Party Card Game by red
Lead your party to victory in this card game. Don't get too attached, you may have to sacrifice some of your favorite party members to get there...
Over 200,000,000 different combinations of randomly generated characters and names to poke fun at!
_For instructions/help, click the question mark in the bottom-right corner._


Ratings
| Overall | 776th | 3.1⭐ | 22🧑⚖️ |
| Fun | 645th | 3.1⭐ | 22🧑⚖️ |
| Innovation | 502th | 3.175⭐ | 22🧑⚖️ |
| Theme | 893th | 2.8⭐ | 22🧑⚖️ |
| Graphics | 468th | 3.595⭐ | 23🧑⚖️ |
| Audio | 625th | 2.395⭐ | 21🧑⚖️ |
| Humor | 557th | 2.75⭐ | 22🧑⚖️ |
| Mood | 833th | 2.85⭐ | 22🧑⚖️ |
| Given | 28🗳️ | 13🗨️ |
Initially, I didn't see the rules button (at the bottom corner), probably a simple cheat-sheet could be drawn just on the board. Another point might be on gaining something at the end of level… As starting with just two cards versus five is a little frustrating. Probably, I'd suggest either a shop or resurrection ability — just to be able to get few cards for the next level.
It is in a way rock paper scissors, but the added knowledge of the options available to each other adds a whole new layer!
@joh The entire game is nearly random, including the AI's moves and the number of starting cards (@zetorama). PvP would be cool; it's on the list.
@AfroAnt The game keeps going until you lose, so survive as long as possible (and yes the cards do go off screen, I need to fix that)
@eddie-li Remember to click the question mark in the bottom-right corner for help!
@pyrosshade The sacrifice is that when you're playing a card you're basically rolling a dice on whether your party member survives or not.
I felt the game would have been more fun if it were more fast paced, which would mean getting rid of the countdown timer between plays, adding quick animations to compensate for the jarriness, and making the cards and buttons bigger to support quicker and less precise mouse movements. Clicking a character should also automatically place them into the battle slot. That would help speed things up a lot.
I also feel like the mechanic which caused you to take an evenly armed and higher-tiered opponent down when you lose unbalanced the gameplay a little. I'm sure with some time you could tune it right so that it's less likely you just end up with a ton of cards. Adding more upgrade possibilities would let players to invest heavily into just one or two cards and think twice about bringing them out, but also allow them more options which would make it safer to reduce the amount of cards likely to be in your hand without leading too quickly to a game over during a particularly bad run.
Graphically it was pleasing, I really loved all the different facial expressions.