An Fhicheall Mhór (Grand Chess) by Artur Hawkwing
This is Grand Chess—an RPG-meets-chess that will push you to your limits. You will be journeying through a variety of levels with you King and other chess pieces you take along the way. Will you be able to make it? If you aren’t willing to sacrifice a few pieces along the way, you will have a very, very hard time winning.
Controls:
Click a piece—select it
Click on a highlighted square one a piece is selected—move to that square
The places you can move will be shown in red if you can move and capture there, blue if you can move and not capture there, and green if the square is ‘on they way’ but you cannot move to it.
**If you capture a piece you keep it in the next levels until it dies
Goal:
Get to the yellow tile at the end of the stage to advance to the next one. Pass the final level to win!
Good luck!
As Gaeilge:
An Fhicheall Mhór
Seo é An Fhicheall Mhór—cluiche fichille an-dheacair! Beidh tú ag dul trí cúpla leibhéil leis an Rí agus bail píosaí fichille eile. An féidir leat dul trí gach stáitse? Mura mbeadh tú ag íobairt cúpla píosaí atá agat, níl beidh tú in ann bua a bheith.
Chun rialaigh an cluiche:
Cliceáil ar píosa—roghnaigh píosa
Cliceáil ar leacán curtha chun suntais--bog an píosa go dtí an leacán sin
Má tá leacán curtha chun suntais dearg, is féidir leat dul nó aimsiú ann, má tá sé gorm, ach amháin dul ann, má tá sé uaine, ach amháin bog tríd.
**Má gabhann tú aon píosa beidh sé agat sa leibhéil eile nuair atá sé beo
Dúshlán:
Dul go dtí an leacán buí os comhair an leacán tosú. Déan gach leibhéal chun an deireadh!
Go n-éirí an t-ádh leat!

I could not hear the music as I am not in a place where I can havve the audio on but I'll test it back later to note the sound.
The commentary can seems a bit harsh and I am sorry if so because it is not what I intended: I really enjoyed the game overall and really loved the idea of a RPG-Chess
* EDIT for the sound: the looping moment isn't always really smooth but a good sound overall
You could add a respawn system to restart game without opening game again.
@wyatt
I will update the write up so it is more clear, thanks!
@link
I completely agree—that’s on the list of features to add!
@vivien-fargette
Thank you very much! I did not realize how out-of-place the pawn colors would look. I actually did that to indicate the straight moves are only for moving, not attack, but I should have mentioed that before. I’ll add that in to the write up!
@chaosed0 I did not realize that until after the deadline. I’d love to add in checkpoints at some point for a post LD, because you are right that having to restart is quite hard on the player.
Thanks to everyone here for playing—I really value all for you feedback!
But the idea is cool, and the race against the other pieces is kinda exciting.
I found controls a bit wrong though. Especially what AI does. They can instantly kill you while you're not entirely seeing where they will land in next turn - so timing can be quite frustrating in some levels.
Anyways, good job and congratulations of making an entry!
Got on the yellow square -> lost
Took a rook, moved into an empty square -> lost
moved two squares from the start -> lost.
Had a bishop run through me and didnt lose..
got through a few levels but didn't feel like continuing after having to close the game everytime anything causes me to lose.
@baktillus @iamsodarncool you die when you are in an enemy's range and it moves to kill you. The reason it seems like there is no reason is that the movement is not shown (a bug I did not have time to address) before you are killed.
Death is not triggered by collision, but by the enemy's intention to attack you. So even if an enemy moves through you, you may live; but if they see you and attack, you die. It is a bit awkward (something I would like to fix), but I had to go with it for now.
In my windows version, I haven't any other piece, and my king is weak.
The game seem very hard like that.
All my square are red, after 6 try, i didn't succeed in the second level :)
The game over pannel with only quit button is a bit frustrating.
However, the concept is interesting and your take the time to make a 3D (2D) Game.
Great job.
It was very annoying having to start from scratch every time, but all in all, a good initial execution.
I enjoyed my time with this, though the captiuring mechanic is slightly iffy - I captured a piece (a horsie), which then still killed my king. Also, the capturing for pawns seems weird, unless that was *en passant*, which I never really got...