The Last Drop by Fiiction

[raw]
made by Fiiction for LD 44 (JAM)

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Introduction

Imagine a lonely water sprite living in a borderless desert... Luckily you have the plants to keep you company. However, the plants needs water to grow up, and the only water source is YOUR OWN BODY. What's more, you have to defend your garden from the endless monsters in the night, and your only weapon is also the liquid inside you. How long can you survive, when the only resource is the current inside you?

Plant seeds into the soil, water them, and they will bear fruits in the following days. The fruits can either rehydrate the water sprite or give you permanent buffs. Defeat the monsters in the night to find more seeds.

How to Play

In the Days: Use WASD to move. Move near a block of soil to plant seeds. You should water them so that they can bear fruits in the following days. CLICK THE CLOCK in the bottom-right, when you are ready, to enter the night.

In the Nights: Use WASD to move. Hold left mouse button to shoot bullets. Click right mouse button to throw bombs towards the cursor.

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Tips

Use right click wisely. Water bomb can do AOE damage but will cost you considerable health in the beginning period.

Don't water all the seeds you have. Make sure you have a good health bar for the night fight.

100 HP is not maximum health. The character have 3 states with different full health.

The Ghost is invincible before it splits. Sorry, maybe it's a bug that we have no art effect to show this. If it come near enough to you it will split. Please let it split first then attack it.

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Videos & Screenshots

https://youtu.be/X7Tjby7DQeE

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Enjoy our game!

Ratings

Given 70🗳️ 54🗨️

Feedback

HuyTa
30. Apr 2019 · 09:44 UTC
What a lovely game, from the idea to the art
Tommyflower
30. Apr 2019 · 09:50 UTC
The concept of water being a scarce resource is good, it surely didn't feel like farmville to play, and this changed everything. I had a bit of trouble with the commands at first. Graphics are very nice and music super!
Corny
30. Apr 2019 · 09:58 UTC
I sunk a bunch of time into this one! The gameplay was rewarding and fun, shooting enemies felt good, although the trees' hitboxes seemed a bit odd at first. Me dying was completely my fault every time - nothing about the gameplay felt unfair. Coupled with pretty good backing tracks for both day and night and I can safely say that this is a little hidden gem among those other games. Bravo!
squaredev
30. Apr 2019 · 12:01 UTC
Very nice concept! The art and music are very nice.
I enjoyed the whole game loop, although it would have been nice if you could use your water to 'convert' the enemies in good plants since they look like dried up tree monsters.
krasse
30. Apr 2019 · 12:38 UTC
This is a fantastic entry. Rare with such a polish for a jam game. I really hope that this ends up at least top 5.
The music transition from day to night was amazing.
FireDragis
30. Apr 2019 · 15:13 UTC
I played your game and it was quite interesting, but there was this problem that I had with it:

-I understand that the mechanic of "can´t shoot" with 1HP is there for players to not kill them self, but when you end up with that one HP it´s kidna frustrating to just kill your self and not have anything to save you, since with 1HP you not dead and so its not game over technicly.
=Easy save would be, when you HP reach 1 it starts counter and till that counter reach 0 you need to survive.

Othervise it was quite good on the fun part and an amazing on the graphic part. Even thou song was repeting it selfe it wasn´t anoying, but mabye to add sound to watering or hitting enemy, would not be bad.
Over all, taking the time to count, it was realy good game.
GGklin
01. May 2019 · 01:21 UTC
amazing graphics and music! It's a lovely game!
TaqoShaq
01. May 2019 · 03:57 UTC
Wow wow wow! So much polish on this! Great work!
My only criticism was that the game's opening waves of enemies could be a bit faster. Want the first few loops to be easy, but not trivial!

