Keep them under control!!! by ArturasD

[raw]
made by ArturasD for LD 40 (JAM)

Somewhat unfinished, but still a little gem. Gameplay is simple, try to keep our the minions from your precious resources by simply dragging on their heads! Special thanks to my students at the academy who came up with simple, yet brilliant idea for a game and also special thanks to my girlfriend for helping me to setup this beautiful scene. I hope you guys will enjoy and appreciate this simple game. Always open for feedback and your opinions, have fun! ThumbNail.PNG

Ratings

Overall 809th 3.182⭐ 24🧑‍⚖️
Fun 885th 2.909⭐ 24🧑‍⚖️
Innovation 711th 3.023⭐ 24🧑‍⚖️
Theme 226th 3.886⭐ 24🧑‍⚖️
Graphics 817th 3.045⭐ 24🧑‍⚖️
Audio 495th 3.053⭐ 21🧑‍⚖️
Humor 766th 2.526⭐ 21🧑‍⚖️
Mood 750th 3.053⭐ 21🧑‍⚖️
Given 20🗳️ 31🗨️

Feedback

Rytannic
04. Dec 2017 · 22:00 UTC
Had fun playing it! :D
A bit more polish and this would be even better! The gameplay is sound. However, money comes in a bit slow for fences and such later on in the game.
🎤 ArturasD
05. Dec 2017 · 10:19 UTC
Thank you for feedback! Yeah, its more of a prototype than a game, but still something!
Anaconda Games
05. Dec 2017 · 18:10 UTC
I really like the idea, it really get out of hand so quickly i was barely able to go more than 4 minions at a time :rofl:
Egor
05. Dec 2017 · 20:55 UTC
The music and graphics really bumps the mood.
By the way - small **hint** capsule shape can be nicely abused. Holding one minion constantly you can bump others in the right place.
Thank, liked this one) hope you'll continue develop.
Nklobe
06. Dec 2017 · 01:55 UTC
I hade some problems with the HUD
But i ran the game in Wine on Linux so i guess thats on me :P
I relly liked the graphics and music!
Bart Huylebroeck
06. Dec 2017 · 21:08 UTC
Frantic games like this are generally not my type, but hats off to the solid design: it was clear what to do, there were no glitches, the link with the theme is also clear. The dragging felt very crip and responsive.

I would've preferred to see the stock numbers near their respective resource, and in the same vein I think it would've been better to place the fence buttons closer to their respective resource. Because I needed to keep my eyes focused on the minions (little tikes :)) I couldn't really figure out the GUI and I had no idea what my score was or when I was able to buy a fence.

If you'd made the first minion really slow, it would've allowed newer players to glance over the screen and figure it all out before things got really hectic.

Nice theme, nice graphics, fitting music!
zgragselus
07. Dec 2017 · 02:46 UTC
Oh my, the game is addictive. The idea is really interesting and great. I loved the concept - it could be especially good for touchscreen devices (instead of just mouse).

Few points:

- it requires a tutorial, I didn't know how to grab minion first - until I died about 2 times trying various things
- there is no visual feedback of fences on resource (or maybe I used them wrong?)
- minions doesn't show direction where they go (although their 'character controllers' were rotating), although that might be because I'm used to put direction on character controller

Congratulations on making the game and keep up the good work!
Steel_Dev
07. Dec 2017 · 04:59 UTC
I only got 1106 score D: Great job! it was really stressful keeping those minions away from the resources! The music was nice, and the game really did go with the theme.
acoto87
07. Dec 2017 · 05:29 UTC
The idea is very interesting. I think you have proven the concept for a mobile/tablet game. Great work!
🎤 ArturasD
07. Dec 2017 · 21:22 UTC
@egor Yeah, I noticed that myself but since I did not have much time I just thought to leave it there :D Glad you liked it!

@nklobe Well, I developed on windows and everything seemed to work like a charm. Linux probably might not be the best platform for games haha.

@bart-huylebroeck Wow, thank you for such constructive feedback. I will take that into account when developing future games! Thank you!

@zgragselus Yeah, a tutorial probably on any LD game made would be nice, but time is a limit here, so sometimes you have to sacrifice some features for the others. What about the fences, so you probably used them wrong. There was an indicator text saying that you need 500 score to purchase a fence. So You probably try to purchase one when you had no money. So yeah, then nothing happened. What about the last point, that's a really good idea by the way. I haven't thought of this. They really should have some indicators of direction where they are going. Thank You for feedback.

@steel-dev That's a good score. Good job and thank you for playing.

@acoto87 A lot of people told me that on a tablet this would be very nice game, polished of course. Thank you!
Fluffi
08. Dec 2017 · 10:58 UTC
A little bit too much tutorial text. Try to break it more down next time for example: Stop Minions getting your Recources by dragging them back to the middle of the Platform. Every three Minions you can use q too be able to kill one.

The graphics looked nice though. And overall its a nice mini game mechanic.
joski
09. Dec 2017 · 03:17 UTC
Could have use more UI / in-game tutorial and instructions and less text but I liked the idea and with a bit of polish you could have something really fun to play.
Good job!
Cliff Lee CL
09. Dec 2017 · 11:19 UTC
Good concept for the theme!

The game needs to be polished more to be really fun. The tutorial at first is overwhelming, too many for one time. The tempo of spawning is too long to enjoy the theme.

Good job!
🎤 ArturasD
09. Dec 2017 · 13:03 UTC
@fluffi @joski yeah, tutorial is a flaw here, time was a limit for me to make it proper way. sorry for that and thanks for playing.
@cliff-lee-cl Just as I mentioned in the games description, its sadly unfinished and a lot of polishing is needed. glad you noticed that. Thanks for feedback!
maybe
10. Dec 2017 · 20:15 UTC
Didn`t quite like the concept, but liked the music a lot.
The music really adds to the experience.

The resource board is really hard to monitor, since you have to keep your eyes on the minions.

Nice game overall, even if it isn`t my type of game.

![Screenshot_23.png](///raw/607/2/z/e723.png)
🎤 ArturasD
10. Dec 2017 · 21:40 UTC
@maybe thank you for feedback. Designing a game is not my best quality haha.
Fylipp
10. Dec 2017 · 23:07 UTC
Simple concept and fun to play. I would recommend decreasing the time between the agents. Keep it up!
🎤 ArturasD
11. Dec 2017 · 09:32 UTC
@fylipp Glad you liked it! Will definitely have that in mind doing something similar next time.
Sebastian-M
11. Dec 2017 · 17:04 UTC
The mood of the game is quite nice, the visual and the music make a good combination. The gameplay of the game can turn really repeptitive really soon, but for a simple game that's alrigth.

Good entry overall.
crazyrems
11. Dec 2017 · 20:55 UTC
I was curious about how the game will be, but I feel disappointed.

It felt very repetitive and I think that's because of the click and drag controls. It feels tedious pretty fast and I didn't wanted to know what will be next. After all, the intro text was self explanatory.
Vasco Rodrigues
12. Dec 2017 · 00:58 UTC
A very interesting concept and approach to the theme. It's very challenging, 5 minions is already way too much work :p It was a bit stressful but I guess that was the idea.

Great work!