Tower Builders by cheetah
Description
Hi!
Let's go straight to the point. We need to build the highest tower in the world, but we need to do it as fast as possible, so we must sacrifice quality for the speed. There is an indicator at the top, the more time is left on it, the more points you get for the block. Hit Space button to release block, but beware, it's a bit windy here. You can continue building until five blocks falls. Hold Z to observe the whole tower.
Good luck! (Press return to continue)
Gameplay

Had only a few hours on monday, so made this simple game, almost in one shot.
| HTML5 (web) | https://cheetah.github.io/ld43/ |
| Source code | https://github.com/cheetah/LudumDare43 |
| Original URL | https://ldjam.com/events/ludum-dare/43/tower-builders |
Ratings
| Overall | 932th | 2.864⭐ | 24🧑⚖️ |
| Fun | 688th | 3.045⭐ | 24🧑⚖️ |
| Innovation | 925th | 2.591⭐ | 24🧑⚖️ |
| Theme | 920th | 2.69⭐ | 23🧑⚖️ |
| Graphics | 952th | 2⭐ | 24🧑⚖️ |
| Humor | 793th | 2.238⭐ | 23🧑⚖️ |
| Mood | 976th | 2.119⭐ | 23🧑⚖️ |
| Given | 32🗳️ | 6🗨️ |
This is great progress for a one shot development session! I would love to see this developed further.
As already mentioned, wind blows were unpredictable, and felt really unfair. Also, when tower is about to fall, you can just spam blocks and earn free points.
Points should be added after block lands on a tower and it's still stable or at least when the block makes contact with the tower - not when it reaches some treshhold.
On the other hand, balance is quite good, 10 points for infinite time, 40-50 for really quick drop - there's good rewarded for undertaken risk, and waiting forever doesn't really make game easier.
Block stability is also in a very good state - it doesn't fall apart too easily, neither is too stable.
Funny entry which fits the theme well.
Graphics are precisely what they need to be. Didn't realise immediately I had lives because I was too busy looking at the next block, but the UI spoke for itself once I actually took a look at it. :p A minor UX nitpick is that it was a bit weird to press enter to dismiss the first dialogue but R for the one in between games.
The physics were predictable so it felt great to play. I think with a little touch-up here and there (notably adding music and sound effects and some graphical effects sugar, and perhaps tuning the randomness of the wind just a bit) this could be turned into something quite cool post-jam!
Great work! The fact that your interpretation of the theme was something I hadn't seen before or even thought about while most games go for the most obvious one really stood out to me, so you definitely get five stars in that category! ⭐️⭐️⭐️⭐️⭐️