I really appreciate the music, specifically the elegant transition between the day and night music.
Raphiell
01. May 2019 · 04:02 UTC
This is the kind of stuff I love seeing come out of Ludum Dare! Impressive on all fronts! Well done.
zanagi
01. May 2019 · 04:03 UTC
Great visuals and well executed concept!
Like someone already mentioned ending up at 1 HP at night is quite frustrating and since it can happen quite easily. Would've loved to be able to restart the day instead of starting all over again.
Sakkia
01. May 2019 · 04:24 UTC
@firedragis thanks for playing! We used to consider a self-explosion when your HP is too low, if you can use it to kill all enemies then you can survive to the next day, however we don't have that much time to make it happen :) I think your idea is better, greatly appreciate!
Sakkia
01. May 2019 · 04:28 UTC
@squaredev nice idea! maybe there will be more and more trees to make our desert map become a forest, and then there will be a good ending, our little water sprite becomes the forest goddess! sounds really good :)
Sakkia
01. May 2019 · 07:10 UTC
We update the itch.io page for HOW TO PLAY and some tips. Remember to check it before you play!
Gronther
01. May 2019 · 08:10 UTC
Awesome game. Art looks really good, music is great. I love the light/dark fade in between levels. I would have liked additional sound effects as it feels a bit empty without them. Creative concept of investing your health like that. Very cool
Belle
01. May 2019 · 08:38 UTC
I really loved your use of the theme here! It was really clever and I would honestly like to see you guys keep developing the game. I loved the idea @squaredev said, that would be an awesome addition in to a post LD version! Great job guys!
JamesOliverMusic
01. May 2019 · 09:12 UTC
Beautiful art and good use of the theme. I would have liked to have seen more musical variety, as with the longer days the loop becomes a little more obvious. Great work here.
Vertuga32
01. May 2019 · 09:34 UTC
Great idea and implementation. Graphics, music, gameplay - great!

Not enough training and a smoother start. Sometimes from 1 wave you get 3 seeds and plant everything. There is no water left and you will die at night. It is inevitable, you know about it and you can do nothing. Not enough mechanic to make up your water. Risky or slow.

It is very difficult to hit the trees - you need to aim at the shadow. It's complicated. It is worth making the first enemies bigger, rounder.

The game is beautiful, I hope you finish it)
Enigma
01. May 2019 · 12:33 UTC
Works from our brother team,so lovely and brilliant!Hard to imagine it's a jam game.
The music transition is amazing!!
T-Bo
01. May 2019 · 15:18 UTC
Lovely game, cool music and beautiful art style ! Great job !
josehzz
01. May 2019 · 15:23 UTC
This game has potential, you should consider developing futher. Also if I may suggest I think the day and night should be time based instead of turn based, that would make the game more challenging.
catangens
01. May 2019 · 16:50 UTC
Good beautiful game! I really liked how you implemented the theme. Nice to play.
For some reason reminded the game "Don't starve".
Wolf Flare
01. May 2019 · 18:10 UTC
I really enjoyed your game. Nice concept, nice graphics, nice audio.. nice everything! Good luck
BoxedMeatRevolution
01. May 2019 · 18:46 UTC
I liked your idea of switching between gardening and fighting. I would like to play a scaled up version of this, with more plants and enemies, and maybe a little more strategy about what to plant when. Right now the game is a little too easy once you know what's going on, but a larger variety of stronger enemies would help with that a lot.

Also, the way the enemies stagger when they walk was a nice touch.
EdevJogos
01. May 2019 · 21:22 UTC
Amazing game, the art beautiful, the game play is fun, having to do gathering during the day and fighting at night, also i loved how you approached the theme with a water spirit using it selft to grow things, could have more sound feedbacks though.
dasMaichen
01. May 2019 · 21:44 UTC
Awesome graphics, cute water drop, and interesting mechanics! :tada: Also thank you for providing a web version of the game! :sparkles:
Ryan Wine
01. May 2019 · 22:25 UTC
This was solid, the art is beautiful, the gameplay is really fun. I guess the only issue i have is that you can get to a point in the night areas where you just have to die because you cant shoot anymore. Maybe have a timeout so you can avoid the enemies but still survive?
StuartWakes
02. May 2019 · 06:18 UTC
Beautiful art style, I really liked the two mode gameplay, setting up your garden to improve your abilities to survive (or harm if you ended up thinking "ah, I'll just water this one" and then not having enough water for the fight). I think someone already mentioned when you get to 1hp it's a bit annoying to not be able to do anything other than suicide by running into the enemy. Other than that I loved it!
CamCam
02. May 2019 · 08:08 UTC
Cool Game ! Good job !
Fahim Faysal
02. May 2019 · 08:40 UTC
The sprite is sooo cute. I would've given this game 5 stars all across the board just for that. Oh wait I already did.

Seriously though, good job. The art is wonderful, The music fits perfectly and I love how it dynamically changes when night begins. I legitimately got hyped when it first happened.

The combat is pretty satisfying, But I think the hit boxes are a bit wonky. I have an easier time hitting an enemy when I'm above them. But I think you nailed the balancing. on my 7th day I barely survived with 4 health. I also didn't know there was a bomb attack. The game has some pretty simple controls so a tutorial isn't necessary. Bu I think you should've mentioned the bomb attack in game.

