Jungle Magic by rsim

[raw]
made by rsim for LD 44 (COMPO)

You're lost in a maze of a jungle!

Find your way back to safety, but be warned that the locals don't take kindly to intruders.

Maybe you'll find some help...

Keys

  • Up arrow: move forward
  • Left/right arrows: turn

That's it! :smile:

Screenshots

ss-01.png

Tools

  • Blender 2.80
  • Photoshop
  • Krita
  • Bosca Ceoil
  • Unity 2019.1
  • Rider

Development

This was my first attempt at creating animated characters (or any animation at all for that matter), and I'm reasonably happy with how it turned out for a first go. All in all, the learning, experimenting, and actual execution of the character and animations took just over a day, with probably half that spent on a character I ended up not using! Oops.

I wasn't expecting to be able to pull off a game given that the character took up so much more time than I anticipated, but it all came together in the last few hours. I was hoping to spend more time on the environment art especially, but I'm still not a very fast modeler so I had to go with a simple modular/tile-based environment instead. It'd have looked amazing with some shrubs along the paths, and non-square corners - maybe next time I'll make it that far.

For the texturing I used a mix of Photoshop and Krita. This was my first time using Krita, and I found the wrap/tiled editing mode very useful! It also has some nice default brushes that made the creation of the ground textures very fast. With the selection of brushes I have in Photoshop, it still won for speed/quality of painting actual textures like the wood logs that make up the witch doctor hut, even though I then brought it into Krita to finish it up in its wrap/tiling mode.

The coding went reasonably smoothly with only a few small bugs during the development that were quickly resolved - no real head-scratchers.

Ratings

Given 31🗳️ 11🗨️

Feedback

kristinnes
29. Apr 2019 · 04:39 UTC
I managed to walk out of the maze a couple of times and fall out of the world :P But I liked the game itself
neverix
29. Apr 2019 · 05:02 UTC
I liked the game, but I really hated the controls...
I sometimes just wanted to look around and see what was happening,
but couldn't do that because there were no controls for that.

Or was that intentional?
zimennik
29. Apr 2019 · 05:08 UTC
Welp, You did a great job creating an animated character. Well done!
Tero Pulkkinen
29. Apr 2019 · 07:00 UTC
nice little running game. The character animations are the nicest part, but running away from bad guys is always fun. it said level 1 all the time, so dunno how to get to level 2... Even after reaching to safety, it's always level 1. But overall game looks nice.
Memel06
29. Apr 2019 · 09:26 UTC
Maze boundaries have some problems (you can go outside and fall in the universe of nothing)

Animations was great, but maybe you should focus more on polishing the core gameplay part.

In the overall I had fun and it's a nice game.
INCD021
29. Apr 2019 · 13:18 UTC
Nice animation and idea, could be developed into something more. Nice job :)
aplite
29. Apr 2019 · 13:38 UTC
Enjoyed finding my way through the maze. Great way incorporating the theme with the camouflage. As others mentioned it is possible to climb on the sides and walk past the natives. I would recommend making the walls just slightly higher to remove this issue.
jeroenpx
29. Apr 2019 · 19:02 UTC
The animation was really nice. I liked it. I also found the audio nice and fitting.
🎤 rsim
30. Apr 2019 · 05:35 UTC
Thanks everyone!

@kristinnes @memel06 @aplite: Yeah the maze boundaries was something I was aware of, but it didn't really occur to me to address for some reason. You're meant to be restricted to just the dirt path, but I knew you could walk on the grass with a bit of effort - I found that a convenient thing during development, and it just stuck. :)

@neverix: The controls were simple partially due to LD, but it was also somewhat deliberate given there aren't any walls to block the view - I thought it'd make it too easy if you could just look around!

@tero-pulkkinen: There's only one level unfortunately. :) The code is in there to load successive levels if I had got that far, hence it having a spot in the HUD.
candlesan
03. May 2019 · 06:55 UTC
Congratulations on doing the animation on the guy. I thought the animation turned out great - well done.
dick-claus
03. May 2019 · 07:08 UTC
Animation is cool and smooth. I don't think that I can do something like that in blender. Music is also entertaining. I've managed to finish the level with 75% of life. I really liked how the locals were circling around me at he end. Well done!
muzigpuzig
03. May 2019 · 08:04 UTC
I like your animation, good job. I found it a bit hard to keep track of chasing enemies, would've liked if I could look back somehow (maybe with mouse movement). At least I managed to win the stage by walking on grass on my third try :D
dimesto52
03. May 2019 · 09:34 UTC
there is a bug that allows you to mount on the wall
zondarg
03. May 2019 · 14:58 UTC
Good animation, and nice idea. I liked the witch doctor :grin: ..well done!
CaptainDreamcast
03. May 2019 · 22:00 UTC
This was an amazing 3D animation, I'd never believe it was your first time doing that! The game was neat, I felt like there were multiple ways to play it, either rush straight through or use the potions to blend in with the natives and make it through undetected. Played it a couple times and had a good time, well done!
Furtive Pygmy
05. May 2019 · 05:30 UTC
Love the music and the animations were great!
It felt very "prototype", but that's not a bad thing.
The controls were smooth, and the gameplay was good.
With a bit more time I'm sure you could have made this look good and hope you release a post-jam version!