Wrestling the RPG by Kate Kligman

[raw]
made by Kate Kligman for LD35 (JAM)
You have thirty days to get in shape for the biggest match of your fledgling career. Are you ready?

Ratings

Coolness 41% 1483
Overall(Jam) 2.82 926
Fun(Jam) 2.91 718
Humor(Jam) 2.95 309
Innovation(Jam) 2.71 818
Mood(Jam) 2.90 698
Theme(Jam) 2.68 938

Feedback

Beard
19. Apr 2016 · 04:16 UTC
I like the text based aspect of your game. Nice story, and I like that the choices matter.
fizzhog
21. Apr 2016 · 15:17 UTC
More feedback about results of choices would be nice. Does feel a little too random otherwise.
SteveSalmond
23. Apr 2016 · 05:20 UTC
Cool! I used to play Ian Livingstone and Steve Jackson's pick-a-path RPG books when I was a kid - your game made me quite nostalgic :)
Somnium
23. Apr 2016 · 05:39 UTC
An interesting game. The text was well written, with a nice variety of different paths. Adding additional decisions could make the game even more interesting.
Dmitrix
23. Apr 2016 · 18:14 UTC
Man, that thirty days flew by so quickly. Nice story!
Crowbeak
24. Apr 2016 · 06:32 UTC
I have to agree that there isn't enough feedback about the choices.
Reis Mahnic
30. Apr 2016 · 20:40 UTC
I partied super hard, showboated and tripped on my cape and lost.
Had a lot of fun with this, and it's always nice to see another game that goes story heavy.
Your sense of humor is wonderful.
11Schotter
30. Apr 2016 · 22:54 UTC
Funny idea to do a "shapeshift" game - without graphics!
Kinda worked for me
Xanjos
30. Apr 2016 · 22:58 UTC
I like the concept but it sort of feel like the choices don't seem to have a lot of weight on the story. Seeing as it's professional wrestling, it would be more interesting if the choices I make can affect your alignment as a wrestler (crowd favourite babyface or villainous heel) and in turn have an effect on the final ending.
dcolgan
30. Apr 2016 · 23:31 UTC
Title and screenshots alone made excited for this game. It seems like a sure thing, but it feels like the results are arbitrary and there just is not much there. In a game that lacks visuals, audio and much interaction, the game play needs to be enriched by lots of choices and branching paths. Of course, this all may have been hindered by the lack of time. In any case, I think the potential for this project is pretty incredible. Also, there were not choices in the actual match. That was disappointing, but maybe that was part of the intention. Nice!
TheCain
03. May 2016 · 01:11 UTC
Very nice. Only annoyance was that there was no 'previous-text' button to effectively try every option. But that's nitpicking.