Crowd Control by PolyHatSteve
“When there is noise and crowds, there is trouble..." -Dejan Stojanovic
The mayor is giving a speech. Protect him from those who would do him harm!
Assassins will try to shoot him. Shoot them instead!
Hecklers will try to disrupt the audience. Banish them before they scare anyone away!
Reach 100 audience members to win!
The core idea is that the larger the audience, the harder it gets. This is because it gets harder to spot threats and also, more threats arise. I would probably recommend most to play on "Difficult". It seems the most fun and balanced overall.
Features:
- 3 difficulties!
- Fastest times are saved!
- Explosions!
- Cutting-edge geometric graphics!
- ~~Screen shake~~ Game Juice!

Twitter: @polyhatsteve
(Windows, Mac, and Linux builds on Itch):
| Windows | https://polyhatsteve.itch.io/crowd-control |
| Original URL | https://ldjam.com/events/ludum-dare/40/crowd-control |
Ratings
| Overall | 437th | 3.571⭐ | 30🧑⚖️ |
| Fun | 385th | 3.5⭐ | 30🧑⚖️ |
| Innovation | 325th | 3.464⭐ | 30🧑⚖️ |
| Theme | 178th | 3.964⭐ | 30🧑⚖️ |
| Humor | 499th | 3.074⭐ | 29🧑⚖️ |
| Mood | 840th | 2.926⭐ | 29🧑⚖️ |
| Given | 33🗳️ | 23🗨️ |
Interesting concept.
@subwooferx3 Thanks for the heads up, that never crossed my mind. It seems like the resolutions which aren't 16:9 are the problem. :O
@kromeboy I have gotten that feedback a couple of times, definitely going to experiment with an easier difficulty! It can be tough to judge how hard one's own game is. ^^
Adding few more special powers (to attract more people, or silence opposition) could improve that.
Other than that I liked the concept, it was quite enjoyable.
I would have made it more obvious which char was what, but that might have been part of the design.
Very well put together. One of the more fun ones I've come across so far :D
I like the concept but I find the game a tad bit hard though. I'm thinking maybe a bit more feedback could help with that, perhaps a specific sound when an enemy pops, you'd still have to look for them. Also some kind of animation for the assassin when they are about to shoot so we can prioritize who to shoot first or just now if we are already screwed.
Anyway good work, it was fun to play it ! (even if I suck ^^")
(Sorry I took quite some time to play the game but I was quite busy these last few days)
* Bazooka audio didn't play sometimes when I killed an assassin.
* I can right click, then quickly left click enemies to either banish or kill them without any repercussions.
It took me many tries, but once I got the hang of it, I got immersed into the flow of the game.
However, I was only able to beat easy mode. But it felt rewarding when I beat it, so high difficulty doesn't necessarily have to be a bad thing.
I would prefer more colors, but I understand it might take away from the game because it might make it harder for the enemies to blend into the crowd if they stand out too much.
So in conclusion, this game has good game flow, is challenging but rewarding, and is fun to play.