Fading Points by SMILEY_4_
Try to stop the evil red points from reaching your base by placing obstacles in their way while the world falls apart and you slowly loose your resources.
A small puzzle/tower-defence game with endless mode.

- Download (.jar): https://drive.google.com/file/d/0B5fps9CBRoOJbzZ5TGI0dEg5azQ/view?usp=sharing
- Download (.exe): https://drive.google.com/file/d/0B5fps9CBRoOJVmQ2bnpDS2lqSWs/view?usp=sharing
This was my first Ludum Dare and I didn't have much time ( about 6 hours :) ) so its a more simple game. But I had fun developing it and I hope you enjoy playing it. :)
HOW TO PLAY:
Every time you press space the red points move towards the big blue point on the shortest path. Prevent them from reaching their destination by creating bottlenecks with walls/gray points (right mouse button) or destroy the enemies by letting them walk into a line between two blue points. You can place and remove blue points with the left mouse button. But pay attention! You only have a limited amount of blue points and if the red ones hit them directly they dissapear.
- Space: Next Step
- Left Mouse Button: place/remove blue points
- Right Mouse Button: place Walls (gray points)
- Enter: Generate New Level
- R: Reset Level
| Windows | https://drive.google.com/file/d/0B5fps9CBRoOJVmQ2bnpDS2lqSWs/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/39/fading-points |
Ratings
| Overall | 211th | 3.519⭐ | 54🧑⚖️ |
| Fun | 283th | 3.25⭐ | 54🧑⚖️ |
| Innovation | 69th | 3.827⭐ | 54🧑⚖️ |
| Theme | 651th | 2.038⭐ | 54🧑⚖️ |
| Graphics | 235th | 3.5⭐ | 54🧑⚖️ |
| Mood | 488th | 2.574⭐ | 49🧑⚖️ |
| Given | 72🗳️ | 11🗨️ |
Anyways, great game for your first Ludum Dare! I certainly had fun and enjoyed playing through the tutorial + a couple levels!
I would have appreciated some animation of the movement of the enemies but otherwise a challenging, strategic, solid little game.
The graphics are simple, but look very polished. The gameplay is fun, but the button placement is very weird. Why do I have to switch between Space and Enter for starting and switching the level? That's really annoying.
The puzzle design isn't bad at all. Was pretty challenging and I think this could be made into a full game.
What's missing is a bit more visual feedback. Like going into the goal should at least spawn some particle effects or something, so I know I reached the goal.
Overall I enjoyed it though.
Nice simple jam game.
It's good though!
The lack of audio is a little sad and I don't see how it relates to the theme in any way.
also I didn't get the pattern of grey dots disappearing.
Graphics are nice and simple. They convey most everything the player needs to know well, although I would have liked something to tell me how many right clicks I had remaining.
The game was fun as a puzzle game, but I could tell it would get dull relatively quickly. Personally, I stopped playing it before I really ran into that, so it wasn't too big a deal for me.
I didn't find the game very well fit the theme, unless that's supposed to be how/why the grey walls keep disappearing.
I ran into a bug that broke one specific level, but could easily break any level: Small red dots appear to not realize that the large red dot is not navigable. I had the situation pictured below where one red dot was stuck behind the large red dot and would never move itself from behind it, so I could never destroy it. Not a very big issue, unlikely, and definitely not game-breaking, but it is level-breaking, and it shouldn't be too hard to fix. 
The puzzles appear to be randomly generated, which lead to some interesting (nearly impossible) first puzzles after learning the mechanics. The game feels almost too easy on almost all the larger puzzles (it's easy to split up enemies and set up walls to destroy each one at a time) and extremely difficult on smaller ones. I never found myself actually using the second of blue dots, as the usual strategy tends to be bottleneck on one route and destroy anything that comes through while hoping your grey walls hold up. As a side note, it would be interesting to change up the pathfinding algorithms from time to time to keep the enemy dots from being totally predictable when there are multiple optimal routes, and the game could definitely be improved with some better random level generation (look into some maze generation or terrain generation methods, some may suite this game well)
Overall a very interesting game that just needs some more polish and TLC to really shine.
I'm not quite sure how this relates to the theme, to be honest.
Really impressive what you achieved in 6 hours!
This is a really and unique challenging game with a great concept and cool visuals.
The random disappear of the grey bubbles makes it a little bit unpredictable... I think they should disappear but in a specific way every time so you can react accordingly!
BTW nice game, keep up the good work! :)
I ran the game on macOS and it works fine, although I think it didn't register my mouse clicks at first (can't reproduce).