The adventure of Fire elemental by maoap

This game is about a fire elemental that has fallen into water with dangerous fish. Your task is to find your way to fire portal before being eaten. Your hero starts at left side and portal is placed at right side. However, on the way isn´t so easy, because there is a lot of obsacles between fire elemental and portal. You must destroy them to go on their position. Some "walls" have more then one live, so you must attack more times. Your hero can get only up, down and right, but you can´t get left, because of strong stream, aquafobia and gravity of fire portal. Wall in chosen direction lost one live. If it loses all lives, fire elemental destroys it and moves to its position. Destroying walls is difficult work, especialy under water, and your hero needs food to get power for attack. He start with some fried fish, but all attack cost one fish. Fortunately (or maybe unfortunately), in this sea lives fire-eating fish, which follow your hero, but they are dangerously intelligent, so thay wait until your hero waste all power on destroying walls. Then your hero can´t defend himself. Luckilly, there are some towers, which attack fish instead of the hero and after the wave they change fish to fried fish for the hero. There are two types of towers: Fire tower with long range and dragon tower, which fire constantly, if there is fish in its range.
This game is a combination of relaxing puzzle game with tower-defense. We hope you will enjoy it :)
Controls - arrows: Up, Down, Right
Post_LD version contains: fast forward button (2x for now, becouse of some technical difficulties with rotating), restart and other buttons during the actual game
The deadly enemy - fish:

Here are screenshots of the game:


For playing online (WebGL version), please play it in fullscreen.
Ratings
| Overall | 513th | 3.515⭐ | 36🧑⚖️ |
| Fun | 713th | 3.176⭐ | 36🧑⚖️ |
| Innovation | 242th | 3.735⭐ | 36🧑⚖️ |
| Theme | 507th | 3.706⭐ | 36🧑⚖️ |
| Graphics | 1007th | 2.559⭐ | 36🧑⚖️ |
| Audio | 476th | 3.167⭐ | 35🧑⚖️ |
| Humor | 834th | 2.47⭐ | 35🧑⚖️ |
| Mood | 746th | 3.091⭐ | 35🧑⚖️ |
| Given | 94🗳️ | 7🗨️ |
- You can move up, down, or right, but not left. I assume this is to prevent the player from cutting themselves off the grid completely, but it also removes a lot of strategic depth.
- There seems to be no way to restart the game, or exit it, without dying. Given that a single misclick can screw you over this adds a lot of frustration.
- You stop the player when they run out of fish, and force them to wait until the wave is over before they can move again. This means very little of the time is spent actually playing, and most waiting for some very slow fish. I would have liked the fish to at least move a little faster, but optimally:
I'd like to be able to get a fish whenever an enemy dies (like in a classical TD) and be able to use it immediately, before the round is over. Then, the next wave starts whenever the previous wave has ended and I've used up all my fish. Also, I'd like there to be more fish rewarded per wave so I can actually make more progress than one or two blocks between waves.
I like the water animation and the tower variety, I think the hearts are a great solution since they prevent the optimal strategy from being "snake up and down to maximize the path length". I do think this game has a lot of potential; I think it just needed a lot more playtesting and balancing.
It would have been nice to be able to get a little bit more control maybe by collecting and using some powerups. This way it felt a bit like if you made one not so good choice with the path, you had no chance to win. Of course that is kind of the point of a puzzle but combined with the slow pace it was a little annoying.
But I did like your art so I didn't mind looking at it while waiting for the wave to finish =)
I liked it! It's a good combination that provides the puzzle side with some pieces of strategy. Good job!
I found fun that, in the description, you say a lot of explication for the impossibility to go left. One would have been sufficient haha :wink:
https://ldjam.com/events/ludum-dare/41/infinite-checkers