A Fistful of Shrooms by gdort
A psychedelic western rail shooter.
🛸🍄🔫🤠⭐🏜️
So I mixed a movie genre (western) with a music genre (psychedelic).
"Combine 2 Incompatible Genres"
Who said the theme specified a game genre? :smirk:
A spaceship with unlikely inhabitants landed in the little town of Astoria and it's up to the sheriff to fix this mess.
Enjoy!
(I opted-out of Graphics category because all art assets were taken from the Unity Asset Store.)
Changelog
0.1.0 (18 hours before deadline) - Base game
0.2.0 (10 hours before deadline) - Reworked the reloading (chambers were emptied fully even though there was only one bullet missing). Now player only reloads missing bullets in chamber, but still he's gotta finish putting all missing bullets before shooting again.
0.3.0 (post-deadline) - Put a fullscreen option by pressing F, adjusted gamejolt resolution and changed the badge MeshCollider for a BoxCollider (it was way too difficult to hit).
Ratings
| Overall | 481th | 3.542⭐ | 74🧑⚖️ |
| Fun | 378th | 3.514⭐ | 73🧑⚖️ |
| Innovation | 1062th | 2.683⭐ | 73🧑⚖️ |
| Theme | 983th | 2.958⭐ | 73🧑⚖️ |
| Audio | 113th | 3.899⭐ | 71🧑⚖️ |
| Mood | 233th | 3.718⭐ | 73🧑⚖️ |
| Given | 40🗳️ | 59🗨️ |
By the way, why did you opt out of the graphics rating? I would have given you 5/5.
All art assets are free items from the Unity Asset Store, so it's not fair that I compete with people who actually made some art assets this weekend!
It's one of the LD's courtesy rules :)
I didn't make it, but I spend a lot of time searching for it and putting it inside Unity.
The music was done by a friend of mine, I'll make sure to pass the compliment!
@ViridianGames yes, there was a certain point where I had to decide if I was going to keep it short and sweet or not. About the controls, they are in **bold** in this page. Also, I mashed up western (1880's) and psychedelic (1960's).
Well done!
@oedipeGames Thanks, man!
@gaming-night Check the description :sweat_smile:
@bomb-x I got a movie genre (western) and combined it with a music genre (psychedelic). The theme never said it needed to be a game genre :wink:
I put instructions at the beginning of the game, as well as an option to use fullscreen by pressing F (I noticed some people had problems with the browser fullscreen button). I put a BoxCollider at the badges because apparently the MeshCollider is just too difficult to hit. This is version (0.3.0), everything else stayed exactly the same.
And just to prove it's possible:

I managed to face all waves unscathed.
I started with this western sci-fi concept but then the only free 3d enemies at the unity asset store that looked like something from outer space and had animations were those mushrooms. It turned psychedelic at the very end :sweat_smile:
Would appreciate if you gave mine a go!
https://ldjam.com/events/ludum-dare/41/left-for-bait
Nah, I just think I got creative! The first idea I had was to mix two **game** genres, but then it proved more difficult and less fun than I expected. I read the guidelines for this LD and it said that genre is a way broader spectrum than game genres. That finally got me going and this is the result!
Well, about being old: that makes two of us! I remember playing Virtua Cop back in the arcade :older_man:
would you mind critiquing mine , I think you might like it ;) https://gonz0.itch.io/spacescape
Would you mind playing mine
https://ldjam.com/events/ludum-dare/41/spacescape
@isopoly true, maybe their speed could decrease a little. And hey, don't sell yourself short :smile: I've been making games for 7 years now.
@finalspace getting the hang of the reload speed is a must to beat this game! You're right, I could've done more levels, but since I did this alone and took a lot of time in order to adjust the visual aspects of the game, only one level was possible. Also, I decided not to exert myself too much for a jam. Usually I sleep 44 out of 48h, this time around I only worked 15 out of 72h hours.
@NerdyTea thanks! Yeah, it came a point in development where I was supposed to put a MeshCollider on the SkinnedMeshRenderer of the shroom and update it every frame because it is animated. And fearing it would make the game too slow (because it actually does), I just put a BoxCollider.

It's not exactly accurate but it does include most of the shroom's body. Thank you for playing and for your feedback.
@nick-gooch thank you, Nick!
Some people said I cheated, but I think they're just jealous they didn't think of that :laughing:
Congrats again!
I like how the game looks and how it works.
I appreciate how you designed the waves to force the player to think how to shoot and reload, it's pretty accurate Good job!
Music fits very well with the game and I really love it! Very very good job with this!
Nice entry, hope we see in next ludum dares!
@tsedate Exactly! If you discover the sweet spots you're set! I wish I had done something more amazing with the boss, my gf actually pointed out she missed a health bar as well. Thank you both for your feedback :heart:
Very hard!
The screen needs an adjustment.
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
https://ldjam.com/events/ludum-dare/41/witchs-escape
Good and fun shooting game although.
@cristiano-m-garcia That's a very generic review, but thank you nevertheless! I'll check your game as soon as I return from my travels.
@MacDoom I'm sorry for not meeting your expectations. It's like if the theme was "cake" and you only expected to see chocolate cakes. There are plenty of delicious flavors out there waiting to be tasted despite your limited palate.
Good job on your game!
Oh, and the music is kickass amazing!