Power! by Martyxgames
Power! is a fast-paced game that will make you panic!This game will test how fast your reflexes are and how fast can you move the mouse.The Main mechanics of the game is "not to run out of power", you can generate power by activating green buttons as fast as possible! Activating Red Buttons will automatically destroy the generator, so be carefull.
Links:
- Game: https://martydevs.itch.io/power
- Source: https://drive.google.com/file/d/0B3jywrzu5ca3akpaeHl3THZXZUU/view?usp=sharing
- Twitter: https://twitter.com/MartyxGames
Other games that I've developed:
- GooglePlayLink(Colors): https://play.google.com/store/apps/details?id=com.Marty.Colours

| Original URL | https://ldjam.com/events/ludum-dare/39/power |
Ratings
| Overall | 580th | 2.786⭐ | 30🧑⚖️ |
| Fun | 557th | 2.667⭐ | 29🧑⚖️ |
| Innovation | 626th | 2.214⭐ | 30🧑⚖️ |
| Theme | 606th | 2.714⭐ | 30🧑⚖️ |
| Graphics | 579th | 2.393⭐ | 30🧑⚖️ |
| Audio | 343th | 2.778⭐ | 29🧑⚖️ |
| Humor | 495th | 1.524⭐ | 23🧑⚖️ |
| Mood | 547th | 2.385⭐ | 28🧑⚖️ |
| Given | 22🗳️ | 10🗨️ |
Didn't have problems with white flashes though :smile:
Same as other, it's supposed to be fast pace, but when you start reaching highscores, you can just stop playing for 20sec before losing all your power. It lack some mechanics to make the game really interresting.
Otherwise it work well, the good square is easy to track thx to the colors you choose.
Updated itch.io with zip files :)
Now, about the mechanics, I felt that you could add something besides touching on the wrong buttons, so the player wouldn't be tempted to follow a slow pace (since it looks like energy dropped at the same speed for me), and multiplier got stuck at 1.75 and I didn't understand how it worked.
But, overall, it's a pretty nice entry and you can totally polish the idea, increase the challenges and publish it to an app store! ;)
Good luck, Cheers!
Leaving feedback means that people can view your game in return, earning you some more views.
Rating other games can help put your game at the top, since there is a karma, or coolness variable that determins your position of the game, and that number incresses with each rate given.
It is a reaction test at best. Games required decision making, which there is none here. You could add different colored (and shaped, think of color blind players!) tiles with a multitude of effects, some positive some negative. This way you'd introduce a layer of decision making into the mix: which tile to click next?
Eh, what can I say. It is very simple, probably works better on a tablet. Not very innovative or interesting though. Ok job for a first jam.
You should rate more entries to receive more ratings, btw.
After this mistake I playd your game in the way it should be. But it's never ending right?
Really simple concept. It would be on tablets or smartphones more enjoyable as with the mouse.
The game is simple and straightforward, you just tap the tiles to increase your power. And I shouldn't be stopping pressing the tiles, but the flash every hit really hurts my eyes. The gameplay would be too easy (yet an overkill, which turns into a disco-clicker) in mobile. The game is not bad overall :)
How come you know? hello fellow countrymen, thanks for the review