{"author_link":"\/users\/icxon","author_name":"icxon","author_uid":"1000482","comments":[{"author_name":"halfmule","author_uid":"1114116","time":"2019-04-30T09:32:42Z","epoch":1556616762,"modified":1556616762,"text":"Great art direction and great mood!\n\nI cannot say much more as my laptop appears to be too slow to run it","likes":0,"format":"md"},{"author_name":"Ananda","author_uid":"1005618","time":"2019-04-30T09:38:31Z","epoch":1556617111,"modified":1556617111,"text":"Very cool design it made me want to keep playing :) Constructive feedback, the most uncomfortable thing about the game was that units deselect themselves after moving and all the times I was clicking unit > click place to go > click the same unit > click place to go farther. It'd be more intuitive if units deselected when you select a different unit or right click on an empty space","likes":1,"format":"md"},{"author_name":"Valden","author_uid":"1078091","time":"2019-04-30T09:39:50Z","epoch":1556617190,"modified":1556617190,"text":"Really nice game ! The controls are a bit cumbersome but the gameplay is interesting and challenging. Gatherin the blood at the end of each round is kinda tedious, but it's the only issue I had with the game. The graphics feels well polish and the audio sets the mood perfectly. Well done !","likes":1,"format":"md"},{"author_name":"inkyglow","author_uid":"1105342","time":"2019-04-30T09:40:34Z","epoch":1556617234,"modified":1556617234,"text":"Wow, the art style + atmosphere is great! I really love the painted art for the shopkeeper. One bit of feedback, a wee bit into the wave it starts hogging the gpu and framerate drops hard. Apart from that, cool game :smiley:","likes":0,"format":"md"},{"author_name":"Yursa","author_uid":"1100625","time":"2019-04-30T09:51:32Z","epoch":1556617892,"modified":1556617892,"text":"It is played on glory. I have not seen yet for so many finished games for jam. Great. Mood music and visual. It all came together.","likes":0,"format":"md"},{"author_name":"Roidz","author_uid":"1075271","time":"2019-04-30T11:49:21Z","epoch":1556624961,"modified":1556624961,"text":"I agree, this is a great game. \nWould love to select multiple heroes at once. \n\nAmazing what some people can do in just a few days! Excellent entry!\n","likes":0,"format":"md"},{"author_name":"FlyWolfe","author_uid":"1141629","time":"2019-04-30T11:52:01Z","epoch":1556625121,"modified":1556625121,"text":"Loved the atmosphere of the game. You really took the art, sound, and gameplay and forged them into something unique. There was an issue when I tried to give the incinerator to one of my units and the game crashed, but it was really fun up until then! Really, incredible job! I'd love to play more like this.\n\nSome constructive feedback: It would be really nice to select all units at the same time. I would also like to keep a unit selected after I move him (but have the time continue at normal speed); it's a bit annoying to click move click move etc. And finally, I would personally like some music while playing, maybe something that gets more intense the more enemies that are around.\n\nAgain, super game, I loved it!","likes":1,"format":"md"},{"author_name":"MelanieE","author_uid":"1147179","time":"2019-04-30T11:59:59Z","epoch":1556625599,"modified":1556625599,"text":"Very good game! The mood is really nice. I love the graphics, the concept. It fits the theme perfectly!\n\nI just agree with what has been said about the way unit selection works. It's a bit annoying to have to select each time instead of keeping a unit selected until you want to change.