Death Metal Crowd Pusher by WizardOfOzzy

The band DMCP is trying to summon the Lord of Metal. As tribute to the Most Brutal One, they have to sacrifice the Metalheads at their concert by pushing them into the Pit of Doom. Help them succeed in their quest with some epic stage diving and brutal mosh pit action.

How to Play
- The goal of the game is to knock Metalheads into the Pit of Doom with Stage Divers.
- Stage Divers will move back and forth on the stage. When you're ready for them to dive, press Space or Left Mouse!
- Each type of Metalhead has a different behavior during their stage dive. Use this to your advantage!
- Every 666 points accumulated, the Lord of Metal will appear on stage and rock out. Points are doubled during this phase!
- Try and get as many points as you can before the timer ends! How high of a score can you get?
Controls
- Space or Left Mouse Button - Stage Dive
- Escape - Quit Game
Credits
Programming
- Goss
- WizardOfOzzy
Art
- sodaraptor
Music
- Danny Pellegrini
Tools Used
- Developed in Unity 2018.
- Butcher the Baker Font by Chequered Ink Ltd.
- Fog effect code from Unity Asset Store by Akilli Mum
| Windows | https://wizardofozzy.itch.io/dmcp |
| macOS | https://wizardofozzy.itch.io/dmcp |
| Original URL | https://ldjam.com/events/ludum-dare/43/death-metal-crowd-pusher |
Ratings
| Overall | 214th | 3.784⭐ | 69🧑⚖️ |
| Fun | 320th | 3.514⭐ | 71🧑⚖️ |
| Innovation | 316th | 3.42⭐ | 71🧑⚖️ |
| Theme | 230th | 3.899⭐ | 71🧑⚖️ |
| Graphics | 43th | 4.464⭐ | 71🧑⚖️ |
| Audio | 12th | 4.333⭐ | 71🧑⚖️ |
| Humor | 133th | 3.724⭐ | 69🧑⚖️ |
| Mood | 148th | 3.838⭐ | 70🧑⚖️ |
| Given | 45🗳️ | 49🗨️ |
The gameplay is fun and addictive. :)
Thank you for the feedback @muzzz29 and @stevie-bushman !
If we keep working on the game after the jam, we're definitely going to focus on making sure that just jamming the Dive button isn't the best strategy. I know that as we were play-testing toward the end of dev, it felt like spamming the Mohawk guy was the correct move, but planning out where the other two Metalheads were launched was a bit more important.
Very nicely done!
Just a few ideas:
*A little bit more of an impact when pusing people into the depths of hell would be nice (uproaring flames, a sound effect, screenshake)
* Some more sound effects would be nice
If you keep working on this (adding more music and content) i'd SO play this game on my mobile phone!
A very solid entry!
On the other side, Art and music is top notch, some of the best of the games I've played so far.
@guillaume-baril and @sadsmile we're very much considering making a mobile version of the game! Aside from making the gameplay more engaging, there will certainly be more art from @sodaraptor and music from @danny-pellegrini!
Normally I don't make suggestions, but might have been cool to have it so that if all the rockers of the same type fall into the pit they no longer spawn. There'd have to be a lot of design that goes into giving a reason to keep all the rocker types. But that's just my idea on making the game feel more sacrificial, you're killing the rockers for score but you need to keep all the types in circulation in order to potentially gain the best possible score.
Even with that said I did enjoy it for what it was, the 666 phase is a good adrenaline rush.
Gameplay wise I found it kind of confusing : I just mashed the left mouse button until the game was over, not quite sure about what strategy to adopt.
I would love to see future improved versions of this game !
Congrats, Have a good day :)
Kudos!!!
I don't read the instructions to my heavy metal, so I jumped right into this one. It took me just a couple of seconds to find out what button to press, and only maybe a minute to recognize that the type of crowd member telegraphs what pattern of attack I get. That was pretty cool!
The art is really strong here, as is the music. I found the combination of the two was more than the sum of the parts because they fit really well together.
I played through a number of times, trying to improve my score. It was interesting to try to control the chaos using the varied attacks. Unfortunately my highest score by far was the time I just hammered the spacebar thoughtlessly. I ended up with 170 sacrifices that time.
If I could add one feature to this game, it would be that during the solo the crowd would change behavior and start doing a circular mosh pit, to capture that aspect of a metal show. But maybe that's just a different game altogether! I'd play that game, too.
Anyway, nice job here, you hit the theme, the art, the sound, and the feel nicely. Well done.
It was a bit repetitive, and I think some sort of strategy element would have added a lot of replayability. Really polished entry though.
- 666 blood to summon the Lord of Metal
- 666 stars deserved
666 of out 10, would summon Lord of Metal again.
I did want to score more and more.
Graphics are very nice. Music is not so death metal but you tried :)
All in all pretty solid entry. Way to go!
About the game, I loved the musics, the graphics (especially the band) and the game is fun
Great artwork and absolutely amazing music. I loved how seamless the transition is between the music before and after the Lord of Metal appears. Overall great mood as well, music, artwork and character designs all fit nicely with the theme.
In terms of gameplay, I feel like it is a little shallow as I quickly realised that spamming the spacebar was the best way to get the highest score :sweat_smile: But still fun nonetheless!
That was metal as hell! The graphical presentation and music were really stunning and the graphics looked really sharp and neat! The gameplay, while it did have the smashing issue that others have already talked about, did feel tight in terms of movement and pushing the others down the fiery pit. The combo at 666 points also made it interesting and varied in terms of pacing. :guitar:
However, I do feel like such great and really-well-designed graphics also come at a slight sacrifice (no pun intended). It took me a while to figure exactly where to focus my attention at first when I started the game due to how busy it was, and I eventually noticed that I was supposed to look near the stage, to see where and who I was aiming.
I think this is probably more due to the way the presentation is setup than anything though, and my only thought is that I'd really enjoy to see a mobile version of it so the portrait presentation gets more justice. I hope you do consider it at some point, as I feel in the current desktop versions most of the graphics get downscaled that it doesn't make them the justice they deserve, and I think the gameplay would definitely work excellently on mobile!
On [behalf of our team](https://discord.whalesandgames.com), thank you for this rockstar moment, and once again congratulations on the whole theming and the sharp art! Cheers! :whale:
However, the feel of the game is awesome, the graphics and audio really great and sacrificing fans to raise the Lord of Metal is great idea. Overall really nice game.
P.S.: Just an idea I had, I think that the difficulty would be easily solved by decreasing score when you toss a metalhead. Maybe would get you to think more about it.
Agree with the comments about the design needing...something (?) a bit more to get the gameplay to be a little more involved. Something that feels a bit more pinball-ish would be great fun, if you could manage to achieve that. I also wish that the 666 "fever" mode would let me push guys at a much faster rate; feels like that would really get players hyped up!
https://youtu.be/PPd1xANxHKI
Congratulations for having made such a polished work ! :)