader.shader). Other than that, [FragmentShaderSimulation.cs](https:\/\/github.com\/AustinSpafford\/rosham\/blob\/ghosts_end\/Assets\/FragmentShaderSimulation\/FragmentShaderSimulation.cs) is the generalized tool that coordinates execution of the initialization, cursor-input, simulation, and display shaders. :grin:","title":"Ghost's End"}