Bioenfluencer by caevv

[raw]
made by caevv for LD 44 (JAM)

imxcJG.png Intro02noposter.png

"Followers are love. Followers are life. You need followers."

Chase impending house debt by biogenetically crafting creatures to sell to a market audience. Hit those trends or the government will take your house.

Changes

In our submission, there was a single letter typo bug, which made it difficult to progress

We've uploaded the single letter fix and labelled those files: -bugfix on itch.io. The original files are still there in case you prefer to play that version

* Post Jam Version *

If you've already tried the jam version and you want to see our development after the jam, you'll find another version on our itch.io page labelled -post-jam. We've tried to incorporate feedback from everyone who commented here and everyone who streamed the game.

(In interest of fairness, please rate the jam version or the bugfix version, not the post-jam version.)

Ratings

Given 78🗳️ 82🗨️

Feedback

toasteater
30. Apr 2019 · 03:48 UTC
Nice graphics and mood! I find the matrix mechanic especially fun and innovative. I think a little bit more feedback on players' actions would make it clearer how to progress.
herio5154
30. Apr 2019 · 04:55 UTC
creative
Ryan Westby
30. Apr 2019 · 05:03 UTC
Oh wow, easy 5 for humor and graphics. Great job, I really liked this!!
squirmonkey
30. Apr 2019 · 05:05 UTC
Haha, what a creative mechanic. I love the feed thing where you have to pick words out of the matrix, excellent! I wish I understood the blood/sweat/tears thing better. My sweat seems to go down when I do stuff, but I can't find any way to push it back up.
GhostGoatsGames
30. Apr 2019 · 05:07 UTC
The matrix thing to see the trends is really awesome, I've never seen anything like that in a game before. I think it might be a little glitchy, most of the time I hit the appraise button I was kicked back to the hub area and I don't think anything happened. Really like the silly creatures you can make.
Hyperbian Games
30. Apr 2019 · 05:12 UTC
I loved your game!
Jeremy Ryan
30. Apr 2019 · 05:13 UTC
Neat game. I ended up breaking something, because at one point I had -3 sweat, 100k followers, and the Feed would crash immediately every time I tried to open it...

I like the flow of researching trends, buying parts, assembling creatures, and putting them in the studio. I felt invested in my misshapen blobs of octopus flesh.

Well done for 72 hours.
plexsoup
30. Apr 2019 · 05:16 UTC
Lol. Yeah. The feed requires sweat. But that's not really obvious to anyone.
Scott Steffes
30. Apr 2019 · 05:42 UTC
You definitely nailed the theme, maybe the hardest part of this jam :P
Viralsun
30. Apr 2019 · 08:46 UTC
Lots of great ideas there, feed mechanic is brilliant. Way too easy to get all the parts and influence trends without using it though.
hwaet
30. Apr 2019 · 18:04 UTC
Great concept! The matrix mechanic was seriously fun. I had a bit of trouble moving between the lab and the studio. My creatures wouldn't always show up.
plexsoup
30. Apr 2019 · 18:09 UTC
@hwaet Thanks for playing. I'll log that bug in case we decide to continue development after the jam. Can you give me any more details about the situation? https://github.com/godot-wildlings/Bioenfluencer/issues/18
vanLeiden
30. Apr 2019 · 19:21 UTC
This is surreal. Props for creativity! :D
Sebeee
30. Apr 2019 · 19:21 UTC
I found it quite fun when i figured out how to play, well done for 72 hours
szabe
30. Apr 2019 · 19:28 UTC
Nice mechanics and concept here. I really liked the take on the theme and that the game was unique. The matrix mehcanic is cool too, and the overall gamefeel is certainly there. Unfortunately, I ran out of stuff to do after a short while and I wasn't sure, whether I messed up something or not. Nice job!
plexsoup
30. Apr 2019 · 19:29 UTC
@vanleiden Thanks. Surreal is a good description.
plexsoup
30. Apr 2019 · 19:32 UTC
@szabe Thanks for playing! You didn't mess up. The economy could use some tweaking and we need some more content. (more creature parts, more stories to rechirp, some unique events maybe)
plexsoup
30. Apr 2019 · 19:32 UTC
@sebeee Awesome. Thanks for playing. Glad you enjoyed it.
nebulousHarmony
30. Apr 2019 · 19:33 UTC
![oh no.PNG](///raw/3a9/52/z/23e74.png)

