Sweet Suffering by dracominer
Beat the zombies and the plague!
You will receive a lollipop for your hard work. It will contain a component for the cure.
Or a blast of spores that will infect your party. Wanna take that chance?
Controls:
Movement: WAD or Arrow Keys
Punch: Z or Left Click
Kick: X or Right Click
We will likely make some changes to this game even after the jam because we had a lot of fun making this game. However, we know that there are plenty of things that need to be changed for this game to feel more fun. If you want this game to become something even better, please give us as harsh of feedback as you must.



| Source Code | https://github.com/dracominer/sweet_suffering |
| HTML5 (web) | https://thebudgiebirds.itch.io/sweet-suffering |
| Original URL | https://ldjam.com/events/ludum-dare/43/sweet-suffering |
Ratings
| Overall | 1005th | 2.595⭐ | 23🧑⚖️ |
| Fun | 991th | 2.381⭐ | 23🧑⚖️ |
| Innovation | 1012th | 2.262⭐ | 23🧑⚖️ |
| Theme | 1019th | 2.024⭐ | 23🧑⚖️ |
| Graphics | 909th | 2.476⭐ | 23🧑⚖️ |
| Audio | 506th | 3⭐ | 22🧑⚖️ |
| Humor | 315th | 3.262⭐ | 23🧑⚖️ |
| Mood | 937th | 2.5⭐ | 23🧑⚖️ |
| Given | 21🗳️ | 28🗨️ |
1) The graphic isn't that good, not for the design but for the relization
2) That game is acutaly fun but you have to improve your programming skills
3) This game haven't an audio system, but that's ok.
You have 3 months to get better. Good luck
Sound effects made me laugh XD
Sadly, that never made it into the jam version. We read the theme, just didn't use it very well.
Although, if you kill off a character enough times, they disappear for good, so there is that, I guess.
1. Tighten up the gameplay. The jump feels very floaty. The enemies lack danger. Taking out the big guys is tedious. With some gameplay iteration, I think these could be solved.
2. Keep the game simple, but lean even harder into the tone. Make the hits more impactful with lots of silly effects, make the characters' voiceovers more audible and super cheesy - things like that.
As I said, I think you have a solid foundation. Interested to see what you do with it!
@dracominer Do you have any suggestions?
I like the "woof" :)
Congratulations on your entry and I wish you luck in your continued development of this game!
https://www.youtube.com/watch?v=2KOEBWFC-1M
As others had mentioned, gameplay in the LD version is lacking a bit. What bothered me most was that attacking was a better way of moving than actually walking and that there were no screen borders. I can't try the post LD version now, so nvm if you already fixed those.