Running Out of Space LDJ42 by Ismael Rodriguez
LDJam42 Entry.
Didn't start working on this until LATE Saturday night. Finishing up early Monday morning.
It's 4:30am...I'm uploading this and going to bed! :P!(/game/img?e=LD42&gid=41748&u=raw/cdb/31/z/17473.png)
| HTML5 (web) | https://ismaelrodriguez.itch.io/runningoutofspace |
| Original URL | https://ldjam.com/events/ludum-dare/42/running-out-of-space-ldj42 |
Ratings
| Overall | 107th | 3.925⭐ | 22🧑⚖️ |
| Fun | 27th | 4.125⭐ | 22🧑⚖️ |
| Innovation | 79th | 3.895⭐ | 21🧑⚖️ |
| Theme | 99th | 4.105⭐ | 21🧑⚖️ |
| Graphics | 391th | 3.725⭐ | 22🧑⚖️ |
| Audio | 128th | 3.775⭐ | 22🧑⚖️ |
| Given | 11🗳️ | 21🗨️ |
Music and graphich wise it was totally fine, although the font didn't fit, if that would be more pixel art-ish that would help. Maybe I enjoy too much how cruel that poor robot dies.
Did you write the song? The music was great.
Things did get awkward when I was carrying a box and wanted to set it down. The only option is to throw it, which is not very precise. Perhaps an option to set the box down where the robot is standing, teleporting him on top of it, would have made the gameplay a little less frustrating.
I really enjoyed playing your game. It's incredible that you managed to do it all yourself in less than 2 days. Just needs a better title :)
@mark-usmiani Controls were pretty intuitive to me. Was it the mouse and keyboard? Or lift and throw being 1 input?
@balka Yeah the walls on the sides are a problem. I had some ideas on how to fix it. Pistons that pushed them back in, or special explosive boxes, or even allowing the screen to wrap.
The speed the boxes dropped was just because I didn't think people would play more than once or twice anyway. I just wanted to get the idea out there, probably could have balanced it better though.
@jamison Thanks for playing. I have another project I'm working on now, this was a nice Jam break. I may return to this idea after though.
I did make the music too! Glad you liked it!
@iamsodarncool Yeah I thought about adding ability to drop boxes down. Just one of those things I had to leave out to meet the deadline. Something I'll add if I return to the project.
Everyone knows coming up with a title is the hardest part of game-dev lol
Pretty good across the board and I had a lot of fun, though I'm pretty bad at it lol.
The difficulty seemed suddenly increased after about ten to twenty blocks. This might need more adjusted.