\n\nApart from that, again, you did a very good job! \n","likes":0,"format":"md"},{"author_name":"Qwantumline","author_uid":"1147230","time":"2019-04-30T12:39:33Z","epoch":1556627973,"modified":1556627973,"text":"Beautiful game with nice interface.","likes":0,"format":"md"},{"author_name":"Qwantumline","author_uid":"1147230","time":"2019-04-30T12:39:33Z","epoch":1556627973,"modified":1556627973,"text":"Beautiful game with nice interface.","likes":0,"format":"md"},{"author_name":"Enver Arco","author_uid":"1024922","time":"2019-04-30T16:19:16Z","epoch":1556641156,"modified":1556641156,"text":"Nice mood and atmosphere, its a little clunky when moving your guys around, sometimes you can't see them all in the same screen, also got a bit annoying that I would lose my selection every time I moved a guy","likes":0,"format":"md"},{"author_name":"Corbak","author_uid":"1074319","time":"2019-05-01T07:58:17Z","epoch":1556697497,"modified":1556697497,"text":"I loved the game and the aesthetic of it! At first it was a bit challenging to clcik and move your players because it's not very intuitive, you need to click on them each time for a move, but this little detail gets wiped out with the cool machanics and the shop behind it. I had a good laugh each time I went to the shop screen when I see the priest-doctor making incantation, ahah. Anyway, good game!","likes":0,"format":"md"},{"author_name":"Shunaky","author_uid":"1147632","time":"2019-05-01T09:23:10Z","epoch":1556702590,"modified":1556702590,"text":"The web version is really laggy, so I downloaded the game and tried it out.\n\nThe game is AWESOME!!\nBug i saw some bugs and issues: \n- The Kill count doesn't work.\n- When switching all the time in between the characters, this slowdown in time gets annoying\n- The Camera movement is too slow when the characters are far away from each other\n\nGreat work, bro!","likes":1,"format":"md"},{"author_name":"Solah","author_uid":"1033249","time":"2019-05-01T15:54:19Z","epoch":1556726059,"modified":1556726059,"text":"The mood and graphics are amazing, but I think the game lacks of ergonomics and could be more balanced too. Good job anyway!","likes":0,"format":"md"},{"author_name":"wojciech","author_uid":"1086731","time":"2019-05-01T19:00:38Z","epoch":1556737238,"modified":1556737257,"text":"This game was fun. It looks quite nice. I like the theme, especially the cultists with the plague doctors' masks. What to improve on? \n\n- The controls\n\nI was okay with clicking to move but I hated that on each click my character was deselected. If the character stayed selected it would be perfect. I also liked the slowing of time on character. \n\n- Kiting\n\nI was able to just run around and kite the monsters not caring for the church which took away from the narrative that I should be defending it. I'd recommend adding a poisonous cloud since we have plague doctors. The farther they are from the church the more poison\/plague. They can survive in it for a while but not long. This way you could force players to defend the church\n\n- Weapons\n\nI got to the flamethrower and I have to say it was a downgrade from the repeator crossbow since with the crossbow you could shoot while running while with the flames you had to stop, meaning I downgraded instead of upgrading.\n\nOverall this was a fun experience and with nice setting. A project worth polishing up with those little things.","likes":1,"format":"md"},{"author_name":"Ana Soboleski","author_uid":"1151196","time":"2019-05-01T20:37:34Z","epoch":1556743054,"modified":1556743054,"text":"The art is super charming, the only problem for me was that the controls could be a bit more intuitive, but overall it's a great game!","likes":1,"format":"md"},{"author_name":"Jeljo","author_uid":"1147880","time":"2019-05-01T22:23:00Z","epoch":1556749380,"modified":1556749380,"text":"The art and mood were great, they were like chibi plague doctors.\nI didn't get to play the offline version, but the online version quickly started lagging when there was anything going on.\nThe deselecting of units after you move them made my 1 key tired :)\nYou could have the blood autocollect at the end of the round.\nHaving to sacrifice hitpoints for upgrades is a great idea.