Robo Drainer by Hjalte
CONTROLS
- Movement: AD / Arrow keys
- Jumping: Space / W / Up
- Interact: E
- Restart: R
DESCRIPTION
Your dearest lies weak and pale in a bed. The only thing keeping her alive is the machine beside her, but since the ship wrecked, there has been no power. You must drain the robots roaming the ship to acquire power and keep the machine running!
DOWNLOAD (WIN): http://www.realfast.dk/wp-content/uploads/2017/08/Robo-Drainer.zip
PLAY IN BROWSER: https://itch.io/embed-upload/555810?color=333333

| Windows | http://www.realfast.dk/wp-content/uploads/2017/08/Robo-Drainer.zip |
| HTML5 (web) | https://meloneknight.itch.io/robo-drainer |
| Original URL | https://ldjam.com/events/ludum-dare/39/robo-drainer |
Ratings
| Overall | 756th | 2.8⭐ | 22🧑⚖️ |
| Fun | 808th | 2.35⭐ | 22🧑⚖️ |
| Innovation | 553th | 2.85⭐ | 22🧑⚖️ |
| Theme | 447th | 3.45⭐ | 22🧑⚖️ |
| Graphics | 556th | 3.158⭐ | 21🧑⚖️ |
| Mood | 609th | 2.842⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 17🗨️ |
[Danae streams Ludum Dare 39: Day 1, part 1: Robo Drainer](https://youtu.be/4KfQtLDzK-g?t=36m56s)
I admit I abused the "jump from below and drain" glitch a lot. I think that other than that the only safe strategy is to drain one enemy, go back to the girl, then repeat. A single shot drains my battery, and the controls don't permit enough manoeuvring to avoid the bullets. Another issue was that the goal was not very clear, and the game over screen was confusing – did I win? Was it because I killed all the robots? Filling the girl's battery had no effect… But the graphics were cute :) Good job on submitting a game!
What i didn't enjoy so far was the speed of the movement, and the little slide in movement, as you know, for a platformer, the character controller is almost everything. But good job for game jam.
-m
* The platforming needs a faster jump and the level need to fit better to the height of the jump
* I like how the bodies form the robots are left when you have drained them, it feels a little strange to move them around, but its nice to be able to jump on them.
* When you fall of the world, it should respawn the player or restart the game.
* Nice art and animations :)
My main motivation to go on with this game wasn't necessarily to keep her alive, but i got curious how the rest of the level might look like. Especially after seeing all those breatches in the ship.
The controls worked well, but the jump is incredibly floaty. The enemies were boring, you could stand near the top of them and just drain away their juice, without them fighting back.
The art looks rather nice, it's a shame there isn't any music and sound effects to further develop the mood of the game.
As a suggestion, maybe you could give the player the ability to do certain moves at the cost of some power.
In that case those moves would need to be worth using though.
Overall i like the premise, but it lacks in gameplay.
I agree with @prodigalson on requiring energy for the main character too. At the moment its fine to run out of energy. It should turn off your oxygen flow too! (or something similarly grim).
In the end I tried to end it all by jumping off the left side of the ship. That didn't quite work.
Ok entry. (Needs audio!)