Save the Hats by Gruhh

The best hatter in the world had his hats stolen by a space magician!
Help him regain his hats without losing any along the way, in this action platformer game where you need to balance your hats while facing waves of enemies. The more hats you have, the more powerful you'll get, but the harder it`ll be to keep the balance!
Use WASD to move, SPACE to jump, and MOUSE to attack and retrieve your hat. And remember to balance your hats!
- Developed in 72h by @jordy-adan and @gruhh
- Developed in Brazil
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O melhor chapeleiro do mundo teve os seus chapéus roubados por um mago espacial!
Ajude ele a recuperar os seus chapéus sem perder nenhum pelo caminho, neste jogo de ação e plataformas onde você precisa equilibrar os seus chapéus enquanto enfrenta ondas de inimigos. Quanto mais chapéus, mais poderoso você fica e mais difícil de manter o equilíbrio!
Utilize WASD para mover-se, ESPAÇO para pular, e o MOUSE para atacar e recuperar o seu chapéu. E lembre-se de equilibrar os seus chapéus!
- Desenvolvido em 72h por @jordy-adan and @gruhh
- Desenvolvido no Brasil

Ratings
| Overall | 321th | 3.691⭐ | 104🧑⚖️ |
| Fun | 355th | 3.539⭐ | 104🧑⚖️ |
| Innovation | 156th | 3.718⭐ | 103🧑⚖️ |
| Theme | 269th | 3.824⭐ | 104🧑⚖️ |
| Graphics | 241th | 4.069⭐ | 104🧑⚖️ |
| Audio | 310th | 3.465⭐ | 103🧑⚖️ |
| Humor | 203th | 3.643⭐ | 100🧑⚖️ |
| Mood | 455th | 3.438⭐ | 98🧑⚖️ |
| Given | 142🗳️ | 164🗨️ |
A bit annoying that there was no way to skip the long conversation in the beginning, when restarting you had to listen to it again.
I loved it. Loved the idea, the graphics, the musics, animations, sending multiple hats... Everything looks good.
Maybe making it a little faster should give a better experience.
Thanks for this game :)
First of all, I managed to complete the game with a score of 6 hats. Well, now i feel proud of myself.
The graphics look so fucking good, I love it. The pixel artist should be proud of himself.
Concerning the audio was worked out in a nice way, the music felt good to listen to and it helped to set the mood.
Overall I enjoyed this game a little too much, i played for at least half an hour. I had an amazing time playing it. This is so innovative and I will definitely come back and play this later. You guys are genius. Thank you so much for this experience and good luck in the future! Have an awesome day, and I hope to see you in the next jam!
// Isak from @liquidbrain
I'm playing on a laptop as well and it would be great if there were keyboard keys to throw/catch hats - it's a bit akward on a touchpad.
I would have liked a skip button for the dialogue, and I'm still not sure I understand all of the mechanics or how to play properly, so maybe better instructions or something.
But nice job anyway.

Not many entries have this much polish, let alone an actual plot of sorts and introduction sequences. That already catches the attention, but the gameplay doesn't lag behind. Using hats as a cosmetic, a weapon and a hindrance is a clever way to make the theme work, having them around as ammo that can at any point be lost if one's not careful enough.
If there's any feedback, it'd be to make the first waves a bit shorter. In comparison to later ones, they're extremely dull, and ramp up the difficulty at a boring pace. Regardless, the gameplay is very solid, and the overall production values are of high quality.
Well done, and I hope this entry goes very far. In behalf of our team, we wish you have a very productive post jamming session! Kudos! :whale:
* Awesome graphics
* Great music
* Very fun gameplay
* Very good link to the theme
* Feito por BR :D
**Cons**:
* Having to go thru the initial interaction with the boss everytime I restarted was a bit annoying
* The balancing mechanic took a while to understand
* I had a very strong urge to jump and go up, but couldn't! :D
Musics and graphics are *just* amazing, and the game overall is pretty fun. The only thing that was actually bothering me is the main character's slow movement speed, but I understand that this choice was made because of the hat balancing feature.
Abraços do Espírito Santo :flag_br: !
Mechanics is interesting and need some time to control it (but it's because it's original)
The restart is a bit long (and I quit because of it after retry 4 times, and start to master my hats...), and I had a strange blur effect on the typo...
But nice work!
My strategy was wait at the second level for them to fall down. This is because the jumping enemy movement was more predictable on the top level than the bottom level. I kill as many as I can and if any of them escape to the bottom level, I finish them after the timer runs out.
Levels do feel too slow-paced, and I think everything could be faster: the player, the hats, and the enemies. Maybe not right away, but over time. I wish the boomerang also flew a longer distance. I feel like I have to get too close for my comfort.
This is just my personal thoughts about the game. I like the pixel art and your own hat twist on the Ludum Dare theme. Game was charming and a great entry for this jam.
Bom jogo pessoal tirando a minha demora pra me acostumar com o controle o jogo foi realmente mt legal, parabens, mandaram mt bem, show ver bons jogos Br aqui ! =D
Great work!
The platforming isn't as good you can barely jump, unless I misunderstand the control scheme.
Also, sometimes when a hat is on the floor you cannot pick it up. You need to do like two passes before it is registered...
But all in all, it's a pretty cool game!
It's cool that you added an intro sequence too, but it would have been nice to make the little bit that plays when you restart skippable (especially for people who suck at the game like me and have to see it multiple times in quick succession, haha).
Some notes from me:
- Maybe you can add skip button at start dialog, because after 5 restart it's kind of boring
- Some bugs I found as I saw:
When I end of energy the character can just hang in air and do nothing while you keep Jump button

And here some hats are invisible or something like that, don't truly understand what happend

1. Don't show again the initial dialog after a Game Over.
2. Score counter! I beated the game, but was no reason to keep playing.
3. Don't use a dark theme for a game about a space magician who steals hats.
Reminds me of Mario Odyssey. I found catching returning hats to be a little unintuitive and made the game hard to see what having a lot of hats was like. Either way, great take on the theme!
The only problem I had was I couldn't work out what the end of wave hats did (if anything) maybe they were just for show.
Either way, fantastic job!
P.S. Thanks for leaving feedback on our game!
It feels really slow moving back and forth, obviously you've got to balance the hats but maybe an improvement could be a burst of speed which makes it even harder to balance.
Collecting hats has never been such a thing before!
Other than that, graphics were stellar, music and sound was alright, polish was great. Ran into a bug on death that allowed me to keep playing, though. Still, amazing entry, good job!