\n\nOverall, great concept, decent execution control-wise, great mood-wise.","likes":1,"format":"md"},{"author_name":"moi93101","author_uid":"1137511","time":"2019-05-01T23:09:32Z","epoch":1556752172,"modified":1556752172,"text":"It was a loooot laggy (more complicated, sometime there were speed-up.....) and maybe controls are not easy to handle (because of the unselect of character after move)\n\nBut, I liked graphismes and mood !","likes":0,"format":"md"},{"author_name":"Jorne","author_uid":"1146386","time":"2019-05-01T23:33:06Z","epoch":1556753586,"modified":1556753586,"text":"I love games like this! The mood was exactly right and it was not easy to make a choice between having more health or more power. I feel the same about the controls as the other commenters, please don't deselect after move and maybe allow multiselect and -move somehow. Also, the camera moved a bit too slow.\nIn any case, good idea and very nicely designed!","likes":2,"format":"md"},{"author_name":"Rakowu","author_uid":"1042060","time":"2019-05-02T06:02:28Z","epoch":1556776948,"modified":1556776948,"text":"I love you artwork. Should have read first the controller instruction xD Like also the particles from the monster and tha banner inside the shop.","likes":0,"format":"md"},{"author_name":"benmcnelly","author_uid":"1006122","time":"2019-05-02T06:20:40Z","epoch":1556778040,"modified":1556778040,"text":"Nailed the mood!","likes":0,"format":"md"},{"author_name":"Fahim Faysal","author_uid":"1050872","time":"2019-05-02T07:06:45Z","epoch":1556780805,"modified":1556780805,"text":"Great job on the graphics and music, really sets up the mood. The only audio cue that is missing is some sort of sound to indicate that the round is over. Maybe some sort of deep sound like a bell tolling. That'd work well with the music The artstyle is lovely too. The amount of polish here is staggering.\n\nI like the slowdown effect when a character is selected.\n\nAs others have noted, the controls are a bit awkward. When things get hectic, it's hard to select units. Some sort of multi select would be nice, or small portraits for each character so that  I don't have to click on the models.Theses are mostly QOL changes. So the fact that I'm mentioning them means that you've got a solid base.\n\nThe fixed camera angle is indeed aesthetically pleasing. But I think it gets in the way of gameplay.\n\nOverall, great entry!\n\nNote: I played the web version so some of the problems I faced might have been due to lag.","likes":1,"format":"md"},{"author_name":"Shunaky","author_uid":"1147632","time":"2019-05-02T08:52:32Z","epoch":1556787152,"modified":1556787152,"text":"I just noticed one thing, the priest is hiding in the church and want YOU to pay for the items you use while protecting HIM from dying?? Just let him die and take all the items hahahaa","likes":2,"format":"md"},{"author_name":"Trevor Shoe","author_uid":"1141090","time":"2019-05-02T15:28:39Z","epoch":1556810919,"modified":1556810951,"text":"Cute game, upgrading my weapons felt impactful and cool. The deselect-after-move thing was kinda a deal breaker, especially in terms of wanting to pick up all those health drops. I wanted them, but I just wasn't willing to do the click work. Putting some magnetism on them would be nice, so they'd draw to your character within a radius. The radial health meters below the characters are clever, but could be much brighter. \n\nLove the art overall, and especially in the shop UI. Reminds me a bit of Slay The Spire. VFX of the enemies dying was particularly cool.\n\nNice work!","likes":0,"format":"md"},{"author_name":"fazz","author_uid":"1035611","time":"2019-05-03T08:11:20Z","epoch":1556871080,"modified":1556871080,"text":"Really atmospheric. Love the design of the plague zombie creatures.","likes":0,"format":"md"},{"author_name":"wolar","author_uid":"1001336","time":"2019-05-03T17:35:19Z","epoch":1556904919,"modified":1556904967,"text":"Very nice game, one of the best I've seen so far overall and probably the best graphics and moods I've seen so far. Great Job! I also have some feedback\n- It took me some time to realize that those red things that others drop are health, I was like ok nice I'm spending health but how do I regain it?\n- It would be very nice if that health could kind of collect itself at the end of the level, I've spent like 20% of the time playing collecting health after the level end\n- Camera controls would be good (or better automatic camera handling) because sometimes it happent to me that I was focus on one of my guys why I was unable see the other two.. Also sometimes it was hard to see what's coming if camera was in the wrong position.