Tower Builders by cheetah

[raw]
made by cheetah for LD 43 (JAM)

Description

Hi!

Let's go straight to the point. We need to build the highest tower in the world, but we need to do it as fast as possible, so we must sacrifice quality for the speed. There is an indicator at the top, the more time is left on it, the more points you get for the block. Hit Space button to release block, but beware, it's a bit windy here. You can continue building until five blocks falls. Hold Z to observe the whole tower.

Good luck! (Press return to continue)

Gameplay

Screenshot 2018-12-03 18.30.58.png

Had only a few hours on monday, so made this simple game, almost in one shot.

Ratings

Overall 932th 2.864⭐ 24🧑‍⚖️
Fun 688th 3.045⭐ 24🧑‍⚖️
Innovation 925th 2.591⭐ 24🧑‍⚖️
Theme 920th 2.69⭐ 23🧑‍⚖️
Graphics 952th 2⭐ 24🧑‍⚖️
Humor 793th 2.238⭐ 23🧑‍⚖️
Mood 976th 2.119⭐ 23🧑‍⚖️
Given 32🗳️ 6🗨️

Feedback

Lucc
03. Dec 2018 · 23:16 UTC
I like the mix of the swinging mechanic and physics based stacking, with some more graphics this could be a great game
Drekler
08. Dec 2018 · 22:03 UTC
I really like your proof of concept here! This reminds me a lot of Jenga. I enjoyed the physics and swinging mechanics. My only complaint is that some of the jerky wind changes felt a little unfair.

This is great progress for a one shot development session! I would love to see this developed further.
arron-fowler
13. Dec 2018 · 10:33 UTC
Whilst being very simple, it does work well and has good replay value.
Psychedelia
29. Dec 2018 · 13:21 UTC
I had solid fun with my not that solid towers.
Bartol44
29. Dec 2018 · 13:45 UTC
This is a very good idea for a mobile game.
As already mentioned, wind blows were unpredictable, and felt really unfair. Also, when tower is about to fall, you can just spam blocks and earn free points.
Points should be added after block lands on a tower and it's still stable or at least when the block makes contact with the tower - not when it reaches some treshhold.

On the other hand, balance is quite good, 10 points for infinite time, 40-50 for really quick drop - there's good rewarded for undertaken risk, and waiting forever doesn't really make game easier.
Block stability is also in a very good state - it doesn't fall apart too easily, neither is too stable.
drkr
29. Dec 2018 · 14:35 UTC
I thought the wind was a bug, it's really jerky.
OrionDark7
30. Dec 2018 · 00:08 UTC
Challenging Game! I liked the concept, and these types of mini-game style games are my jam (pun intended). Graphics could use some work, as it was just solid colors. I liked the detailed info at the beginning to tell me how to play the game. Good job!
yopox
30. Dec 2018 · 13:28 UTC
Haha it has a really nice tricky towers vibe to it !
Funny entry which fits the theme well.
Ava Skoog
30. Dec 2018 · 14:59 UTC
Wow! Excellent use of the few hours you put into this. So simple yet addictive and lots of fun. It has the "Tetris appeal", I guess. 💃 After a couple of rounds it becomes very clear that you hit the mark on the theme as well: sacrifice points in favour of not tipping the tower over.

Graphics are precisely what they need to be. Didn't realise immediately I had lives because I was too busy looking at the next block, but the UI spoke for itself once I actually took a look at it. :p A minor UX nitpick is that it was a bit weird to press enter to dismiss the first dialogue but R for the one in between games.

The physics were predictable so it felt great to play. I think with a little touch-up here and there (notably adding music and sound effects and some graphical effects sugar, and perhaps tuning the randomness of the wind just a bit) this could be turned into something quite cool post-jam!

Great work! The fact that your interpretation of the theme was something I hadn't seen before or even thought about while most games go for the most obvious one really stood out to me, so you definitely get five stars in that category! ⭐️⭐️⭐️⭐️⭐️
ThePirateNun
31. Dec 2018 · 01:26 UTC
For only a little bit of time, this is a great submission! It was fun to play, and I think with some more development it could be a really cool full game! The simplicity was nice, and it was very easy to pick up on the gameplay. Nice Job!