GÖLDF by CaptainPilot
Browser version available, plus Windows and MacOS builds!
Think you're good at golf? Then put your money where your balls are... were... LOOK, IT'S GOLF WITH COINS, OK?!
Each time you shoot a coin, its value reduces by $1 - when it hits 0, that coin is dead: you can't take any more shots with it! You'll also encounter obstacles that require payment to remove or use: fences cost currency to smash down, and pressure pads only trigger when coins of sufficient value sit on them. It's a mercenary world out on the GÖLDF course!
Remember: GOLD + GOLF + an umlaut for no reason = GÖLDF
Controls - Click and drag back to shoot a coin (aim and power will be shown) - Arrow keys to pan the camera around - Use "Prev" and "Next" buttons to jump camera between coins - "Reset level" if you get stuck!

All assets (art, music, SFX, code) were made from scratch during the jam by our team.
Your overall score will be shown at the end - the more $$$ the better! Let us know how you do, and let's see who can get the best score!
Ratings
| Given | 64🗳️ | 46🗨️ |
I loved the art and the music, great job on this entry :thumbsup:

I do want to note that on the Luxor level (level 5), you can take out both of the paywalls with a single 3 coin, though it is bit a tricky to line it up.
But as I said, all in all it's a great game!
Great job!
I would Just put a more dynamic background music, it gets anoying and repetitive after a few seconds...
I only missed be able to see around without having to send a "kamikaze" coin hahaha
I was a little frustrated at times with the coin physics. Mostly it felt like the best strategy was to just try over and over for the hole in one. I would have liked to see some additional timing based shots or something. That hole with the four in the middle and the two fives on the outside was nasty!
We'd definitely like to add more variation to the music if we turn this in to a full release (@ivan-garcia-filho) - it's a bit of a short loop at the moment!
Mouse movement on the camera would be big improvement (@sciman101). I think we'd look to make a mobile version if we release it as a full game, so this would be essential. Definitely something we'd look to add in.
We could probably do with refining the physics a little (@minibobbo) and smoothing our how sensitive input is. We'd found Snööker to be a really tough level too, so that one would probably move much later on in the game if we did it again.
Very well done.
Some levels are somewhat hard, but it's not boring to try again, so all is well.
Nice game. Keep up the good work.