\n\nBut that was just constructive feedback, overall one of the best games I've seen so far.","likes":1,"format":"md"},{"author_name":"AwesomeAlliterationAlliance","author_uid":"1014368","time":"2019-05-03T20:57:44Z","epoch":1556917064,"modified":1556917064,"text":"Nice to find you again this Ludum Dare!\nThat was a pretty nice experience! This game is very well put together. The concept is great and fits really nicely into the theme, the artstyle (especially with all the different enemies) is amazing and makes for a unique and great athmosphere. The upgrade system was one of my favorite aspects, because the descicions made there, were very meaningful. I nearly made it through the 5th day, but the amount of enemies was too much to handle for me at this moment. \nAll in all: Great job!","likes":1,"format":"md"},{"author_name":"Fear Games","author_uid":"1138513","time":"2019-05-05T08:32:38Z","epoch":1557045158,"modified":1557045158,"text":"Wow really good looking game. Thoroughly enjoyed the concept, the selling your blood worked with the theme.","likes":1,"format":"md"},{"author_name":"cakemonitor","author_uid":"1001798","time":"2019-05-05T09:42:12Z","epoch":1557049332,"modified":1557049332,"text":"This is one of the most fun games I've played from this LD so far, good job! It would be good if the health pick-ups had a bigger hit-box because I sometimes had to walk over the same one three times before I could actually pick it up! The game became a little easy when I realised that I could just kite the enemies around. Maybe consider using a few enemies that are a lot faster than the players to force use of grenades\/traps. Also, It'd be good if my units stayed selected even after I'd told them to move, and for me to be able to select several at once (say, via shift-select or box-dragging). As it was it seemed the main challenge in the game was fighting against the control scheme: rapidly pressing 1-right-click-2-right-click-3-right-click-4-right-click...","likes":1,"format":"md"},{"author_name":"HAUO","author_uid":"1091668","time":"2019-05-05T10:15:29Z","epoch":1557051329,"modified":1557051329,"text":"Great mood and a very nice presentation. Love that you went with a RTS style control that's rather rare for a Jam-game of any kind. You managed to cram so much content in this, several enemies (with some great designs), several weapons etc. The slow-mo function works very well with making me actually use the rts control somewhat effectively, without that it would have been way to fast for that type of control.\nThe theme itself was represented rather strait-forward, which I have no issues with, and while the balance at the moment is a bit iffy (its very easy to out-run the enemies), you can feel the trade-of being there \"Do I want to stay more safe? or do I want more firepower?\".\nWould have liked if the blood-orbs did auto-collect at the end, that was a bit irritating to pickup after the later blood-baths :)\nGreat work!","likes":1,"format":"md"},{"author_name":"fidrik","author_uid":"1005006","time":"2019-05-05T10:22:15Z","epoch":1557051735,"modified":1557051735,"text":"Great game and so much for a jam, nice job. would be great to select both characters at once. the slow down time really helped to make decisions like throwing grenades.","likes":0,"format":"md"},{"author_name":"oillen","author_uid":"1006984","time":"2019-05-05T14:33:27Z","epoch":1557066807,"modified":1557066807,"text":"Wow, this game is gooood, well done. Nice \"little\" tactical RTS - it could be better, if it would have better (more extensive) controls, but we are talking about perfection in a jam right now :dvd: \n","likes":1,"format":"md"},{"author_name":"PabloTitan","author_uid":"1140335","time":"2019-05-05T17:36:04Z","epoch":1557077764,"modified":1557077764,"text":"In web browser it was laggy for me, but I read the description, downloaded it and played - why? Because it seemed to be very polished and beautiful - and