Sacrificial Movements by CJN
This game was made during Ludum Dare 43. As my first Ludum Dare Game jam and being a 14 year old I have used all my knowledge of c# and using unity and put it into this game. In this game there are ways to control enemies either avoiding them or to be able to kill them. For example, you have to press "p" to activate one of the enemies(you will learn about it in the tutorial) but because of this you sacrifice being able to move. Each enemy has a specific button that needs to be pressed to activate it and in doing so this disables one of the core mechanics of the game.!
43 2.JPG
Added an updated version of the game and now has no music.
Ratings
| Overall | 958th | 2.786⭐ | 23🧑⚖️ |
| Fun | 906th | 2.667⭐ | 23🧑⚖️ |
| Innovation | 601th | 3.048⭐ | 23🧑⚖️ |
| Theme | 604th | 3.333⭐ | 23🧑⚖️ |
| Graphics | 750th | 3.036⭐ | 16🧑⚖️ |
| Audio | 640th | 2.167⭐ | 23🧑⚖️ |
| Given | 24🗳️ | 17🗨️ |
Also be open to criticism. Chances are I won't be the only comment to talk about the music. I'd check out any free sequencers you can find, I use LMMS. Though it took me a while to get used to making music, (and i'm still not where i want to be) I can see huge improvement from my first ludum dare games, and I'm looking forward to see what you have to bring to the table in upcoming game jams. Great luck with not only the jam, but any further game development you try!
The concept of the game is great, but it's hard to understand exactly how your sacrifices affect your ennemies. I was always just pressing buttons hoping to find a combinaison in which i could move and the ennemies couldn't. I'm not sure shooting was needed in the entire game, so there was no reason not to sacrifice it. Still, that was an interesting game to play ! The graphics are simple but effective, and the "waw" sound of the tutorial got me laughing.
GG for this entry !
Otherwise, things I would have change:
- I, O, P keys for sacrifice should have been 1, 2 ,3 above WASD.
- I did not understand the purpose of shooting (it didn't kill / destroy anything during my play)
- Pressing "I" to sacrifice shooting and preventing em from moving was then too easy.
A bit of a self story, cause it could be yours:
I've started coding games at 13 years old;
It allowed me to be way ahead of 90% of the other guys in my engineering school.
I'm a Software Project Leader (38 years old).
Keep practicing, try to learn new things regularly, and like @blobo said:
> You’ve definitely got a head start by making your first game at 14 years old
I had a tough time figuring out what to do. Seemed every time I sacrificed something I just got stuck. Managed to clear the tutorial without sacrificing anything then got stuck on the other levels.
Game has a lot of potential and I'd love to see what you do in the future!
Anyways, I'd really like to see more levels with more fleshed out mechanics. Great work!
Anyway, congratulations on making this game at 14yo! You are already ahead of most people your age, but don't be satisfied by that. Keep learning and keep making games! I'd like to see what you'll be capable of at 20 ;-)
Liked the idea
Your concept is good !
Even with the tutorial I didn't understand some basic things, like the fact that you can pressed you key again to gain your abilitie back, it's important in my opinion.
Sometime I get lost between the key to know if I pressed them or not, to solve these 2 problems you could have the keys in the UI that indicate if they're pressed or not.
The triple-jump feature feels a bit weird, maybe only one but better calibrated jump could have been better.
Last thing,I think you shouldn't make a level were you can insta-die at the spawnpoint x)
As suggested before, I think the idea of the game would fit perfectly in a puzzle game, and you should maybe work in this way, because your idea is good !