Useful Corpses by ryjcio
Game for LD43 - Useful Corpses
Sometimes you need to trample over people to achieve something bigger! And that's the game about it.
I created this game in cooperation with my girlfriend. She was a painter, and I was a coder in this team. Sounds are taken from the internet, all on CC license.

Changelog
- short after submission I needed to fix some crucial bug with collision detection
| HTML5 (web) | https://sacrifices-must-be-made.herokuapp.com/ |
| Original URL | https://ldjam.com/events/ludum-dare/43/useful-corpses |
Ratings
| Overall | 738th | 3.154⭐ | 41🧑⚖️ |
| Fun | 616th | 3.141⭐ | 41🧑⚖️ |
| Innovation | 760th | 2.846⭐ | 41🧑⚖️ |
| Theme | 284th | 3.821⭐ | 41🧑⚖️ |
| Graphics | 759th | 3.013⭐ | 41🧑⚖️ |
| Humor | 634th | 2.614⭐ | 37🧑⚖️ |
| Mood | 743th | 3⭐ | 41🧑⚖️ |
| Given | 52🗳️ | 20🗨️ |
Other than that, the game is fun.
Good twist on a theme, solid level design and overall rather fun.

Loved the Wilhelm scream tho :D
This seems to be a very popular interpretation of the theme (my very first idea, in fact, had a similar mechanic).
Seen this mechanic before. It was an online "co-op" challenge where everyone progressed by trampling on collective cadavers. Forgotten the name though...
Fits the theme on the surface level, but is death a sacrifice if you are not penalized for it and even required to die to progress? I'd say no.
Furthermore a sacrifice should have an element of risk attached to it. Giving away something valuable to have a chance for a greater benefit. I thought about these things after the jam, so I didn't get it right in my entry either!
Some of the levels are quite annoying to complete. Finally I stumbled upon this one where death was final.

It got stuck, that is.
The visuals are fine and they do add to the mood. The Controls are floaty. There are a lot of platformers to learn from when it comes to tight controls, something like... Spelunky? (I don't play platformers very often)
Functional, not very exciting. Polish and a few fresh mechanics would do.
Overall: *Average (3.0)*
Fun: *Bad (2.0)*
Innovation: *Bad (2.0)*
Theme: *Bad (2.0)*
Graphics: *Above average (3.5)*
Audio: *N/A*
Humor: *N/A*
Mood: *Good (4.0)*
- Rain and dark atmosphere is stunning
- When that guy fell and made that noise, that was hilarious
- Great difficulty transitioning
- Game is fun to play and not too repetitive
- Decent texture usage
- Nice blood effect of recent corpse
- Good to mix it up with guns
Improvements
- Would like to know which level I'm on
- Rain audio could last longer or loop better
- Could be some aesthetic lightning effects. Maybe even could blind the player
partially or kill him
- Game froze on me when I got shot, at corpse count 109 in a mixed level
Overall
- This game contains an illustration of dark humour accompanying sacrifice. You
have made it quite "realistic" in that regard. The mood is heightened by the blood
going out of the corpse and this makes it engaging. Put that together with the rain
and it has great aesthetic.
- I think it is fun and not too repetitive, although it did seem a bit
monotonous sometimes when I died too much - but that's the fun of it, in a way.
- I think the texture could be a little varied but it was pretty good.
Well done and keep it up! :D
I don't know if leaving a corpse really is that big of a sacrifice for the player (the poor guy dying will probably disagree), because there isn't a trade off when someone dies.
The collision detection was a little bit unforgiving when jumping from the edges (I just fell down, even though I think I should have jumped).
I like dark and depressing stuff, so in that sense this is right up my ally, though. Great effort! Hope you had fun making it.