in the end - it really was! I'm happy I gave it a chance, because it's one of the best games I've seen here, seems like a completed one, nice job!","likes":1,"format":"md"}],"format":"md","images":["ld44\/143329-aae044717d85763905de0913fd0c1249.jpg"],"links":[{"url":"https:\/\/graal.itch.io\/once-upon-a-plague","text":"HTML5 (web)"},{"url":"https:\/\/graal.itch.io\/once-upon-a-plague","text":"Windows"},{"url":"https:\/\/graal.itch.io\/once-upon-a-plague","text":"macOS"},{"url":"https:\/\/graal.itch.io\/once-upon-a-plague","text":"Linux"},{"url":"https:\/\/bitbucket.org\/volcanicgiraffe\/ld44","text":"Source code"}],"metadata":{"g_key":"41709","g_author":"1000482","g_event":"LD44","g_eventkey":"75","g_subevent":"JAM","g_urlkey":"255028","g_title":"Once Upon A Plague","g_status":"USEAR3","g_place":"99999","g_commentcount":"33","g_site2_node_id":"143329","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0.698328"},"nds":{"n_key":"143329","n_urlkey":"255028","n_parent":"139254","n_path":"\/events\/ludum-dare\/44\/once-upon-a-plague","n_slug":"once-upon-a-plague","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"482","n_created":"1555877613","n_modified":"1557021103","n_version":"472180","n_status":"COMMIT"},"node":{"id":143329,"parent":139254,"superparent":9,"author":482,"type":"item","subtype":"game","subsubtype":"jam","published":"2019-04-30T00:56:24Z","created":"2019-04-21T20:13:33Z","modified":"2019-05-05T01:51:43Z","version":472180,"slug":"once-upon-a-plague","name":"Once Upon A Plague","body":"![Once Upon A Plague Splash](\/\/\/raw\/2e1\/z\/240d4.gif)\n\n## Web : https:\/\/graal.itch.io\/once-upon-a-plague (10-20 minutes to play)\n\nA desolate place. Lonely church in a middle of nowhere. Dusk light fills the air, wind brushes through the grass, it is such a beautiful sight. Almost makes you forget. \n\nIf only you could. \n\nA little flake of black, obsidian ash slowly waltzing down on your shoulder, and disappears in a purple flash of otherwordly light. The Plague's here. Time to do your job.\n\n---------------------------------------------------\n\n![LD44 - Volcanic Giraffe](\/\/\/raw\/2e1\/z\/23a49.gif)\n\n#### CONTROLS:\n- Game is controlled by a mouse\n- **Left click** to select a unit\n- **Right click** to order movement\n- **Q,W,E** uses abilities (sorry Dvorak folks)\n- **1-4** selects heroes\n\nThe church priest will be happy to help you, if you are willing to pay the price.\n\n![Once Upon A Plague Screenshots](\/\/\/raw\/2e1\/z\/240d7.gif)\n\n#### TOOLS:\n- [Unity 2019.1](https:\/\/unity.com)\n- [Blender 2.79](https:\/\/www.blender.org\/)\n- [Audiotool](https:\/\/www.audiotool.com)\n- [Audacity](https:\/\/www.audacityteam.org), sounds: [freesound.org](https:\/\/freesound.org)\n\nBoth in-game tracks sources (made during the Jam): [1](https:\/\/www.audiotool.com\/track\/r5lhgr5r\/), [2](https:\/\/www.audiotool.com\/track\/kj5b21lgz\/)\n\n```\nAll the code, Unity project, and .blend\/.fbx files you could find in the repository.\n```\nThere are some known issues with the controls, game balance and new content ideas. Not going to implement this until LD44 ends. Thank you for the feedback, you are awesome!\n\n#### CHANGELOG:\n- 2019-05-04:\n  - Optimized terrain, heightmap resolution 513 -> 33 (there were 1M tris :scream:). [commit](https:\/\/bitbucket.org\/volcanicgiraffe\/ld44\/commits\/7a1d5f326c392a91959554035f84b22985f52dd2)\n  - Enemy with laser targeting error fix. [commit](https:\/\/bitbucket.org\/volcanicgiraffe\/ld44\/commits\/88b830140a087e0ab17f8cae7ac1870183669901)\n  - Camera now moves faster if it is far away from target. [commit](https:\/\/bitbucket.org\/volcanicgiraffe\/ld44\/commits\/997b476be4a1754afc500e1ec3b8e763b75ad2b6)\n  - No gameplay changes.