Over all, great game and great interpretation of the theme. Geeat job!
NinjaCatz
02. May 2019 · 08:41 UTC
![142.PNG](///raw/453/e1/z/244b6.png)
I lived for 16 days until I was tired)) In this game I played longer than any other!
Cem Adiloglu
02. May 2019 · 09:02 UTC
very very nice game. it's good job to coordinate 7 people in 3 days to put a game like this one.
xiashj
02. May 2019 · 09:31 UTC
When you have only 1 HP left and there is still one enemy :(
The game is challenging and well balanced. Good job!
Sakkia
02. May 2019 · 09:57 UTC
@ninjacatz Amazing! Here comes the champion!
Euler Moises
03. May 2019 · 02:49 UTC
This game is wonderful! The art is beautiful! I loved the music (the mix of chiptune and vst of instruments was very balanced and the themes were in accordance with the mood)! The story makes sense. Anyway, everything is fantastic.
Excellent job!!!
saucygames
03. May 2019 · 08:44 UTC
Beautiful gameplay! nice learning curve too!
Eduardo Yukio
03. May 2019 · 22:58 UTC
Things I didn't like:
- The gray monster seems to be invincible before he splits himself. I expected that I could kill him if I maintain distance and deal damage equivalent to killing all the little blobs, but I was just wasting life =(.
- The initial learning curve and addition of mechanics was very well done, but after you reached full ATK, there was no purpose to use the red seed. I wasted some life to see if they would add more things, but no. Ended up with 20+ red seeds. I think it would be better if the game tracked the ATK bar and when you completed it, it stopped droping red seeds and went right to the yellow ones.
- After reaching full Cost upgrades the game should stop, in my opinion. Because there was nothing more to do. The game was so fun, engaging and happy! After getting all buffs, you just repeat the same things over and over. I reached wave 25 and stopped out of boredom. It left a bitter taste. =(

Things I liked:
- The music is astonishing, it's absurd how people can make things so good like this in so little time!! I intend to learn music some day and this is what I want to do, amazing!
- The art and animations are really, really good too! Little details like the bubble exploding on contact, very well done, really.
- The monsters walking pattern is simple but works very well! The fights were challenging.
- The bomb mechanic together with the different move speeds of the enemies were very smart. It was like a mini-game to mob them and throw the bomb. See them all dying because you calculated it correctly is very satisfying!
- The mix between farming and fighting was very well done too, adds variety.

Overall, one of the best jam games I've played, congratulations!
Sakkia
04. May 2019 · 03:53 UTC
@eduardo-yukio

Thanks for playing! It's pleasantly surprised to see someone survive for more than 20 days, greatly appreciate.

Actually the red seed should only buff you for only one night, and the yellow seed will give you some 'skill points' that let you use your ultra skill srveral times, every state of player has different ultra skill. The true learning curve is how player get into the next state.

However you can see that there even dosen't exist a single ultra skill, all states of player just have different full health. So we make this simple red and green seeds mechanics. In fact in the last few hours before deadline we just throw all of enemys and plants into the game. I think we compresss our idea into a playable game, but not a completed game.So yesterday we decided to keep on this project, to make it a real game!
Eduardo Yukio
04. May 2019 · 04:04 UTC
@sakkia Ohhh, now I get it, you had to turn your game into something else to fit the limited time. And even so, it's still a great game! I think it indicates that if you invest more time to calmly do the things that you've planned, it will be a success. I'm glad that you will continue it, I hope it works out!
Ransom
04. May 2019 · 06:28 UTC
This is really well made. I'm impressed with the plethora of art assets that you've included. I like the dynamic music too! I played until day 17, then I figured I'd probably seen everything.

I don't think that the grey enemy should be invincible before it splits, or it should be obvious that your attacks do no damage to it.

I could see this becoming really engaging if you had more things to build at day, and more abilities at night. Some tower defense mechanics feel like they'd be right at home here.

Great work!
🎤 Fiiction
05. May 2019 · 11:51 UTC
@ransom In our design, the ghost will come near to the player in a short time, and you cannot avoid it splitting quickly, so it's not a problem it won't take damage (in fact it's health is 10000). But now there's something wrong with it's moving speed, so it can't catch up the player and split in time. I'm sorry for the bug......
Ransom
05. May 2019 · 23:47 UTC
@fiiction I actually felt like its movement was pretty good. Keeping it close to the player made the ghost more dangerous.