The Cold Remains of Warmer Days by TheOneThatNeverWas
-The cold remains of warmer days is the last game of a trilogy about dealing with a breakup and depression.
-I made a game each year to show the “evolution” of the feeling and now it comes to an end. All three games were developed for Ludum Dare.
-The cold remains of warmer days shows my creative process to make this kind of narrative experience.
-This game represents my feelings with a surreal and dreamy aesthetic.
-This is not a traditional game, it is an experience full of meaning and every design choice has a reason.
-Be open-minded, play at your own pace, try without hurry.
-The audio is very important for the experience, so a headphone is recommended.
-If you want to play the 3 games of the trilogy, here they are, in order:
Forever Someday: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=110418
The color of days to come: https://ldjam.com/events/ludum-dare/39/the-color-of-days-to-come
---> THE COLD REMAINS OF WARMER DAYS: http://www.mediafire.com/file/td7jb5s897h1a56/TheColdRemainsOfWarmerDays.zip/file <---

| Windows | http://www.mediafire.com/file/td7jb5s897h1a56/TheColdRemainsOfWarmerDays.zip/file |
| Original URL | https://ldjam.com/events/ludum-dare/43/the-cold-remains-of-warmer-days |
Ratings
| Overall | 153th | 3.882⭐ | 53🧑⚖️ |
| Fun | 397th | 3.41⭐ | 52🧑⚖️ |
| Innovation | 54th | 3.961⭐ | 53🧑⚖️ |
| Theme | 621th | 3.306⭐ | 51🧑⚖️ |
| Graphics | 252th | 4.009⭐ | 55🧑⚖️ |
| Audio | 75th | 3.958⭐ | 50🧑⚖️ |
| Humor | 382th | 3.105⭐ | 40🧑⚖️ |
| Mood | 49th | 4.157⭐ | 53🧑⚖️ |
| Given | 43🗳️ | 63🗨️ |
(Enjoying the game so far, for the record. Quite interesting.)
Nice job!
* Overall, I quite enjoyed it. I generally enjoy the use of existing/stock assets and reforming them into something new. The use his was very interesting and managed to communicate most of what it set out to do. (I say "most", because I get the feeling some things were left intentionally on the vaguer side, given the more personal nature of the game.)
* The typing sections got a bit tedious after a while but I get the feeling that was sort of the point.
* The last section in particular I found quite well-done. Last shot especially. That could be because I tend to like that particular type of surrealist imagery.
A good experience.
O jogo provê uma experiência surpreendentemente relaxante. Excelente trabalho.
I like the game!
Congratulations!
Alright, I have a lot to say about this one.
First, before I get into it, might I humbly suggest you host the download of this game on itch.io? Even though everything was on the up-and-up, every step of the download process, from opening MediaFire, to closing a popup, to telling Chrome NOT to discard the single executable file I was downloading and running on my computer made me nervous and almost back out. It's probably best to remove as many barriers to entry as you can for people who want to play your game. :)
That being said, I'm really glad I DID play this. You have a very unique style that, while slightly off-putting at first, really starts to grow on you. It almost scares me how much this reminds me of my own past experiences with relationships and break-ups. My very first game I ever made tackled the exact same subject matter, though maybe a bit more conventionally with 2D platformer mechanics (my icon is actually the icon for that game and I use it almost everywhere).
While I focused more on the general shittiness of break-ups, I think you really captured the heart that is the creative element. I found it especially profound the way you used the bottled up memories of your ex to fuel the creativity of your work, while at the same time questioning whether or not it was a healthy thing to indulge in. I connected with that scene because I recall doing the *exact same thing* with love letters from my ex when making my game, and I've never seen that idea conveyed with mechanics before. Very excellently done!
With every scene, there was always a risk of coming off as pretentious, or having the concept fly over the players' head. And while that will likely be the case for some players, I think that anyone who's been through a situation like this will be able to find SOME meaning or personal connection with each of the mechanics like I did.
I play LD games to have fun, dammit. You had to go and make me all introspective and shit. :P
Truly though, thank you. This was excellent.
just one thing if you have two monitors the mouse cursor just moved out of the one you were playing the game sometimes that was a bit frustrating but I don't know if there is a qick fix for that in your game.
You have written this is the last part of your thrilogy but pleas continue making games like this. this surreal style is amazing
great use of noise/ambiant sounds
Not sure I got everything you put in but I really enjoyed it eitherway <3
Need to create something, i see.
And, after that,
There are so much celestial bodies in space and you are a shooting star.
Thank you for this game, Joarez.
Things get really intense, but it cut short because of this error on the part where the guy in a suit contemplates his effort:

I will play the rest of the trilogy, this game is really hits the spot. Weird is always good. Please make more games like this!