\n- 2019-04-30:\n  - Improved laggy camera movement. [commit](https:\/\/bitbucket.org\/volcanicgiraffe\/ld44\/commits\/8bd924d2b5a9cc55c3a5c14dfc5f6d80c6789e5a)\n  - Fixed broken level state when enemies fall through the floor. [commit](https:\/\/bitbucket.org\/volcanicgiraffe\/ld44\/commits\/fed5b908ec9f90ed9eaaea704225744e962e9983)\n  - Fixed shop background image to fit 1920x1080. [commit](https:\/\/bitbucket.org\/volcanicgiraffe\/ld44\/commits\/073359abfa3fefc8a99cfdf3e18f96bde4c10b06)\n  - Restored grenade explosion particles effect. [commit](https:\/\/bitbucket.org\/volcanicgiraffe\/ld44\/commits\/8438400a7f250dd334e9b231afe2388c775989c3)\n  - No gameplay changes.","meta":{"author":[482,484,448],"link-01-tag":"42336","cover":"\/\/\/content\/2e1\/z\/2398c.jpg","allow-anonymous-comments":"1","link-01":"https:\/\/graal.itch.io\/once-upon-a-plague","link-02":"https:\/\/graal.itch.io\/once-upon-a-plague","link-02-tag":"42337","link-03":"https:\/\/graal.itch.io\/once-upon-a-plague","link-03-tag":"42339","link-04":"https:\/\/graal.itch.io\/once-upon-a-plague","link-04-tag":"42341","link-05":"https:\/\/bitbucket.org\/volcanicgiraffe\/ld44","link-05-tag":"42332"},"path":"\/events\/ludum-dare\/44\/once-upon-a-plague","parents":[1,5,9,139254],"love":0,"notes":33,"notes-timestamp":"2019-05-05T17:36:04Z","grade":{"grade-01":38,"grade-02":39,"grade-03":39,"grade-04":39,"grade-05":39,"grade-06":39,"grade-07":37,"grade-08":39},"magic":{"cool":99.667220374985,"feedback":32,"given":37.375,"grade":38.625,"smart":16.060465041897}},"text":"![Once Upon A Plague Splash](\/\/\/raw\/2e1\/z\/240d4.gif)\n\n## Web : https:\/\/graal.itch.io\/once-upon-a-plague (10-20 minutes to play)\n\nA desolate place. Lonely church in a middle of nowhere. Dusk light fills the air, wind brushes through the grass, it is such a beautiful sight. Almost makes you forget. \n\nIf only you could. \n\nA little flake of black, obsidian ash slowly waltzing down on your shoulder, and disappears in a purple flash of otherwordly light. The Plague's here. Time to do your job.\n\n---------------------------------------------------\n\n![LD44 - Volcanic Giraffe](\/\/\/raw\/2e1\/z\/23a49.gif)\n\n#### CONTROLS:\n- Game is controlled by a mouse\n- **Left click** to select a unit\n- **Right click** to order movement\n- **Q,W,E** uses abilities (sorry Dvorak folks)\n- **1-4** selects heroes\n\nThe church priest will be happy to help you, if you are willing to pay the price.\n\n![Once Upon A Plague Screenshots](\/\/\/raw\/2e1\/z\/240d7.gif)\n\n#### TOOLS:\n- [Unity 2019.1](https:\/\/unity.com)\n- [Blender 2.79](https:\/\/www.blender.org\/)\n- [Audiotool](https:\/\/www.audiotool.com)\n- [Audacity](https:\/\/www.audacityteam.org), sounds: [freesound.org](https:\/\/freesound.org)\n\nBoth in-game tracks sources (made during the Jam): [1](https:\/\/www.audiotool.com\/track\/r5lhgr5r\/), [2](https:\/\/www.audiotool.com\/track\/kj5b21lgz\/)\n\n```\nAll the code, Unity project, and .blend\/.fbx files you could find in the repository.\n```\nThere are some known issues with the controls, game balance and new content ideas. Not going to implement this until LD44 ends. Thank you for the feedback, you are awesome!\n\n#### CHANGELOG:\n- 2019-05-04:\n  - Optimized terrain, heightmap resolution 513 -> 33 (there were 1M tris :scream:). [commit](https:\/\/bitbucket.org\/volcanicgiraffe\/ld44\/commits\/7a1d5f326c392a91959554035f84b22985f52dd2)\n  - Enemy with laser targeting error fix. [commit](https:\/\/bitbucket.org\/volcanicgiraffe\/ld44\/commits\/88b830140a087e0ab17f8cae7ac1870183669901)\n  - Camera now moves faster if it is far away from target. [commit](https:\/\/bitbucket.org\/volcanicgiraffe\/ld44\/commits\/997b476be4a1754afc500e1ec3b8e763b75ad2b6)\n  - No gameplay changes.\n- 2019-04-30:\n  - Improved laggy camera movement. [commit](https:\/\/bitbucket.org\/volcanicgiraffe\/ld44\/commits\/8bd924d2b5a9cc55c3a5c14dfc5f6d80c6789e5a)\n  - Fixed broken level state when enemies fall through the floor. [commit](https:\/\/bitbucket.org\/volcanicgiraffe\/ld44\/commits\/fed5b908ec9f90ed9eaaea704225744e962e9983)\n  - Fixed shop background image to fit 1920x1080. [commit](https:\/\/bitbucket.org\/volcanicgiraffe\/ld44\/commits\/073359abfa3fefc8a99cfdf3e18f96bde4c10b06)\n  - Restored grenade explosion particles effect. [commit](https:\/\/bitbucket.org\/volcanicgiraffe\/ld44\/commits\/8438400a7f250dd334e9b231afe2388c775989c3)\n  - No gameplay changes.","title":"Once Upon A Plague"}