Cosmic Influx by Bernhard
Visit dangerous planets to gather enough power to reach home.
Screenshots
Download
Windows ZIP (192 KB)
Linux 64bit tar.gz (183 KB)
Linux 32bit tar.gz (174 KB)
OSX ZIP (177 KB)
Ratings
| Overall | 315th | 3.348⭐ | 25🧑⚖️ |
| Fun | 578th | 2.565⭐ | 25🧑⚖️ |
| Innovation | 223th | 3.348⭐ | 25🧑⚖️ |
| Theme | 64th | 4.043⭐ | 25🧑⚖️ |
| Graphics | 346th | 3.174⭐ | 25🧑⚖️ |
| Audio | 378th | 2.636⭐ | 24🧑⚖️ |
| Humor | 424th | 1.944⭐ | 20🧑⚖️ |
| Mood | 251th | 3.136⭐ | 24🧑⚖️ |
| Given | 32🗳️ | 6🗨️ |



- The music was bumpin! Would have loved to hear more of it, especially during gameplay
- Looks pretty good. Impressive for a Compo game, and it's really cool (for someone who is terrible with lower-level stuff) that you made it with your own engine.
Things that I don't think worked as well:
- Without much explanation in or out of game, I was initially lost as to what to do
- It's a little too forgiving; I was able to win my first run without knowing what I was doing half the time. Maybe speed up power consumption to force decisions?
- I'm not sure if this is due to some other factor, but it felt like the closer you got to a planet, the higher the required power was. This doesn't make much sense to me; if anything, it should work in the opposite direction, in order to create a fun kind of waiting game to try and minimize power consumption before the planet disappears.
Otherwise, I liked the music but the sfx for interactions gets a bit annoying over time.
Maybe it's all based on luck but it looks awesome.
Sounds are cool and work perfectly.
Polishing it with better graphics, models would be so nice :)
Nice job!
- your assets.
- the music was great.
- the ease to win :D i might dislike it if a full game, but as a game jam, i've to play lots of games in a limited time, so having little easy designed curve is appreciated from my POV.
- You made a nice use of the theme!
-m
You see I half expected there to be a some sort of a landing mode where you have to move around the planet surface collecting fuel and dodging enemies, as in Star Control, but it was all just a die roll. As such the initial adventure feel wore off real fast.
The adventure is also very short and with a a few safe probability calculations very easy too. More difficult choices are needed, especially if there is no landing mode. Some sort of events where you can lose fuel, crew and other resources too, maybe?
Ok work, a bit too simple for my taste.