Keep them under control!!! by ArturasD
Somewhat unfinished, but still a little gem. Gameplay is simple, try to keep our the minions from your precious resources by simply dragging on their heads! Special thanks to my students at the academy who came up with simple, yet brilliant idea for a game and also special thanks to my girlfriend for helping me to setup this beautiful scene. I hope you guys will enjoy and appreciate this simple game. Always open for feedback and your opinions, have fun! 
Ratings
| Overall | 809th | 3.182⭐ | 24🧑⚖️ |
| Fun | 885th | 2.909⭐ | 24🧑⚖️ |
| Innovation | 711th | 3.023⭐ | 24🧑⚖️ |
| Theme | 226th | 3.886⭐ | 24🧑⚖️ |
| Graphics | 817th | 3.045⭐ | 24🧑⚖️ |
| Audio | 495th | 3.053⭐ | 21🧑⚖️ |
| Humor | 766th | 2.526⭐ | 21🧑⚖️ |
| Mood | 750th | 3.053⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 31🗨️ |
A bit more polish and this would be even better! The gameplay is sound. However, money comes in a bit slow for fences and such later on in the game.
By the way - small **hint** capsule shape can be nicely abused. Holding one minion constantly you can bump others in the right place.
Thank, liked this one) hope you'll continue develop.
But i ran the game in Wine on Linux so i guess thats on me :P
I relly liked the graphics and music!
I would've preferred to see the stock numbers near their respective resource, and in the same vein I think it would've been better to place the fence buttons closer to their respective resource. Because I needed to keep my eyes focused on the minions (little tikes :)) I couldn't really figure out the GUI and I had no idea what my score was or when I was able to buy a fence.
If you'd made the first minion really slow, it would've allowed newer players to glance over the screen and figure it all out before things got really hectic.
Nice theme, nice graphics, fitting music!
Few points:
- it requires a tutorial, I didn't know how to grab minion first - until I died about 2 times trying various things
- there is no visual feedback of fences on resource (or maybe I used them wrong?)
- minions doesn't show direction where they go (although their 'character controllers' were rotating), although that might be because I'm used to put direction on character controller
Congratulations on making the game and keep up the good work!
@nklobe Well, I developed on windows and everything seemed to work like a charm. Linux probably might not be the best platform for games haha.
@bart-huylebroeck Wow, thank you for such constructive feedback. I will take that into account when developing future games! Thank you!
@zgragselus Yeah, a tutorial probably on any LD game made would be nice, but time is a limit here, so sometimes you have to sacrifice some features for the others. What about the fences, so you probably used them wrong. There was an indicator text saying that you need 500 score to purchase a fence. So You probably try to purchase one when you had no money. So yeah, then nothing happened. What about the last point, that's a really good idea by the way. I haven't thought of this. They really should have some indicators of direction where they are going. Thank You for feedback.
@steel-dev That's a good score. Good job and thank you for playing.
@acoto87 A lot of people told me that on a tablet this would be very nice game, polished of course. Thank you!
The graphics looked nice though. And overall its a nice mini game mechanic.
Good job!
The game needs to be polished more to be really fun. The tutorial at first is overwhelming, too many for one time. The tempo of spawning is too long to enjoy the theme.
Good job!
@cliff-lee-cl Just as I mentioned in the games description, its sadly unfinished and a lot of polishing is needed. glad you noticed that. Thanks for feedback!
The music really adds to the experience.
The resource board is really hard to monitor, since you have to keep your eyes on the minions.
Nice game overall, even if it isn`t my type of game.

Good entry overall.
It felt very repetitive and I think that's because of the click and drag controls. It feels tedious pretty fast and I didn't wanted to know what will be next. After all, the intro text was self explanatory.
Great work!