Racing Defender by nicksmaddog

Tower Defense with some classic racing. Race around the track collecting resources within the time limit. Use the resources to build and upgrade your towers. Be quick, as any resources you don't collect will be used to power up the enemies! Fully upgrade all of your towers to win. If your base is destroyed, you lose.

Ratings
| Overall | 653th | 2.696⭐ | 30🧑⚖️ |
| Fun | 607th | 2.679⭐ | 30🧑⚖️ |
| Innovation | 580th | 2.857⭐ | 30🧑⚖️ |
| Theme | 310th | 3.661⭐ | 30🧑⚖️ |
| Graphics | 651th | 2.339⭐ | 30🧑⚖️ |
| Audio | 460th | 2.429⭐ | 30🧑⚖️ |
| Humor | 553th | 1.732⭐ | 30🧑⚖️ |
| Mood | 635th | 2.018⭐ | 30🧑⚖️ |
| Given | 37🗳️ | 16🗨️ |
I encountered the same issue as @morphine, and my car also would turn constantly in some playthroughs. Not sure what would cause it, but if that was fixed this would be a fun game to try for the long haul.
Yeah, I agree that it's challenging, but the urgency adds to the atmosphere and I felt like I was becoming better at it the more I played. I think I'd like to try my own hand at making a game like this.
EDIT: Just beat it! It's a satisfying quick fix, for sure. :)
- It actually took me a little while to figure out I needed 5 resources to upgrade the towers - I thought the # / 5 in the top left meant I could only hold 5, not that was how many I needed
- The square towers that didn't seem to do anything until I upgraded them? Wasn't clear that they were towers which could be started by upgrading them
- There are invisible walls on the side of the racing track (where the coins appear), but they look like grass like the bit you can drive over to get to the tower defence lanes, for a little while I wondered how I was supposed to get to the towers until I accidentally drove off the end of the track and realised you could do that
- It seems like even if I'm at the start of the track when the resources appear, it's impossible to get them all before the time runs out, which makes it seem like the enemies are unfairly getting bonuses (since I don't seem to be able to stop them)
That might sound like a long list of complaints (which they aren't just things I think could be explained a bit better), but I actually liked the game, and we all run out of time to add all the explanation we'd want to to our games (plus after we've playtested them a million times over two days, we don't realise things that are blatantly obvious to us, other people don't get).
Can I suggest one thing I think might make it a bit more fun (albeit a little harder) though? I think it would be awesome if the car had momentum, instead of driving like a tank.
There is definitely a lack of explanation of resources and building, and the GUI doesn't do it any favors. That's something I want to focus on in the next LD.
Thanks for the feedback on the movement, that's another thing I want to improve next LD! Whether it's a car or something else.
I like the premise and that the geometry of the track makes it a little bit strategic where you want to be before the resources spawn. I would have maybe liked a little bit more of a graphical representation of where the grass/dirt divide exists (preventing crossing) and where you can enter. Also found that I was not spending a lot of time paying attention to the tower defense part, so I often didn't really see what I could have done better on that front.
But still a good game. So good work