God of Fingers (HTML5) by Dining Philosopher

[raw]
made by Dining Philosopher for LD 43 (JAM)

Sacrifices 42 of Lambs your God desires...
Keep your enemies at bay with frostbite, gale and fire!
Every Spell demands you cut a finger from your hand...
But God is Great, by force of blood regrowth He you will grant!

So what do I do?

To obtain immortality, you must sacrifice 42 lambs to the God of Fingers. The Lich Empress sends her minions to stop you. Kill them (again?) with your spells, and recover spells by sacrificing lambs.

Spells:
  • Fire 1: A single fireball
  • Fire 2: Three fireballs
  • Ice 1: A piercing shard of ice
  • Ice 2: Freezing shards in all directions
  • Storm 1: A lightning ball spirals outwards
  • Storm 2: A strong wind blows all the lambs towards you.

Note: Some keyboards may not support pressing any three keys at once (such as mine). In that case just change your controls until you get a good combination. For me, ASDF and UHJK worked.

GoF<em>goed</em>crop.png

Tools

  • Godot 3
  • GIMP

Credits

Sounds for zombies, bats, fireball, ice and lightning, wind by Lanea Zimmerman, ending 1, ending 2
Music: "Ominous Goings-On" by Eric Matyas.

Ratings

Overall 606th 3.34⭐ 27🧑‍⚖️
Fun 633th 3.12⭐ 27🧑‍⚖️
Innovation 274th 3.48⭐ 27🧑‍⚖️
Theme 311th 3.78⭐ 27🧑‍⚖️
Graphics 665th 3.22⭐ 27🧑‍⚖️
Mood 369th 3.5⭐ 26🧑‍⚖️
Given 28🗳️ 21🗨️

Feedback

foxxy
04. Dec 2018 · 18:50 UTC
Cool SFX, sensible controls. Well done!.
Neato
04. Dec 2018 · 20:20 UTC
Having your resources between enemies makes a really nice twist. The storm 1 spell is just really obnoxious so I almost always skipped it (one time I used it to kill 2 sheeps and miss 2 out of 3 enemies).
wheatleyscience
05. Dec 2018 · 00:44 UTC
cool idea, different mechanics and good use of them. but at the beginning i didn't understand sacrifice mechanic. on second play i got it. good game
christina-antoinette-neofotistou
05. Dec 2018 · 00:54 UTC
ha this was very fun! I loved the risk-reward of the storm spell that leaves you wi thout sheep.
Excellent work :D
agwblack
06. Dec 2018 · 20:35 UTC
I enjoyed this, it took me a little while to figure out how to play properly. found it quite tough. Unfortunately I didn't have the willpower to see it through to 42 sheep, does something happen? Good job, especially on sound design :-)
Papaver
08. Dec 2018 · 21:42 UTC
Nice game! The music, sound effects and colors really set the mood. The bats were a bit hard to see and also hard to kill. It took me a little while to figure out the mechanics, but then I enjoyed playing the game! Congrats :)
fizzhog
08. Dec 2018 · 22:33 UTC
Nice work. Interesting take on the theme. I like the control scheme - once you get the hang of it. Like the graphics too. Some more variety and I could see this being a popular game.
Almax
08. Dec 2018 · 23:04 UTC
Controls take a while to get the hang of, but once you're past that it's good fun! Played for a solid 10 mins but died waaaay too much :)
Tymus
08. Dec 2018 · 23:04 UTC
Nice concept and execution!
I appreciate the fact that you can continue when you die, I wouldn't have finished it without this

Some background music would have been cool but otherwise it's a solid entry :D
szabe
08. Dec 2018 · 23:22 UTC
Nice idea, but I found the controls to be very difficult and some of the tutorial is a bit confusing. Since the concept is original, I enjoyed it after a while, but I think the tutorial should be more clear and perhaps the controls should be on screen during gameplay.
nathanhoad
09. Dec 2018 · 04:18 UTC
Haha that was fun - I played it for longer than I'd like to admit :-P
Toulou
09. Dec 2018 · 17:39 UTC
It's quite original and very weird, I like it ! The controls are a bit hard to understand, but that's definitely what make this game stand out. It's far from perfect but it's definitely original and worth playing, good job.
Zetorama
09. Dec 2018 · 20:46 UTC
Funny idea and good work! I didn't get at first that you actually don't need to kill just everyone :) And I like how spells are filled in random positions, so you always need to double-check where and what to use. Unfortunately, I use Chrome, and didn't have any sounds.
LuCecyl
13. Dec 2018 · 02:34 UTC
Interesting idea.
I played in browser and the screen was not fitting well.
I loved that you put a screen to change the controls!
Nice Job!
🎤 Dining Philosopher
14. Dec 2018 · 21:06 UTC
@lucecyl Thanks for playing! In a browser you can adjust the size with ctrl+ and ctrl-
I didn't have time to figure out handling multiple resolutions in Godot yet, hopefully next time :-)
ThePirateNun
30. Dec 2018 · 23:56 UTC
Nice game! It was pretty fun, and the mechanics are pretty well made! I liked how you incorporated the theme into the gameplay. I think the game could use a slight bit more polish around the visuals and around the general feel of the game, but the core gameplay is there. Well done!