Information OVERLOAD by GeorgeBGreen
https://itch.io/embed-upload/681119?color=333333

A game about growing and learning to deal with reality.

Starring : Larry the Scary Turtle, Frank the Feces-Throwing Hobo, and a tentacle (Among others).

Featuring a healthy mix of humor and existential dread.
Twitter : https://twitter.com/GeorgeB_Green
Ratings
| Overall | 177th | 3.667⭐ | 29🧑⚖️ |
| Fun | 261th | 3.444⭐ | 29🧑⚖️ |
| Innovation | 543th | 2.722⭐ | 29🧑⚖️ |
| Theme | 522th | 2.981⭐ | 28🧑⚖️ |
| Graphics | 240th | 3.537⭐ | 29🧑⚖️ |
| Audio | 122th | 3.563⭐ | 26🧑⚖️ |
| Humor | 30th | 4⭐ | 29🧑⚖️ |
| Mood | 97th | 3.635⭐ | 28🧑⚖️ |
| Given | 26🗳️ | 29🗨️ |
The gameplay is also decent. It's pretty bog-standard run and jump and shoot platformer faire; I think the character runs a little too fast so you can bump into enemies a bit too easily without noticing them coming in from screen right. And I found a slight bug where an enemy could get stuck not moving on the edge of the screen but still killable. But the shooting's pretty fun and the controls are tight, so I was able to have an mechanically enjoyable experience.
What stuck out to me was a slight dissonance between the run/jump/shoot and the writing. You were writing for an exploratory contemplative game, but coding for one filled with action. The writing seemed to want you to give me long stretches of art with occasional action setpieces. But what you gave me is a pretty consistent level of difficulty and stable gameplay. It's a bit hard to verbalize and it didn't impact my enjoyment of either part of the game, but playing through Information Overload felt like playing two different games. On the one hand, it's Eversion. On the other hand, it's a deus-ex-machina walking sim.
Either way, I really enjoyed my time here. Thanks for the game.
btw why didn't you implement an auto-shooting? The game would be much nicer!
Amazing job!
Followed you on twitter, perhaps we even team up in April, who knows ;)
Cheer!
[@playzap](https://twitter.com/playzap)
I liked the gameplay itself, the graphics and the sounds, but I think I didn't get its humor after all :-/
Maybe tying the narrative a bit more to the challenges in the game would help make it the story click with more players.
Congrats on finishing this on 48hs only!
Thanks for checking out my game earlier, updated some shit so it works better now :),