Super Economy Twins by meatpudding
A platform game for Ludum Dare.
You have to try and finish the levels without picking up any coins. The more you have, the worse it is. They belong to the citizens of the mushroom kingdom, you can't just take it like that.
| HTML5 (web) | https://jnmaloney.itch.io/super-economy-twins |
| Original URL | https://ldjam.com/events/ludum-dare/40/super-economy-twins |
Ratings
| Overall | 667th | 2.368⭐ | 36🧑⚖️ |
| Fun | 653th | 2.324⭐ | 36🧑⚖️ |
| Innovation | 676th | 1.697⭐ | 35🧑⚖️ |
| Theme | 672th | 2.061⭐ | 35🧑⚖️ |
| Graphics | 628th | 2.265⭐ | 36🧑⚖️ |
| Humor | 370th | 2.565⭐ | 33🧑⚖️ |
| Mood | 616th | 2.156⭐ | 34🧑⚖️ |
| Given | 39🗳️ | 26🗨️ |
The graphics are simple yet adequate. One remark about the animation: Two-frame walking animations are tough to get right. Adding a third frame helps trick the eye that the animation is smoother than just back and forth. For 2-frame animation, this tutorial explains how to pull it off well (archived): https://web.archive.org/web/20111128203610/http://www.manningkrull.com:80/pixel_art/tutorials/walking.asp
Audio-wise, I'm not sure how tight your time budget was but for a game like this, sound effects are very important. If you play around with bfxr, you will quickly find a few sounds that match the most important actions (jump, coin, squish enemy). Depending on your framework, it may not take more than an hour to select, save and add the sound effects and it will do wonders with your game feel.
The controls are good but may also benefit from a little tuning to make them tighter.
Overall a solid jump&run that shows promise but could use a little polish and variety.