There may be a small bug when you rest
plexsoup
30. Apr 2019 · 19:34 UTC
BTW: For anyone who comments here, we'll play and rate your game too. Good guy developers.
plexsoup
30. Apr 2019 · 19:35 UTC
@nebulousharmony Lol. "small" bug. :) That one definitely needs attention. Thanks for spotting it.
I've added it to the list: https://github.com/godot-wildlings/Bioenfluencer/issues/8
humnyn
30. Apr 2019 · 19:46 UTC
creative game and superb idea! only thing I missed was a clearer objective and an idea of what I was doing
plexsoup
30. Apr 2019 · 20:21 UTC
@humnyn Thanks for playing! I've added an issue to our github to reflect that problem. Hopefully we can properly address it later. https://github.com/godot-wildlings/Bioenfluencer/issues/23
XMPTEd
30. Apr 2019 · 20:44 UTC
Nice interpretation of the theme, and some satisfying interactions in there :) I found a couple of times I made a creature, hit appraise and got booted out without seeing what it was worth tho (and then the creature was gone from the studio). After that happened twice in a row, I gave up, cos that bit was the satisfying part :) The theming of the world, and the creature building are both fun elements!
Fear Games
30. Apr 2019 · 21:02 UTC
Great idea with the scrolling feed. Fun game and fun graphics
plexsoup
30. Apr 2019 · 21:26 UTC
Thanks @xmpted , That sounds like a bug. I've added it to our tracker: https://github.com/godot-wildlings/Bioenfluencer/issues/24

Probably an easy fix, but I'll wait until the rating period is over to be fair.
plexsoup
30. Apr 2019 · 21:27 UTC
Thanks for playing @fear-games . We'll play and rate your game as well. :)
luckfishlai
30. Apr 2019 · 22:47 UTC
Good, solid, fun game :-) really like the pixel art and the funky audio
zubspace
30. Apr 2019 · 23:02 UTC
Funny Idea. The matrix is very well done.
herio5154
01. May 2019 · 00:55 UTC
this was a realy intresting consepit well done
Jayometric
01. May 2019 · 04:17 UTC
Cool concept! Definitely a lot of humorous combos in there. Great work!
NathanT
01. May 2019 · 07:01 UTC
+1 for Feed screen - well done! Good potential in the Studio section. Rest, blood, and sweat were a little confusing. Did notice the weeks were progressing with rest, and sweat reduced during feed. Wasn't certain about muscular parts, but the lizard bits seemed to work really well. Overall great job!
Calzep
01. May 2019 · 09:28 UTC
I mostly liked being able to come up with all different kinds of creatures. That was really cool!
myrmyxo
01. May 2019 · 09:48 UTC
Very interesting ! I love the idea. The game really haves good mechanics. It seems quite buggy though, sometimes the creature I created disappears and I can't sale it. The graphics are very beautiful, but sometimes the head of the creature disappears in its torso. Your should really continue developping it, it is a very nice idea ! I created a bird-lizard crature named kawaii green or something like that, I saled it and now I have 4850208 followers, so I guess I won... By looking on the feed you can easily find what creature you should build. I don't know how to regenerate my sweat, tears and blood, when I rest it does nothing. It was although very fun, so congratulations !
Arcus
01. May 2019 · 09:58 UTC
Graphics are good; try adding some shading, so they pop-out a bit more.
nicneznic
01. May 2019 · 09:59 UTC
Nice concept, I did especially like the Feed mechanisms (cool idea!). Combining creature parts was fun as well.
adrupen
01. May 2019 · 09:59 UTC
Excellent game! Really enjoyed the atmosphere and the story setting. A bit confusing how the blood, sweat and tears works. Good work!
yazara
01. May 2019 · 10:14 UTC
I love the humour of this! :D Assembling mutated creatures for social media - why not?

