Escape by Tamas Turi
Humanity is extinct, the earth is in ruins, only a few robots survived, get to your spacecraft to escape.
Solve the obstacles on the track, but beware of your constantly decreasing energy level. Fortunately, you can still find working charging stations where you can charge up the energy level.
Controls
- A move backwards
- D move forward
- SHIFT run
- E use
Map Elements
Charging Station: If entering your maximum energy will be charged. At this point there is a checkpoint too.
Box: You can push and pull boxes, if you are close enough to it, hold down E
Switch: Switches can activate elements on the map. There are 3 types: - constantly active - active until you hold down E - timed
Pressure Switch: Your character or any movable element can activate, if it is on the switch
Generator: You can charge from your own energy
LINK: https://ikturi.itch.io/escape







Fixes:
- fixed checkpoint system
- remove delayed jump, change jump force
| Windows | https://ikturi.itch.io/escape |
| Original URL | https://ldjam.com/events/ludum-dare/39/escape-1 |
Ratings
| Overall | 161th | 3.773⭐ | 24🧑⚖️ |
| Fun | 342th | 3.273⭐ | 24🧑⚖️ |
| Innovation | 395th | 3.095⭐ | 23🧑⚖️ |
| Theme | 42th | 4.19⭐ | 23🧑⚖️ |
| Graphics | 59th | 4.455⭐ | 24🧑⚖️ |
| Audio | 238th | 3.429⭐ | 23🧑⚖️ |
| Humor | 327th | 2.632⭐ | 21🧑⚖️ |
| Mood | 70th | 4⭐ | 23🧑⚖️ |
| Given | 18🗳️ | 13🗨️ |
- I got stuck upon Down sigh before making the platform go up and down.
- After getting to the save point down there and you die getting past this area the platform does not move anymore and cant go anywhere then.
- Jumping is pretty difficult, at least a charge and release type of high jump would solve the problem I guess, run-jump did not change much for me.
The game fits the theme very well and man i love those graphics.
-->After getting to the save point down there and you die getting past this area the platform does not move anymore and cant go anywhere then<--
At one point I unintended dropped a box into the water that I needed to go further - after dying the box was still lying in the water and I couldn't get it. Would be nice if the objects reset after dying.
But for only three days you've done a great job!
While the draining power fit the theme very well, it also felt like it detracted a bit from the Limbo-style puzzle solving, which is where I could see the appeal being. I'd like to see a future iteration with this mechanic implemented differently, or just removed entirely, as the puzzle platforming is the game's strength.
There are also a few things that aren't reset on a restart, which sometimes results in impossible to solve situations. That's something that you can iron out fairly easily though. Awesome stuff!
The game overall is really enjoyable, has a grat graphic and have a lot of nice details, nice work!