Electrocuted by Odlog Oglog
Story:
You are a robot in experiments designed to test whether a robot with AI can end challenging routes before it has run out of limited energy.
The theme (Sacrifices must be made) within the game:
Anything you do in the game (including walking) lowers the limited amount of energy you have, to finish the game you have to sacrifice energy to continue.
Gameplay tutorial:
1. Use the arrow keys to move (note that walking lowers the energy too).
2. To recharge the energy, you need to touch the charger.
The charger:

3. Note that the energy meter is located in the upper left corner of the screen.

4. If you touch the laser, you will lose energy.
The lasers:

5. If one of the shots of the machine gun will hit you you will lose energy.
The bullets:
The machine gun:

6. To go to the next level,just touch the teleporter at the end of the level.
The teleporter:

7. To accept options in the menus just press the ENTER or the 'Z' key, to scroll up and down use the UP and DOWN arrow keys.
General goal:
Reach the launcher at the end of each stage before you run out of energy.
Problems:
A little disclaimer - Even though we participated in the Jam (the 72 hours challenge) we couldn't work for 24 hours so the game did not come out as good as we wanted
Graphic problems:
The UI, it's terrible! - We couldn't make it to the UI part of the pixel art, yes,we were THAT slow in pixel art.
Programming problems:
1. No progress saving system, why?!?!? - There was a saving system but it was very problematic and we had to remove it.
2. Use the teleporter - If the player hasn't moved to the next level as soon as he touches the launcher then try to touch the center of the launcher to teleport to the next level.
We hope you enjoy our game, hopefully we'll see you there! :)

| Windows | https://www.dropbox.com/s/y5rc3j7lh8d8lzd/Electrocuted.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/43/electrocuted |
Ratings
| Overall | 930th | 2.865⭐ | 28🧑⚖️ |
| Fun | 828th | 2.808⭐ | 28🧑⚖️ |
| Innovation | 820th | 2.769⭐ | 28🧑⚖️ |
| Theme | 978th | 2.462⭐ | 28🧑⚖️ |
| Graphics | 834th | 2.808⭐ | 28🧑⚖️ |
| Audio | 546th | 2.86⭐ | 27🧑⚖️ |
| Given | 31🗳️ | 21🗨️ |
Anyway, the music is cool, the graphics are a bit simple, but correct and understandable.
The robot is pretty maneuverable, and the levels seems balanced !
If you want, you can rate our teams game: https://ldjam.com/events/ludum-dare/43/bee-defence
Great game, simple & cute art!
It felt unpolished, but not uncommon in the dares (Our game this year is very rough :P ). There were some decent elements in the game, but the game was just too easy.
A bit of polish, and some more complex levels, and this could be entertaining to play once in a while.
Thanks for sharing your game.
Although the graphics are too simple, are understoodable, but i think the little movements of the robot sprites are too much subtle. Even so it's a good job in general

Btw music is really catchy. :)
Nice game, but consider making the puzzles a bit harder. Maybe you could add some mechanic where you could spend some of your energy for operating door,switch, etc. It would fit nicely into the theme.