Treasure Thrower by gamelylife

[raw]
made by gamelylife for LD 40 (JAM)

This is a game about collecting items and throw them to kill monsters or out of the room to score.

2.png

You are in a magic room spawning treasures and monsters.The treasures you collected can be the weapons to kill monsters and destroy the walls.

You need throw the treasures out of the room to score after destroying the wall.But the wall will rebuild after a while.

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Different treasures have different stats.The more treasures you collect,the slowly you walk.

Also there will be a BOSS spawning every seconds in the game,you can beat it and get a useful skill!

Controls

ASDW - Move.More weight,more slowly,

MOUSE - Aim and shoot.Last in,first out.

Tips

1.Coin is a balanced item,and the red coin is the upgrade version.

2.Knife has the highest damage to monsters but can't destroy the wall.The pickaxe is just the opposite.

3.The brown monster will run faster if you have more treasures.

4.The BOSS shoot energy balls that can destroy the treasures.Be careful!

5.There are about 9 skills you can get after killing the BOSS.They can make you stronger.

Ratings

Overall 832th 3.154⭐ 15🧑‍⚖️
Fun 663th 3.214⭐ 16🧑‍⚖️
Innovation 464th 3.286⭐ 16🧑‍⚖️
Theme 270th 3.821⭐ 16🧑‍⚖️
Graphics 1014th 2.464⭐ 16🧑‍⚖️
Audio 289th 3.5⭐ 15🧑‍⚖️
Humor 351th 3.385⭐ 15🧑‍⚖️
Mood 576th 3.269⭐ 15🧑‍⚖️
Given 13🗳️ 5🗨️

Feedback

lexi
05. Dec 2017 · 02:06 UTC
Hi, just letting you know, that your HTML5 link isn't working right now. I'll check back later to play your game!
🎤 gamelylife
05. Dec 2017 · 02:24 UTC
@lexi,Thanks for your feedback!I just used a wrong setting.It's OK now
danman113
05. Dec 2017 · 03:52 UTC
I actually kind of liked it. The gameplay and graphics were a little undercooked, but it stuck well to the theme and actually had pretty good audio.
Amir Bayareh
05. Dec 2017 · 04:45 UTC
Nice concept using a stack!

I would suggest showing the contents of it in order to decide when to shoot.
Nice game!
Mowztouch
05. Dec 2017 · 04:47 UTC
Good music! Gameplay is simple, nice entry.
secretstage
05. Dec 2017 · 05:01 UTC
The graphics are rather simple, but I like the music you chose as well as the interesting little changes you introduced to a classic style of game.
Bobo Games
05. Dec 2017 · 05:23 UTC
I really enjoyed it! It's a little challenging :)
my high score is 44!
🎤 gamelylife
06. Dec 2017 · 01:31 UTC
@amir-bayareh Thank you for the advice. This is on my to do list, I promise, within a lot of UI functions. But finally no time to finish it.

Thanks for all the playings,comments and ratings. I'll try to make a progress in next LD.
Alchemic
06. Dec 2017 · 06:49 UTC
Nice concept, I like that you have to choose between the knife or the pickaxe, and the enemy spawn indicators help out a lot. I feel like the red enemies are a bit too fast, though.
Mike Cullingham
06. Dec 2017 · 14:58 UTC
Nice game. Didn't understand I had to throw the treasure out of the room... I kept trying to run out of it. I really like your use of the theme.
🎤 gamelylife
08. Dec 2017 · 01:38 UTC
@alchemic Thanks for the feedback, I'll try to make a balance adjustment if there's a update.

@mike-cullingham This is a way to end the game in my plan, players can choose to run out or stay. Unfortunately I didn't finish this idea. Thank you for playing and the comment.
rargrave
08. Dec 2017 · 17:08 UTC
Neat concept, my issue was I couldn't tell where my mouse was. Using Edge, when my mouse was I the unity window it wouldn't show so I just had to guess which way I would be throwing things.
loveapplegames
23. Dec 2017 · 12:54 UTC
Congratulations on your original game concept! First I thought, what a strange concept. But when I started playing it, it turned out to be quite an interesting and original. I found the boss very hard to kill though. Music sounds great, did you really make it during the jam?
epb9000
27. Dec 2017 · 05:49 UTC
I loved the art here. I was laughing a bit while running around with my little :3 face. XD

The boss uses up a bit too much space, given our movement speed it's near impossible to avoid him so as to actually collect anything. The spawn indicators for enemies were a life-saver though.
conrad123
28. Dec 2017 · 18:38 UTC
I had a lot of fun playing this! The graphics need a bit of work, but this is a really cool game. Nice job.