My Life is Not Currency by rjhelms

[raw]
made by rjhelms for LD 44 (COMPO)

It is the year 2024, after the fall of civilization.

The neo-capitalists are attempting to regain control of the earth, using Life brand cereal as currency.

At the Quaker Oats guy, you are duty-bound by your oath to honesty, integrity, and purity to stop them.

Retrieve all the cereal before it is too late!

WebGL build forthcoming!

How to Play

Make your way through each of the four levels, finding all the cereal boxes around.

Watch out for enemies:

  • Clerks are patrolling the levels. If they see you they'll give chase
  • Capitalists are often found milling around near boxes of cereal. Beware their binding contracts!
  • You can fire some of your precious Life brand cereal at the enemies to temporarily incapacitate them.

Controls

Supports both keyboard and controller.

Keyboard:

  • WASD/Arrow keys: move
  • Space: Fire
  • Escape: Quit

Controller:

  • Left stick: move
  • A: Fire (or whatever maps to "button 0" in Unity)

Known Issues

It's a Ludum Dare game, there's probably something!

Changelog

v0.2, 4/29/2019

Minor bugfix release for the following issues:

  • On restart, additional music player gets instantiated
  • Under some circumstances, picking up an additional life grants 2 or more
  • A few small cosmetic issues in level design
  • Mouse click fires projectile
  • Life bar expands leftwards for negative values (ie on level lose), instead of just not rendering

Timelapse

https://www.youtube.com/watch?v=6qwwApk7Rt4

Ratings

Given 11🗳️ 10🗨️

Feedback

TaqoShaq
01. May 2019 · 04:04 UTC
Ha! Hilarious take on the theme. I love full commitment to a bit!
jjoeyay
01. May 2019 · 04:53 UTC
Pffheh, this was a fun little one. Can't turn down a title starring Quaker's Oats-- fairly enjoyable and humorous submission.
C1FR1
02. May 2019 · 05:11 UTC
I like how it was kind of like a stealth game, but the second enemy type made it play a lot differently. I found it a bit easy though. I think the enemy type that chases you once they can see you should be a little faster so it is harder to get away from them.
CarlsonAndPeeters
04. May 2019 · 04:47 UTC
Cute use of theme and nice sprite work! I wish the camera gave you more of a sense of where you were about to go -- screen transitions caused me to run into people a lot. But it was a fun experience overall!
Copper_Aardvark_Games
04. May 2019 · 17:56 UTC
Amazing game! I absolutely loved the humor of it all. You had me laughing out loud both reading the games description and playing. Awesome, clean, enjoyable, funny. Solid entry my dude!
Dioinecail
04. May 2019 · 18:12 UTC
I agree with @carlsonandpeeters screen transitions didn't make any sense, i would go for stuck or lerped camera following mode, since it would be more pleasing to the eye.

I also lacked some backstory about why the main character is doing what hes doing, even a text would suffice, since we all had the time limit of 2/3 days.
🎤 rjhelms
04. May 2019 · 18:53 UTC
@c1fr1 Yeah, I agree - I generally try to err on the side of making my LD games a bit easy so that people will be more likely to play them all the way through, but I overshot it this time. You're totally right that the enemies who chase you aren't quite the threat they were intended to be.

@carlsonandpeeters & @dioinecail The screen transitions were an experiment that didn't quite work out. I've found that a lerped camera can be tough to tune just right, so was trying something different this time. Ah well!

Thanks for playing and for the great feedback so far!
petrocket
05. May 2019 · 23:41 UTC
Really funny game and super easy to pick up on. Great job!