Once I figured out how it worked, I immediately got 4.5k followers with my first creature though, so I could immediately buy all body parts. What I was missing was a general goal or feedback for my progress.

![2019-05-01 12_02_59-Greenshot.png](///raw/58a/z/24138.png)
MsAlison
01. May 2019 · 11:12 UTC
It's well realized ! The theme is quite fun and graphics too.
Feedbacks is the only missing things.
Grewoss
01. May 2019 · 11:41 UTC
Great concept, i really like the pixel art, quite a unique style
Bakenshake
01. May 2019 · 15:15 UTC
This was hilarious to play. What a reflection of today. Have any streamers played it? I think that'd be interesting. I agree with what others have said about feedback and more explanation of what each action costs or does. I did click the WTF button, but it wasn't as clear as I thought it could be. Overall, good job guys!
Golden
01. May 2019 · 16:40 UTC
The HTML version had a few bugs, but I had a blast playing it. I would make a good influencer!
tgiant
01. May 2019 · 17:03 UTC
Funny little game.
plexsoup
01. May 2019 · 20:06 UTC
@myrmyxo Congratulations, you broke the internet! Turns out there was a one-letter typo bug in our code which prevented players from regaining sweat. I've uploaded the one-letter fix version (and left the original there as well.)

There's many more bugs we should fix, but I'll leave that until after the ratings period is over.
ursagames
02. May 2019 · 08:04 UTC
Thank you for submitting your game to be played on my stream!

Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
AndideBob
02. May 2019 · 08:06 UTC
Such a fun experience, playing around with the different parts and such. I wish there would have been more parts to unlock, but I had a great time with what was given to me already!
3mpty
02. May 2019 · 10:57 UTC
Interesting take on the life sim genre, I like the idea of combining monster parts. Wish we saw more of the monsters though and some sounds would have gone far. Overall, pretty good.
oddarock
02. May 2019 · 15:07 UTC
I loved the feed (as many others), the mood and the black --mirror-- humor! Perhaps adding costly exquisite parts would engage a lot the player. It might be nice on mobile as well, so you can share you creatures on whatever social media ;)

Congrats!
JamesOliverMusic
02. May 2019 · 23:00 UTC
Nice work... Took a few tries to get the hang of it but I got there. Perhaps vary the music up a little so it doesn't loop quite so often. More monsters would've been nice as well.
gamechoy
04. May 2019 · 15:47 UTC
Great idea, I feel like you've got a very interesting world here! I don't really have much to critique except maybe make a tutorial on how to play, it was a bit confusing at first. Nice entry, I hope you expand on it more!
caranha
05. May 2019 · 06:37 UTC
That is a cool idea, it reminds me of one of my first LDJam games a long time ago.

It was not very clear to me the costs of actions in blood, tears and sweat -- maybe make it a bit more explicit in your interface? Also it was not very clear the relationships between parts and trends: I got a trend for "Zombie" and a trend for "Kawaii", but none of the parts seemed to match...

Thanks for the game!
Ivan Garcia Filho
05. May 2019 · 16:33 UTC
Nice!, you should invest more in the juiceness your game could achieve, maybe add some flashing lights to the studio taking pictures of your monsters, few "like hands" and "signature bells" raising as a feedback of your followers, some ambience to your room, like a noise generator, your protagonist making noises while asleep, some flies to reflect the firtyness of the apartment, few vfx and sfx enhancement on the lab as you manipulate your brood, and even some sci fish sfx on the feeds screen
plexsoup
06. May 2019 · 01:30 UTC
@ivan-garcia-filho Thanks for the awesome suggestions! We'll add those to our project plan for the post-jam version.