260KG by Rodrigo Grego

Description
The purpose of this game is to think better about how we deal with animals and their lives. 260kg is the average weight a cow needs to go to slaughter. The game is a top down in pixel.
Team
- Rodrigo Grego - Game Design
- Wilgnne Khawan- Dev
- Gabriel Solon - Dev
- Alexande Thomazelli - Art
- Vitor Borges - Art
- Guilherme Teixeira - Art
- Guine Vahl - Music and SFX
- Gabriel Jardim - Music and SFX
- Adriel Telito - Music and SFX
- Karina Yukari - Administration and HR
Xondaro
We represent Xondaro, a brazilian dev focused on games with social criticism and less spoken matters. Our work demonstrate not what we imagine about things, but a reflex of what we see outside our window.
How to play!
- Arrow keys to move
Known bugs and issues
- When leaving the camera view the player dies
- Glitch while reloading the scene
- No clean way to exit the game, you have to use alt+F4
| HTML5 (web) | https://xondaro.itch.io/260kg |
| Original URL | https://ldjam.com/events/ludum-dare/43/260kg |
Ratings
| Overall | 672th | 3.25⭐ | 62🧑⚖️ |
| Fun | 990th | 2.386⭐ | 59🧑⚖️ |
| Innovation | 600th | 3.05⭐ | 62🧑⚖️ |
| Theme | 389th | 3.642⭐ | 62🧑⚖️ |
| Graphics | 539th | 3.467⭐ | 62🧑⚖️ |
| Audio | 292th | 3.458⭐ | 61🧑⚖️ |
| Mood | 173th | 3.771⭐ | 61🧑⚖️ |
| Given | 74🗳️ | 89🗨️ |
Maybe you should remove the "Humor" rating though, I don't think your game is the best fit for it :)
hope you'll rate my game as well - and feel free to give your honest opinion.. it's my first game
https://ldjam.com/events/ludum-dare/43/wanyudo-island
You really fit the theme, congrats !
Well, now I've played like a cow for the first time!
As far as rating game wise, this get's very low "fun" score for obvious reasons, this is not a fun experience, even if it's a valuable experience overall. the use of art, audio, and atmosphere is amazingly done, very well done.
I just hope people get over this being "political" and see this for what games could be. much more than just silly toys, but actually delivering an experience.
Thanks for making this game, it'll sure be memorable.
Pros :
- Environmental storytelling. The blood on the slaughterhouse ground, the cries of other cows, the flies, the color palette... They all blend together to great a memorable experience
- No need of an UI, and it's a good thing
- Great pixel art
- Atmospheric audio that creates an adequate mood
- Thought-provoking
Cons :
- The slaughterhouse part is a little long. I am not really sure if making it a challenge was the best idea, as the game is already plenty oppressive as is, but I might be wrong.
All in all, awesome job.
the dark level is too long and very much the same all the way
good idea tho
Poor cows :(
Nice message, if you have time and want to polish the game, it would be great to play again. Good job! :heart:
The graphics are nice, I like it!
It's very sad, and I understand why...
Good job :v:
I really like the mood and how the audio supported the mood. I wasn't sure what I was supposed to do at first, but learned with some trial and error. For example, I tried collecting the cattle prods as pickup items. But I got really far on my final playthrough. I was so far ahead of the blades that I went off screen and died. That was frustrating but I read that was a known bug and wasn't too upset.
Keep making games!