Flight Deck by Kovakomes

Click Here To Play!*
Welcome to the world of commercial flying! Your goal in Flight Deck is to use cards to safely pilot a plane to your destination while keeping your plane intact and your passengers happy.
All content for Flight Deck, including game concept and design, source code, artwork, sound effects, and music, was developed by our team in 72 hours for ludum dare 41. No outside assets were used. Feedback is really appreciated! Thanks!
*Some elements in Flight Deck contain mild language, crude humor, or suggestive content.
Dev Log:
- ##### 4/25/18 - Fixed a memory allocation bug, balanced audio levels, and adjusted UI positioning. Read more here
- ##### 4/25/18 - Added Mac and Linux versions! Read more here
- ##### 4/27/18 - Unity display resolution dialog enabled! Read more here




Our Team
- ⚽ @kovakomes - https://adriank1.github.io/
- 🐣 @mister-kweh
- 🎧 @laurim
- 🎮 @sbx5
- ✍️ @carystringfield - http://carystringfield.daportfolio.com
Ratings
| Overall | 703th | 3.347⭐ | 51🧑⚖️ |
| Fun | 828th | 3.031⭐ | 51🧑⚖️ |
| Innovation | 472th | 3.49⭐ | 51🧑⚖️ |
| Theme | 445th | 3.776⭐ | 51🧑⚖️ |
| Graphics | 634th | 3.398⭐ | 51🧑⚖️ |
| Audio | 495th | 3.128⭐ | 49🧑⚖️ |
| Humor | 164th | 3.719⭐ | 50🧑⚖️ |
| Mood | 532th | 3.356⭐ | 47🧑⚖️ |
| Given | 76🗳️ | 48🗨️ |
I'm not a fan of the little *current action* panel, I took a while to see it, and something is off about it, it looks like you have to drag and drop things on it or something, I don't know. Same goes for the 4 other panels of its kind, I looked at same at first, but not much was going on so I stopped paying attention and looked at the bars on the sides instead.
I didn't think that a flight simulator of any sort could keep me entertained, but I had a great time thanks to the bright, colourful art, inventive card effects and witty flavour text. It was a lot of fun trying to keep all the gauges balanced, although they seemed a little 'static' to me: my altitude hardly ever changed, and I couldn't cheer up my passengers no matter what I did. I'm sure you can easily tweak this, though, with a little more balancing/more drastic card effects!
All in all, it was a very enjoyable experience. It reminded me a little bit of 'Reigns', which is a very good thing.
Flight Deck turned out to be surprisingly fun and I really enjoyed my time with the game.
The hard part is that complex games tend to drive away the players before they find the real fun - and your game is very deep and challenging! I started clueless, but it became quite fun once I started getting hang of it.
The only thing I can offer as tip is to work on a clearer explanations of both the system, the cards and the effects. The less we have to read to understand, the better is the explanation - and with a complex system like yours, you'd have benefitted a lot from icons and symbols (you could create icons for each bar, like magic the gathering mana symbols, for example, instead of having to write "+1 happiness" and stuff).
Great job!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape