All in one level by f222

[raw]
made by f222 for LD35 (JAM)
You have one character, this character gain ability while passing level, for example jumping, running, ...
The level is always the same but shapeshift according to your character's ability.

Good luck

Ratings

Coolness 35% 1712
Overall(Jam) 2.83 918
Fun(Jam) 3.00 629
Innovation(Jam) 2.67 845
Mood(Jam) 3.13 519
Theme(Jam) 2.56 992

Feedback

Danny Gallagher
19. Apr 2016 · 09:53 UTC
I don't think different levels count as shape shifting haha!

Good job on the music though!
monaarc
19. Apr 2016 · 09:55 UTC
I like this kind of puzzle in 3D that you can resolve with a different combination of action !
But the shapeshift of the level is hard to see, just by adding an overview of the level at the beginning combined to an animation from the last configuration to the new one (translation to create the distances between the plateform, some rotations...) can make your game easier to understand.
But it's still a good idea and nice game :)
Upwily
20. Apr 2016 · 07:55 UTC
graphics made it somewhat hard to see, where floors and walls meet, otherwise interesting concept
Kuality Games
20. Apr 2016 · 09:00 UTC
There's no shape shifting. It's quite fun, however. The game lacks uniqueness.
siryakko
21. Apr 2016 · 17:15 UTC
The graphics sometime make it hard to read what's happening on screen or where to go. The concept is good and fun. I'm searching for the theme
mountainstorm
21. Apr 2016 · 17:39 UTC
A bit psychedelic
Crowbeak
26. Apr 2016 · 09:28 UTC
Interesting concept to take from the theme, but I got really frustrated because of lack of ability to invert the Y-axis look.
LeReveur
28. Apr 2016 · 20:05 UTC
I like the idea of using the same level again and again, I used it at last LD :)
local minimum
29. Apr 2016 · 09:06 UTC
I like the way it is the same level but the platforms shift between iterations. I would have liked the controls to be a bit more snappy. Jump a bit higher while having higher gravity, stop faster when letting go and so on. Kept falling off and it felt like it wasn't my fault but the games fault (which made me stop on the second level). Good idea for a game though.