The best sacrifice by Rodrigo Denúbila

[raw]
made by Rodrigo Denúbila for LD 43 (JAM)

banner.jpg

To make your God happy is necessary a lot of sacrifice... literally!

Stay tuned for what He desires and make your best sacrifice before others do, and be God's favorite.

Instructions:

Your goal is to make as many sacrifices as possible.

For this, collect the sacrifices and take to the altar. At the top of your screen you will see what your God wants.

Use the WASD keys to move, SHIFT to run and SPACE to jump.

Use the mouse to move the camera, left button to attack and right click to scroll

What are you waiting for? Go there and make your best sacrifice!

Media

2018-12-03<em>18h29</em>38.jpg 2018-12-03<em>18h29</em>21.png 2018-12-03<em>18h30</em>37.jpg

Development Timelapse

https://www.youtube.com/watch?v=qAtCxQESLJc

Ratings

Overall 307th 3.658⭐ 40🧑‍⚖️
Fun 324th 3.5⭐ 40🧑‍⚖️
Innovation 391th 3.303⭐ 40🧑‍⚖️
Theme 124th 4.092⭐ 40🧑‍⚖️
Graphics 220th 4.053⭐ 40🧑‍⚖️
Humor 79th 3.931⭐ 38🧑‍⚖️
Mood 340th 3.541⭐ 39🧑‍⚖️
Given 39🗳️ 38🗨️

Feedback

Nikolay Zapolnov
03. Dec 2018 · 21:19 UTC
Great submission! Cool idea and very nice graphics! Although, camera controls are not very convenient on the top of the mountain.
ytaha
03. Dec 2018 · 21:29 UTC
Great game. I can see the effort that you put in. You should improve the camera controls. I found out that instead of going down i just standed in the mountain and killed everybody i faced with. And i sacrificed the things i found at the mountain. You got a 5 star from me :smile:
sickybricky
04. Dec 2018 · 14:30 UTC
The idea is great and it's really fun. Does not look very good unfortunately but still a fun time can be had. When I saw the other priests hitting me with their staffs as they were going down the mountain, I lol'd :D
Niarkou
04. Dec 2018 · 14:30 UTC
I'm impressed with all the work you've done alone in this game in so little time. I enjoyed playing the game even though I am not very skilled :D
Thank you for this game!
pandacodemaster
04. Dec 2018 · 14:36 UTC
I really loved this game, played until the end, was funny, theme fit, and felt like it would be great as a multiplayer game. Only thing I thought was lacking was the camera controls.
666
04. Dec 2018 · 15:16 UTC
Nice 3d game. And i think that you can improve this game to solid game!
🎤 Rodrigo Denúbila
04. Dec 2018 · 16:20 UTC
Hi @nikolay-zapolnov thanks for playing. What problem did you have with the camera controls? The control look fine for me, but maybe I'm just used to it.

Thanks a lot @ytaha Hahaha, nice strategy... I think this Artificial Intelligence is not that smart... haha

Hi @niarkou thanks a lot! I'm very glad you liked. I recorded a timelapse when I was developing the game, I'll post here soon

Hi @pandacodemaster thank you very much. I'm so glad you liked! My original idea was to make a multiplayer game, but unfortunatelly I hadan't time. But I'm thinking in add this feature in a post jam version

Thanks a lot @666, I'm thinking about improve this game with some features, like multiplayer.
kypello
04. Dec 2018 · 20:20 UTC
Very interesting game!
Nikolay Zapolnov
04. Dec 2018 · 20:32 UTC
@rodrigo-denubila camera was stuck on top of the mountain in one position for some reason.
🎤 Rodrigo Denúbila
04. Dec 2018 · 21:08 UTC
@nikolay-zapolnov thanks for your response. The camera should follow your character after you choose your team. When you choose the team, your character didn't apeared and the camera haven't followed him?
Nikolay Zapolnov
04. Dec 2018 · 21:16 UTC
@rodrigo-denubila i tried to play again and I understood what's the problem exactly. I am playing the HTML5 version (Chrome, MacOS) and when mouse reaches screen border, camera stops moving (even in fullscreen mode).
🎤 Rodrigo Denúbila
04. Dec 2018 · 21:55 UTC
@nikolay-zapolnov thanks, I will take a look on this! Thanks a lot
Nikolay Zapolnov
04. Dec 2018 · 21:57 UTC
@rodrigo-denubila It seems that the same problem happens for me in other Unity games. Probably some engine problem or OS issue.
Jupiter_Hadley
05. Dec 2018 · 00:49 UTC
Fun game! I included it in my compilation video series of games from the Ludum Dare, if you’d like to take a look :) https://youtu.be/qbVCRHP5Rcg
🎤 Rodrigo Denúbila
05. Dec 2018 · 01:07 UTC
Hi @jupiter-hadley I love your videos :heart:
Thanks a lot for playing my game!
velvetlobster
05. Dec 2018 · 02:57 UTC
I loved the running animation on the characters, is so cute and funny! I can see this become one of those fun games with weird controls like gang bang beasts
Arvejeitor
06. Dec 2018 · 13:28 UTC
Good entry! Art style is so nice!
Diego Burgos
08. Dec 2018 · 20:29 UTC
Gathering what the gods needs was really nice, the "pvp" phase was a really nice idea but it fels a little confusing. But Nice work, loved the characters!
ZozeR
08. Dec 2018 · 20:43 UTC
Graphics and gameplay are pretty neat I don't know if you guys built it from scratch or used assets but still, a good amount of work went into it. good job. however, I can't say the same about the concept. its just been used in too many games. there is no creativity or anything new.
🎤 Rodrigo Denúbila
10. Dec 2018 · 11:47 UTC
Thanks @velvetlobster some animations are from Mixamo. Applied to this kind of character, they looks funny :smiley:

Thanks @arvejeitor

@diego-burgos thank you, Unfortunately I had just a short time to work on AI, so the others characters of game looks a little confusing.

