Suicide Slime Arena by Abitscared

[raw]
made by Abitscared for LD 44 (COMPO)

Get to the portal at the top of the level, use your lives to buy weapons and place bets!

| Key | Control | |---|---| | A/D | Left/Right | | K | Jump | | L | Attack |

Ratings

Given 30🗳️ 8🗨️

Feedback

Shawn Moore
29. Apr 2019 · 06:02 UTC
Hi abitscared, when I try to launch your game on itch.io I get the error "abort(114). Build with -s ASSERTIONS=1 for more info." I'm using Safari on a Mac if that helps!
🎤 Abitscared
29. Apr 2019 · 07:05 UTC
Hi Shawn, thanks for making me aware of this. I'm not able to test for Mac or Safari at the moment but I've rebuilt the project using some settings suggested in a reddit thread I found. Hopefully that fixes the issue. So far it's running on Chrome, Firefox and Opera using Windows.
Evolus
29. Apr 2019 · 10:09 UTC
I realy liked your game. The controlls are really smooth, and it's fun to play :)
Ace17
29. Apr 2019 · 10:38 UTC
Nice looking, but way too hard! I couldn't even manage to buy the sword :-/
patetfisk
29. Apr 2019 · 15:35 UTC
Wow our games are very similar
Youpeoples
29. Apr 2019 · 18:11 UTC
You have exclusively keyboard controls during gameplay. But on death you require the mouse be used to attempt again. I'd probably play this a fair bit more if it were faster to restart.
joemanaco
29. Apr 2019 · 20:51 UTC
Great art - looks really pretty. I had quite some problems with the controls. (I'm used to have the movement on my right hand, and jumping/attacking on my left hand).
RustyCrow
30. Apr 2019 · 21:16 UTC
The visuals are very smooth, i love the main character. The attention to details dose not go unnoticed, but then again i am a little pixel artist my self so :frog: I am not sure if there is supposed to be audio in this but i didn't hear any sound.
My only problem was the ability to reset. It needs to be quick if you are going to die alot quickly. I would maybe even dedicate a button to it. But your game has a type of progression so i can see how that may case a issue. All around a every good entry to you first LD, Welcome to the family DUDE :frog: :gun:
PixScope
01. May 2019 · 21:20 UTC
I love it !
RedZ0ner
01. May 2019 · 21:29 UTC
Quite a nice game. Couldn't get the hang of the timing of the normal attack. But with just evading and betting I was almost able to buy a weapone. Then I lost it all in a bet.

Then i didn't feel like playing anymore.
cogcomp
02. May 2019 · 17:51 UTC
Really nice well made game. Though I have to agree with @redz0ner that it's really hard to get the hang on the normal attack. Well done!
Paul Nadan
02. May 2019 · 19:18 UTC
Neat game! I wish that there was more variety in levels, but for a game jam entry it still felt nice and polished. It also sometimes seemed like the best strategy was to just wait around on the starting platform and spam attack until all the slimes died, I'm not sure if that was intentional or not. Overall though it was a fun experience, great work!
Suchista
02. May 2019 · 21:07 UTC
Fun gameplay, very good art. Waiting for the slimes to die after your death could be made quicker. Overall, solid work, I like it.
Baby Dino Herd
03. May 2019 · 04:47 UTC
Excellent presentation and smooths controls! I'm _really_ impressed with the pixel art on display here; it really helps all the elements of the game fit together very nicely. I found it a little challenging, though, and quicker restarts (not having to use the mouse) might help.
Black Flag
03. May 2019 · 19:03 UTC
I really liked the system of buying weapons with your lives as it really fit the theme, I also thought the pixel art graphics were well made! Overall, this is a really good game jam entry!
DataGreed
03. May 2019 · 19:17 UTC
Loved the art and animation. The first levels are way too easy - just jump to the side, wait for the center platform to clear from slimes and get back.
The punch attack is pretty useless, so I just avoided slimes before getting a sword.

I guess the way to tune up the difficulty would be making slime spawn constantly not only at the beginning.