Spaceshape by Saymon

[raw]
made by Saymon for LD35 (COMPO)
Hi everyone !

This is my third entry so far, learned a lot.
No sounds and no graphics in this one unfortunately.
I ran out of time ...

But anyway, hope you enjoy it !

OS/X and Source are coming soon(ish).


Fixed in 1.1 :
-Enemies not spawning after Shapeshift.
-Health bar going crazy.
-Stars and projectiles too small.


Known bugs :
-Playing in fullscreen on the webplayer is recommended (you may not be able to see your credits).
-Sometime radar cubes don't go away when an enemy dies.
-When building, shapes can go through the walls and each other.


---------Controls---------

C : zoom out
V : zoom in

---Creation phase---
Spacebar : rotate shape
Right/Left arrows : move shape
Up/Down arrow : speed up shape

---Combat phase---
Mouse : turn ship
Up/Down arrow : move ship

-----------Tips-------------

In combat:
- The red bar below your ship is your current health
- The small cubes indicate enemies direction; The smaller, the further away from you.

In shop:
- Shop parts color corresponds to your ship.
- Shapeshift rebuild your ship entirely and add bought shapes.
- Spend your money wisely, different parts affect your ship different ways, experiment !

Ratings

Coolness 84% 2
Overall 2.62 856
Fun 2.30 885
Graphics 2.20 841
Humor 2.02 532
Innovation 3.46 260
Mood 2.25 759
Theme 3.13 611

Feedback

hunttis
18. Apr 2016 · 11:12 UTC
Interesting combination of ship building and tetris. I didn't quite understand why sometimes the blocks wouldn't move all the way to the side, however.

I also didn't understand what to do in the combat phase :-o

I had some dots around my ship and I thought those were the directions I was maybe supposed to fly towards, but I didn't know if I was moving or not (some background stars or something might have helped there).
Spud
18. Apr 2016 · 11:15 UTC
Needs a bit more fleshing out, potential to be a really great game
Kazetsukai
18. Apr 2016 · 11:53 UTC
The tetris segment felt a bit clunky, and I was confused when lines didn't clear and blocks went through other blocks haha. The time spent navigating towards enemy ships is effectively a big downtime for the player, so leads to the game being a little bit boring.
studdert249
18. Apr 2016 · 11:56 UTC
Always been a fan of Tetris games, though the combat phase was a little obscure.
ruchirbapat
18. Apr 2016 · 12:10 UTC
cool game although the movement was a bit odd at times
h2n0
18. Apr 2016 · 12:20 UTC
A fun little idea, its a shame it doesn't reset when you die, had to load the game back up a few times.
hugheth
18. Apr 2016 · 14:11 UTC
Haha this is for some reason really funny. I just really like the way it takes something traditional and turns it into something completely different. Good job.
goffmog
18. Apr 2016 · 14:13 UTC
I felt a bit lost in the combat section, but as a veteran of many a tetris clone I enjoyed that part of it. I very nearly did tetris myself but I struggled to think of a unique mechanic to add to it, so props for innovation definitely!
Leon Möhring
18. Apr 2016 · 14:17 UTC
The concept to build your ship tetris style is great, but it was hard to find enemies and get enough money to buy something. But it has potential if polished!
pjimmy
18. Apr 2016 · 14:37 UTC
Building your ship using tetris is a very creative idea, well done
mightymarcus
18. Apr 2016 · 14:41 UTC
I know, we had not much time. But the controls and the bugs too are horrible and I even managed to get a tetris shape out of the bounds. ;)
Jukepoks1
18. Apr 2016 · 15:01 UTC
interesting design :D after I tried to make shape again on that tetris style shapemaker it didn't let me go right enough to add blocks to it.. :( needs sounds! I like the idea of using tetris-kinda block maker for making a shape.
AlexLamarche
18. Apr 2016 · 17:03 UTC
Awesome... Like extreme tetris :)
RyanNielson
18. Apr 2016 · 17:49 UTC
Neat idea, but it needs work. The input wasn't responsive and sometimes the left and right movement didn't work. Also I shouldn't be able to leave the play space with the pieces. Decent idea overall.
chriiis88
18. Apr 2016 · 17:54 UTC
Absolutely brilliant idea, that needs some work though:
- the Tetris part is too slow. When the down key is pressed, the stones still take ages to reach the bottom. It would also be helpful to see the function of each color (armor, weapon etc.) while a piece is falling down
- everything is too small :)
- there is no point in killing enemies as of yet, apart from getting more credits to kill more enemies

Just to emphasize, the game IS fun to play. It could be even better with a few fixes and a clear goal for the player.
nervous.composers
18. Apr 2016 · 19:36 UTC
Its an interesting concept, can be expanded such that the shape of the ship will affect the combat and characteristics of the ship. Ship building a little bit slow, and enemies are quite hard to find.
davidcmcdonald
19. Apr 2016 · 01:45 UTC
i like how you mixed concepts. nice work :)
PeachTreeOath
19. Apr 2016 · 08:45 UTC
Clever idea but the controls were a bit stiff in the beginning.
DevelopTech
19. Apr 2016 · 12:27 UTC
Personally I think it has potential to become to a great game, but the combat is confusing and it need to improve its controls. Great concept anyway.
PyroSneak
19. Apr 2016 · 15:49 UTC
great little game, has a lot of potential.
LostViking
20. Apr 2016 · 00:02 UTC
The spaceship combat is good and have elements of strategy. However the Tetris part was quite frustrating when the blocks didn't move with my input. But overall I liked it.
Berserker_Chris
20. Apr 2016 · 02:26 UTC
Cool version of Tetris. The zoom should stop before you go trough the stones.
Decentsauce
20. Apr 2016 · 05:26 UTC
Cool idea, but the execution could use some work. The Tetris part felt very unresponsive at times so I had a hard time building my ship. Also, please don't make me use both keyboard alone and mouse and keyboard. :p Combat felt a bit non interactive in that it's just keep hitting till one drops dead. (At least with the ship I had I couldn't dodge bullets or do anything interesting in combat) Still, overall cool entry! :)
Patomkin
21. Apr 2016 · 11:04 UTC
The tetris-to-spaceship idea is very interesting, but I didn't understandthe rest of it :(
01101101
21. Apr 2016 · 11:43 UTC
I didn't understand what to do in the combat phase at first.
Cool idea, I like games with several phases and customization. Needs some more work but could be a really fun game!
Gamepopper
21. Apr 2016 · 18:44 UTC
A space sim combined with tetris, I wish I came up with that combination.

It was a bit glitchy (I could move blocks outside of the grid) but I love the concept you did and your approach to it. Great job!
Jupiter_Hadley
27. Apr 2016 · 16:00 UTC
Really neat concept! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/1j0YT8wm6Kc