Armless Kairo by thomas-olsson
A mutilated man is left for dead in a mysterious tower full of traps and dangers. A miserable and dying creature grants him a power that will help him make his way out... but everything has a cost.
Armless Kairo was developed with Construct 2, and the assets were made with Paint, PhotoFiltre, Fl Studio and Audacity.
http://vegamukiwa.tumblr.com/ my tumblr Twitter:@VegaMukiwa
http://store.steampowered.com/app/668280/ the game I am working on for a year

LOG 08/01 : I was kindly authorized to tweak the balance as the game was way too hard, almost impossible. (energy depleting rate is slower, more energy jars). Also uploaded Linux and Mac builds.
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Ratings
| Overall | 2th | 4.458⭐ | 26🧑⚖️ |
| Fun | 3th | 4.333⭐ | 26🧑⚖️ |
| Innovation | 136th | 3.565⭐ | 25🧑⚖️ |
| Theme | 395th | 3.391⭐ | 25🧑⚖️ |
| Graphics | 3th | 4.708⭐ | 26🧑⚖️ |
| Audio | 2th | 4.542⭐ | 26🧑⚖️ |
| Humor | 151th | 3⭐ | 22🧑⚖️ |
| Mood | 3th | 4.625⭐ | 26🧑⚖️ |
| Given | 22🗳️ | 16🗨️ |
Overall, I enjoyed my time playing the game. Good job!
I am speechless.
I just witnessed a masterpiece of a true master. This was an incredible experience. This is what I aspire to make. Good experiences. Everything was perfect. The graphics, the gameplay, the story, the sounds. Really. You guys don't deserve anything less than the 1st postition.
CONGRATULATIONS!
For me the only issue is that finally the theme is only secondary in the game, as we die more often killed by a monster than because running out of power.
Anyway, thanks for the very good time playing your game!I'm looking forward for your next games!
On my first run I fell into the pit from where the first double crossbow is. The wizard dude you meet later on was there but it was a dead end. Noticed the throwing mechanic there and tried the whole keyboard to look for any solutions without luck. I don't think you're supposed to be able to go there?
One minor annoyance was that you couldn't go back through doors to the previous area. I felt like I missed some stuff because I couldn't freely explore every nook and cranny.
Probably would have liked to play the original harder version, this felt kinda easy excluding the final boss. The boss could have telegraphed its moves just a tiny bit earlier (for my old man reflexes) but was still easily beatable.
Control mapping was a bit weird (for me). Not used to jumping with up arrow and space being pretty much anything else besides jumping. Nice that you added button prompts when you needed to use them for the first time. So many people seem to miss this important and quickly added feature and only list their controls on the description.
@antti-haavikko) Thanks for such detail in explanation :) I will consider all of it for further games.
Although the game itself didn't really play into the theme that much, that wasn't really a big deal to me honestly. I think what bothered me more was that you set the game up with your limbs getting cut off and such, but it doesn't quite feel like an important part of the gameplay. Particularly so after you find your companion (would love to know the backstory on him lol, he almost seemed like an automaton to me?), it seems like it just becomes more of a regular platformer rather than something that could have been a unique mechanic. But honestly, I'm still really satisfied with what you did make already, you should feel really proud of yourself. :)
Here is my playthrough:
https://www.youtube.com/watch?v=O8TVOkH_Lzw
(sorry I exploited the boss fight a bit)
FiloGC : thanks ;) sure, let me add my tumblr to the game description.
I didn't know it was possible to create such an immersive atmosphere of creepiness from a 2d platformer, and I'm speaking as a big fan of Super Metroid :-)
Interestingly, I get the feeling the low-res graphics help, maybe by leaving more room to the player's imagination? Anyway, your pixel-art skills are really impressive.
The beginning, where you play a freshly mutilated dude, crawling to his death, made me feel really uncomfortable - good job on this!
Those of you who liked this game: go play Servants, from the author's tumblr page (it's HTML5).
Definitely in the same vein (and probably sharing a lot of code with AK), it made me feel really small (as a player ... and as an aspiring game designer too)
PS: funny how you got to redefine the meaning of "elevator music" :-)