One Life One Tear by Jungle

GAME STORY:
You are responsible for managing a field hospital near a conflict zone. Resources are scarce and the available structure is limited. A new wave of wounded people arrives every day, there is no space to treat all of them. Read the medical charts and analyze the situation. Sacrifices must be made. The injured needs medkits to be treated. Medkit supplies will arrive some days. Make decisions to save as many people as possible.
FEATURES:
- Manage a field hospital and save many lives you can
- Accept bribe or gifts to keep the work on
- Procedural NPC generation
- 13 unique NPCs
- 4 unique endings
HOW TO PLAY:
- Use mouse to take actions
- Select injuried people you want to care
- Click END DAY button when you are done
- Gameplay lenght: about 10 minutes
ABOUT THE TEAM:
- Game Design and Story - Suâmi Abdalla-Santos
- Art Director - Philippe Alves Lepletier
- Programmer - Sérgio Alonso Jr.
- Music - Arlam Júnior
- All assets are original and were made within 72h during Ludum Dare 43
SCREENSHOTS:




Ratings
| Overall | 31th | 4.176⭐ | 36🧑⚖️ |
| Fun | 358th | 3.47⭐ | 35🧑⚖️ |
| Innovation | 159th | 3.676⭐ | 36🧑⚖️ |
| Theme | 2th | 4.588⭐ | 36🧑⚖️ |
| Graphics | 80th | 4.368⭐ | 36🧑⚖️ |
| Audio | 32th | 4.132⭐ | 36🧑⚖️ |
| Mood | 14th | 4.412⭐ | 36🧑⚖️ |
| Given | 37🗳️ | 34🗨️ |
I was upset when the guy who was going to donate a new bed died while being treated :)
But you did a really good job. There is a lot of stories and a lots of graphics. Music is perfect and makes pretty depressing war atmosphere. I really like your game and your sad (but true!) interpretation of sacrifice! Well done! :D
Vocês mandaram bem na mood, criaram um clima bem pesado, especialmente nos primeiros 3 dias. Depois eu senti q virou um jogo muito numérico, mas explico isso mais na frente. Lepletiba mandou bem na arte, apesar de ter uns retratos com menos carinho q outros, hehe. Vocês conseguiram polir bem, tá tudo funcionando direitinho, ritmo tá condizente com o clima, tem efeitinho de ruído... o som tá animal, padrão Arlam!
Eu percebi alguns problemas só:
- Quem não recebe atendimento necessariamente morre. Isso no começo é forte e é legal a mensagem, mas em 2 ou 3 dias, acaba banalizando a morte dos caras. Chega um maluco com 94% de chance de sobrevivência mas acaba morrendo depois por um corte na mão. Acho que ficaria mais interessante se as pessoas permanecessem ali na fila e a % ia mudando com o passar do tempo. Acabou me fazendo sempre botar os caras com maior chance e que exigiam menos recursos, me tirou um pouco do clima do jogo.
- O lance da chance ser correlacionado com os medkits necessários faz com que dificilmente sequer valha a pena tentar salvar uma pessoa numa situação dessas. Eu meio q ignorei, pq não tinha escolha. Entendo que é parte do tema, mas acho que não precisa ser tão forte assim a proporção.
- No fim que eu peguei, eu salvei a tal da Alice O'Connor, mas pra mim ela apareceu no final do nada hahhaa eu nem sei quando eu a salvei. Achei um pouco estranho isso.
- Último ponto, eu não sabia se tava acabando ou não. Isso me incomodou um pouco, me fez jogar com pressa e ficar dando alt tab pra ver se encontrava quantos dias durava o jogo, ou se era infinito.
Pronto, é isso. Eu falei muito nos pontos negativos, mas eu gostei bastante do produto final. Sempre tem coisa pra melhorar, mas acho que ficou excelente, provavelmente pra mim o melhor de vocês até hoje!
Ainda estava processando o back to dust e agora esse veio para pesar mais ainda. Parabéns jogaço muito bem feito em 3 dias.
Speaking gameplay, I don't really feel I'm making difficult choices : I always choose the ones with the best recovery chances.
Do people with 95 recovry chance always die when I dont treat them ?
The realization is perfect however, as well as the theme. Really good work !!!
Really liked the graphics and mechanics of balancing between available beds, med kits and chance of recovery.
The only problem I have with the game is that I didn't feel that bad for letting so many people to day. Having someone come around to look for his relative that died at the waiting line, or complaining about treatment would maybe help build this feeling of guilt.
Good work :)
This is one of those games that deserves an all 5-star rating.
Nicely done!
Some feedback:
* I disliked that the you decided what was the goal 'save as many people as possible'. Because now it was all about getting that people saved number up and I disconnected with the patients. In the real world I think it is much more complicated. I think in the real world you don't disconnect with them and therefor the decisions are even harder.
* People you didn't treat the day they come in per definition died in your game. It might have been even more realistic if they had a slight chance to return the next day with a major impact on their full treatment stats.
* described injuries didn't really have a link with the survival rate/medical needs/days needed?
* on day 2 and 3,... of a treatment you should also be able to reconsider your decision. Since numbers and estimations might have changed, and other patients with maybe better ratio's come in? So survival chances should be updated (getting lower in case of infections etc, getting higher if the treatment is working) each day. And that opens up the possibility of dismissing a patient because chances of survival vanished due to an infection for example.
* There was now an indication of survival change. this is really easy to make a decision about. 80 is better then 65. Instead you could indicate a range of survival chances. For example the survival rate of A is between 50% and 60% and for B between 20% and 70%. These values might increase in accuracy the longer they are in treatment.
Just some game ideas and feedback. Again, this is a great game, fits the theme better than any game I've encountered so far. Congratulations to the team!
Really nice and polished game overall.
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346058131?t=12h16m05s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin