Forest Of Sacrifices by Verbante

I have entered the Forest of Sacrifices to extinguish the rage of the gods against my people, But here is not like what I remember... It is infested with bugs and thorns, The goats are acting ungoatly,
Still I must continue...
Made in 72 hours by me. This is my first platformer attempt and possibly one of the shortest meroidvanias. I build this on top of godots KinematicBody2D Platformer demo (added walljump ad air dash myself). Music was done on a ukulele in less then half an hour. Programs used: Godot, Reaper, Aseprite, Krita. Have fun!
P.S: In post jam version wall jumping is easier and a particular level is harder without an ability. Also gamepad support, text revision and minor bug fixes.
| Windows | https://verbante.itch.io/forest-of-sacrifices |
| Original URL | https://ldjam.com/events/ludum-dare/43/forest-of-sacrifices |
Ratings
| Overall | 656th | 3.28⭐ | 27🧑⚖️ |
| Fun | 581th | 3.18⭐ | 27🧑⚖️ |
| Innovation | 867th | 2.7⭐ | 27🧑⚖️ |
| Theme | 954th | 2.542⭐ | 26🧑⚖️ |
| Graphics | 623th | 3.315⭐ | 29🧑⚖️ |
| Audio | 301th | 3.44⭐ | 27🧑⚖️ |
| Humor | 435th | 3.021⭐ | 26🧑⚖️ |
| Mood | 470th | 3.38⭐ | 27🧑⚖️ |
| Given | 27🗳️ | 26🗨️ |
I had fun and playing, and the homemade sound effects, and some music on top was good for the mood.
If tweak movement mechanics, this game gonna be fun)
I loved the mix between the calm music and the leafs that fall down slowly. I were in a status of absolute peacefulness while playing.
Good work indeed! :)
Just one point, I found the base jump height to be very high, which took me into spikes a lot of the time which was a tad frustrating >_<
Oh by the way, it's always a pleasure to see people make a good use of godot :)
You maaaaaaayyyy want to look into picking a more standard resolution to display your game in, though. I'm running a dual-monitor setup, both with a resolution of 2650x1440, and the game looked a little something like this:

As you can see, it kinda bleeds into my second monitor there. Not sure how that's happening, but it's also clipping off my character's current health in the bottom-left corner. :(
As for the gameplay, I definitely found it engaging enough. One suggestion I may have is, if they only attack you currently have is a straight-thrown knife attack, it's kiiiind of unfair to have the first enemies you encounter in the game be flying enemies that come at you from above. It's very difficult to kill those enemies without taking at least one point of damage if you have a limited attack toolset at the beginning.
Still though, this seems like a pretty classic Metroidvania-style game, well done!