Timeless Memories by Neowedge





Will you be able to escape from your timeless memories?
Timeless Memories is a short interactive story about life, death and something that is not love (but some people would think that it is).
Music by Vadim Kiselev.
CONTROLS
Move: WASD or Arrows.
Interact: E or Enter.
KEY FEATURES
Micro-story: you can finish the game in less than 5 minutes.
Social-issue game.
Oppresive atmosphere.
Localized to Spanish and English.
Play in your browser!
TOOLS
Unity 3D
- Text Mesh Pro asset
- DOTween asset
- Timing coroutine asset
- I2 Localization asset
- Easy Editor asset
Visual Studio
Adobe Photoshop
Audacity
Ratings
| Overall | 875th | 3.107⭐ | 30🧑⚖️ |
| Fun | 1078th | 2.5⭐ | 30🧑⚖️ |
| Innovation | 814th | 2.893⭐ | 30🧑⚖️ |
| Theme | 906th | 2.946⭐ | 30🧑⚖️ |
| Graphics | 927th | 2.776⭐ | 31🧑⚖️ |
| Mood | 65th | 4.052⭐ | 31🧑⚖️ |
| Given | 26🗳️ | 26🗨️ |
However it crashed for me at the 'this is where we met' part. Music was still running but I couldnt progress.
And the crash I was referring to in my earlier post shows this error message(it's quite large) This is on Firefox btw:
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
uncaught exception: abort(110) at jsStackTrace (Builds.asm.framework.unityweb:2:27619)
stackTrace (Builds.asm.framework.unityweb:2:27790)
abort (Builds.asm.framework.unityweb:4:36693)
crp (Builds.asm.code.unityweb:28:1)
i5i (Builds.asm.code.unityweb:6:1)
Bdm (Builds.asm.code.unityweb:4:1)
jam (Builds.asm.code.unityweb:4:1)
D6k (Builds.asm.code.unityweb:8:1)
C6k (Builds.asm.code.unityweb:8:1)
Ram (Builds.asm.code.unityweb:4:1)
Qam (Builds.asm.code.unityweb:4:1)
Eam (Builds.asm.code.unityweb:4:1)
Dsf (Builds.asm.code.unityweb:13:1)
Mim (Builds.asm.code.unityweb:4:1)
y9i (Builds.asm.code.unityweb:6:1)
cxo (Builds.asm.code.unityweb:14:1)
Tyo (Builds.asm.code.unityweb:14:1)
E3 (Builds.asm.code.unityweb:10:1)
D3 (Builds.asm.code.unityweb:10:1)
kKb (Builds.asm.code.unityweb:11:1)
WJb (Builds.asm.code.unityweb:11:1)
Hec (Builds.asm.code.unityweb:15:1)
Gec (Builds.asm.code.unityweb:15:1)
CQb (Builds.asm.code.unityweb:11:1)
HMb (Builds.asm.code.unityweb:11:1)
vMb (Builds.asm.code.unityweb:11:1)
smp (Builds.asm.code.unityweb:28:1)
browserIterationFunc (Builds.asm.framework.unityweb:2:212976)
runIter (Builds.asm.framework.unityweb:2:195037)
Browser_mainLoop_runner (Builds.asm.framework.unityweb:2:214513)
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
(I saw your comment about the music: in Compo mode, you aren't allowed to use assets that hasn't been done by yourself (except for fonts), which mean that your entry should a Jam entry, in which you can use assets made by other people)