Thanks @zozer Yes, I worked alone and made all assets from scratch, as you can see in the timelapse video bellow. I had others ideas for the theme, who are more original and not so obvious, but I went to the simpler idea to finish in time.

https://www.youtube.com/watch?v=qAtCxQESLJc
Acr515
11. Dec 2018 · 03:37 UTC
Great concept! It had to have been difficult to put this entire 3D game together during the 72 hours, but you executed it spectacularly. My two minor gameplay complaints were the view sensitivity being too high for my liking, and the fact that the single sacrificing tower was difficult to get up, since half the map was trying to do the same thing. Also, I think that some visual feedback on physical strikes would really enhance the experience, but I haven't got any other criticisms. Fantastic job, I had a lot of fun!
🎤 Rodrigo Denúbila
11. Dec 2018 · 04:15 UTC
Hi @acr515 thanks a lot! I'm glad you liked. I agree with your complaints, I'll fix this in a future release.
julianeder33
11. Dec 2018 · 12:37 UTC
Amazing amount off assets (expecialy animations) ...very funy Game! Inovation was not so great tho... (We did something pretty similar ;D)
Matank
11. Dec 2018 · 18:44 UTC
Great game! It looks great, and has a nice play on the theme
I laughed when the god demanded human sacrifice and everyone suddenly starts killing each other :)

I found it a bit strange when I died and immediately respawned. First time it happened I wasn't sure what was going on, would be nice to have some visual indication for what's happening.
🎤 Rodrigo Denúbila
12. Dec 2018 · 02:39 UTC
Hi @julianeder33 thank you. This idea is obvious indeed :smile: , but the others ideas I had are too complex to develop in jam time.

Thank you @matank you are right about visual indication when the player die. I'll work on this on a post jam version
skiddings
12. Dec 2018 · 22:04 UTC
Having all the AI running around is cool and impressive! but they get a bit kill crazy and drop a lot of stuff. Didn't lock the cursor so on my multi monitor setup I kept clicking out of the game. But overall very impressive!
Darkwing00Duck
14. Dec 2018 · 19:58 UTC
Great idea, I especially liked the graphics and design.
Keppu
15. Dec 2018 · 05:46 UTC
Nice looking game. I like the art style. Audio is pretty great too and same goes for the use of theme.

However some few are hindering this game.

I sometimes get killed and spawn at the start little bit underground so I can't move. Maybe I got hit by others, but not entirely sure about that. Could use more feedback.

AI seems to drop a lot of stuff near the altar instead of properly sacrificing it. This leads to a lot of congestion. Camera bugs out sometimes when climbing to the altar and I can't see the character. The way up should be wider to relieve the congestion and maybe help with the camera problems.

Placing sacrifice at the altar picks stuff up from the ground at the same time. Mildly annoying.
tgiant
17. Dec 2018 · 16:09 UTC
Very good submission. You nailed it.
Good sound, excellent art and very good game play.
Bella
17. Dec 2018 · 20:16 UTC
Your idea to the theme is fun to play and I can see it having alot of potential.
I think it would be interesting to have a stamina and health bar, which are able to regenerate, so that the player has some indication on how often he can be hit by the other people and gets a better feeling for his and maybe others mortality.
Firesplash Entertainment
17. Dec 2018 · 20:47 UTC
This is a cool game it was fun to play it even though I encountered a few bugs and the cam was acting weird sometimes. Anyways keep up the good work - if you want to see how it went for me, feel free to watch tha last minutes of our LD Play&Rate Stream 3 on twitch.
🎤 Rodrigo Denúbila
19. Dec 2018 · 02:32 UTC
Thanks @skiddings unfortunately I didn't had much time to work on AI, but I'm planning to work more on this, fix some bugs, and release a new version.

Thanks @darkwing00duck :smiley:

Thanks @keppu Unfortunately I didn't had time to fix these bugs. It's hard to work alone and I think that my scope was too large

Thanks a lot @tgiant I'm so glad you liked!

@bella thanks a lot! I was planning to add this, like you suggested, but I couldn't manage this in the jam time. I'm thinking in release a new version with this features.

Hi @firesplash-entertainment thank you a lot! I saw your streaming video and I liked a lot. I saw the bugs you found and I'll work to fix then!
UnidayStudio
19. Dec 2018 · 12:21 UTC
Hey bro I can see that you put a lot of work on this project, especially in the game art! Congratulations for the entry!
🎤 Rodrigo Denúbila
19. Dec 2018 · 12:30 UTC
Hi @unidaystudio thanks a lot :smiley:
schmavery
21. Dec 2018 · 19:33 UTC
Super ambitious game and you got so much done in the time limit. I got pretty ganged up on by the AI when the human sacrifices came up and basically got killed repeatedly until the end. Maybe I'm just bad! Nice job overall :)
wdebowicz
21. Dec 2018 · 23:12 UTC
Through all the game I was thinking why I need "attack", nice twist at the end. I like the feeling of crowd of people running over the hill to the altar!
CaptainPilot
25. Dec 2018 · 23:38 UTC
Nice concept. The camera felt *really* awkward to control though